In 1998, a seemingly niche monster-catching title named Pokémon Red & Blue arrived on Western shores. The titles immediately became smash hits, as fans everywhere dove in to try and find 168澳洲幸运5开奖网:the most adorable critters (and, of course, the strongest) for their teams.
There’s no denying that Generation I of Pokémon is far, far simpler in the wake of everything that came after it, or that some of its mechanics ꦉare woefully d✤ated (and sometimes just plain broken) in hindsight. Nevertheless, there are some interesting tips, tricks and hidden elements in Red & Blue that veteran Pokémon players coul꧒d/still employ. Here’s just a few of the beജst ones!
10 🦩 Dom👍inate With Psychic-Types
Recently, Pokémon Sword & Shield’s Isle of Armor DLC has made the so-called ‘Psyspam’ strategy popular, thanks to the new Tutor move Expanding Force. Prior to that, though, it’s been a long time since Psychic-types were considered the෴ monstrous🍸 powerhouses we know they can be.
In Genera🅺tion I, though, things were different. Psychic-types were the dominant force, with the lack of the Dark-type to hold them back and only really being weak to Bug (which had nothing but Twin Needle and Pin Missile to use against them). If you’re experienced with the Gen I metagame, you’ll know that Psychic Pokémon absolutely rule it.
9 ꧟ ♉ Make Use Of IVs
Competitive players have to have a firm grasp of the ins and outs of raising battle-ready Pokémon. Central to this is the concept ℱof IVs, Individual Values. These indicate a given Pokémon’s potential in each stat, meaning that valuable points are wasted unless they have max IVs in the stats theꦉy’ll be using.
As primitive as Red & Blue were, they did have an IV system in place. The same Pokémon at the same level could have d🎃ifferent stats, and while it was much more difficult to obtain the best Pokémon (owing to the lack of the breeding mechanic in the original games), the mechanic was in place.
8 ♈ EV Train Those High IV Pokémon
In competitive play, every element of a Pokémon counts. From movesets and IVs to held items, natures and EVs, Pokémon battling can be a very serious business. While IVs maxed out at 15 in Gen I (31 being t🍰he max today), the numbers when it came to EVs (Effort Values) were far higher.
Just 252 EVs can be made use of in a given stat now, but in Red & Blue (up to Gen III), the system was far more complex. As reports, 65,535 points coul♊d be reached in each stat! They’re obtained by battling, but in a very different way: each Pokémon species yields not a specific number of EVs in a specific stat, but an amount based on their own base stats. It’s a heck of a complicated system.
7 Exploit Critical Hits Based 𒈔On Speed
As irritating as it can be to lose a battle to an untimely critical hit, players can also snatch a victory in the very same way. In theory, then, it all balances out. Crits may be one of the worst examples of infuriating RNG in Pokémon, but fans can take solace iꦡn the fact that this mechanic is far more balanced now than it used to be.
Today’s fans are familiar with critical hits having a set chance to occur, depending on the moves, Ability, items and such a particular Pokémon is using. Generation I, however, calculated critical hit chances primarily based on the Speed stat. Speedsters like Jolteon would inflict devastating crits with alarming frequency, a fact that experienced𒁃 players were quick to take advantage of.
6 Catch Safari Zone Pokémon Outside Of The Safari Zone 🅷
Long-time players will probably not-so-fondly remember the Safari Zone. In this area, trainers were free to roam and try to na🌱b the various Pokémon species that wandered here, using a limited number of steps and Safari Balls. Naturally, there were several rare Pokémon here, and they coul♚d be a real pain to catch.
There was nothing more disheartening than finally finding that elusive Kangaskhan, only for it to run despite your very best bait/rock-throwing efforts. Experienced꧟ players, however, knew they could take advantage of a handy glitch that allowed them to encounter these Pokémon elsewhere. Simply enter and exit the Safari Zone, then head to Route 20 avoiding anywhere with wild land Pokémon. Surf while hugging the eastern coast of an island here and your encounters will be those of the last area you fought in: the Safari Zone in this case.
5 🎉Use Hyper Beam As An Actual Devastating Weapon
If there’s one thing that quickly b♑ecomes i🐼ngrained in a new competitive player’s mind, it’s that two-turn moves are usually terrible. They tend to be hugely powerful, yes, but that recharge turn leaves the user a sitting duck for whatever the opponent wants to do the next turn.
In this new age of Dynamax moves, attacks such as Blast Burn and Hydro Cannon are actually seeing use. Gen I’s Hyper Beam, meanwhile, could also 🌠be a fantastic choi♊ce, thanks to another odd quirk of Red & Blue: if the opposing Pokémon is kn𒁏ocked out by the attack (w𝄹hich they often will be), there is no recharge turn!
4 Use Wrap As An Equally Devastating Weapon ༺
For today’s Pokémon players, the likes of Wrap, Bind and Clamp are super niche, early-game mo🥂ves that have no real place in serious play. This is largely because… well, they actually function in a reasonable, balanced way now.
Red & Blue’s Wrap, but contrast, was just about the deadliest, most awful thing ever. It effectively cancelled o♕ut the bound Pokémon’s turns entirely, stun-locking them into oblivion. A ‘strategy’ as powerful as this was a must-use for those in the know.
3 ꦇ Get To Level 100 Super Quickly With The Experience Underflow▨ Glitch
Pro players who have journeyed through a given game umpteen times often simply want to blast straight through them. Red & Blue provided a convenient and super question൩able method of doing so: the ex💮perience underflow glitch.
Owing to issues with the way the game calculated experience, a level one Pokémon with the Medium Slow growth rate can gain negative experience in a battle, an issue the game then ‘corrects’ by bumping them straight up to level 100. This can be done with only 40 Pokémon, including the Bulbasaur, Charmander and Squirtle lines (and 168澳洲幸运5开奖网:the ever-popular Mew𒐪), but it’s a nice tool for any pro 🎉to have in their arsenal.
2 🅘 Catch A Mew Using The Trainer Escape Glitch
As is probably becoming quite clear, Red & Blue has more than few bugs and glitches. Some of them are incredibly useful from the player’s standpoint, though. So you werenꦕ’t able to go to one of the super exclusive, super obscure Mew events? Don’t worry: there’s a glitch for that.
If you want to get your hands on 168澳洲幸运5开奖网:this beloved Mythical critter, the most popular way to pull this glitch off is to approacꦰh the Gambler on Route 8 (who is facing the entrance to the Underground path), then quickly opening the menu before the battle against him begins. Fly to Cerulean City, then battle the Route 25 Youngster with the Slowpoke, then Fly back to Route 8. On doing so, a battle against a Mew (at level 7) will begin! Variations on this glitch can be used to catch just about any other Pokémon the player desires, providing they’re experienced enough to pull it off successfully.
1 ൲ Obtain Unlimited Rꦍare Candies (With A Little Help From MissingNo.)
The last Red & Blue glitch on this run-down is one that many players will be familiar with. Pros have probably committed th൩e steps of the infamous MissingNo. glitch to memory.
To perform it, gaౠmers need to watch the old man’s handy-dandy Pokémon catching tutorial in Viridian City, then Fly straight to Cinnabar Island and surf up and down along its shore. On doing so, MissingNo can be encountered. After the battle with this horrifying glitch-beast, the sixth item in the player’s bag will have its quantity increased by 128. For simple power levelling, this is incredibly convenient.