Pokemon's moves are arguably their greatest assets, allowing them to do battle with other Pokemon - one of the series' main features. Any Pokemon fan would be quick to point out, however, that not all moves are created equal. Some deal massive, deva𝓀stating damage🐲, whereas others just... splash.
Some moves come with secondary effects, in addition to dealing damage (or another primary effect). This is typically a drop to the opponent's stats, or a boost to your own; the other main form these secondary effects take is inflicting a status effect like poison or paralysis. Some moves, though, have much more out-there effects, doing all kinds of things to the opposing Pokemon.
10 Eerie Spell Saps PP 𝕴
The signature move of Galarian Slowking, Eerie Spell is a psychic-type move with a base power of 80, meaning it's already a formidable STAB. Its additional effect takes it to the next level, however - when it hits an opposing Pokemon, it drains three PP from their last-used move.
PP draining isn't entirely new - Spite has long been a move with the sole purpose of draining PP, and the Cursed Body does a similar thing to an opposing Pokemon making contact. Nonetheless, this power-sapping effect has never been paired with damage until Eerie Spell, really helping Galarian Slowking stand out.
9 Fling Does... Lots༒ Of Things 🍸
Fling is a dark-type move that, when used, causes the user to throw 168澳洲幸运5开奖网:its held item at the target. The power of the move depends on the thrown item -🍃 berries give the move a measly 10 BP, but Mega Stones and evolution items boost it ♏up to 80.
Some items can take even further advantage of Fling's unique nature, inflicting status conditions upon connecting. The Flame Orb will burn its victim in addition to deꦰaling damage, while the Light Ball will paralyze, and so on. This makes Fling a super-versatile move that you can set up to be effective in countless battles.
8 ൲Throat Chop Silences Opponents
Throat Chop is a pretty nice dark-type STAB, with a base power of 80. It will also disable any sound-based moves the opponent has for three turns. This is a little confusing since, 168澳洲幸运5开奖网:despite fan demand, sound is yet to be introduced as a type.
Because of this, it can be a little harder to tell what moves are sound-based, but it's fairly intuitive once you get the idea - the names are usually giveaways. Sound-based moves are things like Disarming Voice, Uproar, or Chatter, so if you're going up against something like Obstagoon or Primarina, Throat Chop could be a great asset.
7 Jaw Lock Traps Opponents In Battle 🍌
Jaw Lock's secondary effect isn't really unique - trapping opponents on the field is something shared by moves like Whirlpool, or abilities like Arena Trap. Despite this, Jaw Lock is still unique, in that it does significant damage - it has a BP of 80.
It is also considered differently by the game - Jaw Lock's trapping is considered a secondary effect for the purposes of abilities like Sheer Force, which is not true of Whirlpool. As the signature move of the Drednaw line, Jaw Lock is a powerful move gi꧟ving thꦫe Pokemon a good deal of viability.
6 Sp🐻arkly Swirl Heals The Ent🔜ire Party
Pokemon Let's Go Eevee and Let's Go Pikachu buffed their eponymous starters by 168澳洲幸运5开奖网:giving them numerous strong signa𓂃ture moves, each with interesting secondary effects. Sparkly Swirl is a particularly fascinating example, though, be𝐆cause 🐻of how good it is.
The fairy-type move for a partner Eevee, Sparkly Swirl has a huge BP of 90, and heals the entire party of any status conditions. Moves like Aromatherapy share this healing power, but it ha💃s never been combined with such devastating damage, making Sparkly Swirl a very useful move indeed.
5 💟 Toxic Thread Is A One-Two Punch of Annoying Effects
A signature move given to the Ariados line in latter Generations, Toxic Thread both drops the target's speed, and inflicts poison, hitting with 100 percent accuracy. The benefits of this a𒁏re♐ obvious, making the move an excellent way to cripple foes.
A cool thing about the move is that if one effect fails (for example, trying to poison a steel type or lower the speed of a Clear Body 'mon), the other will still go through, preventing the turn from being completely wasted. However, this does mean that which effect is the primary and which is the secondary is up f꧂or debate.
4 Burn Up Removes Its User's Typing
Burn Up can only be used by fire-type Pokemon, and when they use it, they lose their fire typing until they switch out. It's a curious move, since losing STABs is generally not a desirable thing, but the move's whopping 130 BP makes it a worthy consideration regardless.
There are also niche circumstances in which this could be helpful - on a dual-typed Pokemon, a fire typing could be a weakness depending on the opponent, so being able to shed it while delivering huge damage and staying in battle is a useful option.
3 ꩲ Wake-Up Slap Wakes Enemies Up
Countless moves inflict status conditions as a secondary effect, and a great number of them inflict sleep - Sing, Sleep Powder, Yawn, and many many more. Wake-Up Slap, though, does the opposite. Its base BP is 70, but against a sleeping target, this doubles at the cost of waking the target up.
This can act as a tradeoff in some situations, forcing you to decide if a useful high-damage fighting attack is worth losing the advantage a sleeping opponent gives you. It can also be used on an ally in double battles if you desperately need them awake, but its high damage makes this a risky play.
2 🐻 Smelling Salts Cures Paralysis For Bonus Power 🐲
Smelling Salts is incredibly similar to Wake-Up Slap. It's a fighting-type move with 70BP, that doubles in power against a target with a status condition, at the cost of curing that condition. With Smelling Salts, the cured condition is paralysis.
There are a few things that make Smelling Salts interesting when considering Wake-Up Slap as well, however. For one, the pools of Pokemon who can learn the moves are almost entirely different, and for another, sleep and paralysis are the only two conditions to get such moves - perhaps we'll see more in the future.
1 🉐 Frost Breath Lands Critical Hits Without F🌱ail
Exclusive to the Froslass/Glalie and Beartic lines, Frost Breath is a mediocre ice-type move, with a BP of 60 (formerly 40). Except that every time the move is used, it's guaranteed to be a critical hit, boosting its damage by 50 percent.
On the face of it, this is just a nice damage boost, but it can have several interesting knock-on effects - be careful using Frost Breath against a Pokemon with Anger Point, for example. Frost Breath shares its 100 percent crit rate with Storm Throw, Zippy Zap, Surging Strikes, and Wicked Blow, and this unique mechanic iꦏs a fascinating way to add both power a❀nd depth to a move.