Despite ascending to icon status in the gaming community and shining as a stellar RPG, the first generation of 168澳洲幸运5开奖网:Pokemon games came with their share of oddities and nonsensical traits. While you can say that most entries have at least a few areas that don't quite make sense, Game Freak's debut Pokemon title has quite a few, in particular. These range from bizarre glitches to random quirks to strange or inconsistent lore elements. This isn't too surprising, given the relatively primitive, humble origins of Red & Blue, which date back to the late 90s, and whose home lies on even older hardware.

RELATED: 10 Things Only Pro Players Know You Can Do In Pokemon Red &am🅠p; Blue

So let's dust off our 168澳洲幸运5开奖网:Game Boys as we examine things that pl𒆙ainly don't make sense about these otherwise classic games.

Updated November 18, 2020 by Tanner Kinney: The original Pokemon games are more than just a phenomena; they're a miracle of programming. Pokemon Red and Blue could be charitably said to be held together by duct tape and string. More than just story inconsistencies or strange locations are the number of bizarre balancing choices. On top of that, the glitches in the game are often ᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚhilarious and sometimes even beneficial for the player. For those looking to revisit Pokemon Red and Blue in their orig𒀰inal form, we've added a few more odd quirks that don't make sense.

15 🍬 Psychic Types Have (Almost) No Weaknesses

Pokemon Generations Alakazam Using Psychic Type Attack

In modern Pokemon games, 168澳洲幸运5开奖网:Psychic type Pokemon are considered fairly strong. There aren't to𓃲o many just awful psychic types, even if there are some. In Red and Blue, Psychic types were the meta-defining Pokemon, and a constant threat for any unprepared trainer.

This is beside the fact they use the overpowered special stat and often have access to Amnesia, one of the most 168澳洲幸运5开奖网:powerful buffing moves in Gen 1. Psychic type attacks are not resisted by any Pokemon, and they have no weaknesses aside from Bug. Ghost is technically a weakness, but the only attacking ghost-type move is Lick. Plus, every ghost Pokemon was also still weak to Psychic. There's a good r🌱eason Alakazam should be feared.

14 Wrap, Bind, And F🤡ire Spin Are Super Annoying 🍬

Pokemon Arbok Using Wrap Charizard Using Fire Spin

Wrap, Bind, and Fire Sp꧃in are three moves that get quickly replaced in modern games. They deal little damage, and their usefulness is in locking an opponent in battle and dealing damage every turn. It𝓰 can be considered niche, but their niche is fulfilled better by other moves.

In Gen 1, they still aren't great, but🙈 infinitely more annoying. If hit by Wrap, the player is locked out of using any moves until the 2-5 turns of Wrap are over. In a situation where the opponent is faster, Wrap can be an infinitely chained if the AI wants to do so. The weirdest part: even if the Wrap-user switch𝐆es out, the immobilization effect stays on its target.

13 𝓀 The Not-So "Good AI"

Weaville Using Agility Nidoking Confused Super Effective Text

The AI of opponents in the original game is somewhat primitive and often unpredictable. Regular trainers will use moves seemingly at random, leading to bot✨h funny and irritating moments. It makes regular battles either really easy or surprisingly difficult, depending on the trainer.

However, the best trainers (Gym Leaders, for example) get what's called "Good AI." Good AI will always go for a Super Effective type-advantage if one is had. This seems like it would make sense, but it doesn't just l♑ook at attacking moves. All moves are considered for this Good AI. So, using Nidoking against a Pokemon with Agility and no other Psychic moves means that the opponent will always go for Agility, since it's a psychic move. This little bit of prediction can make setting up and defeating Gym Leaders a tad easier.

12 🍌 Critica🉐l Hits Have Some Issues

Falinks Using Focus Energy Charizard Using Slash

Critical hits are broken in many ways in Gen 1. Firstly, it negates all stat changes in calculations, so a critical with boosted stats may often deal less damage, not more. Secondly, moves that boost critical rates like Focus Energy actually reduces the chances of a critical, which makes Focus Energy ꦦless than useless.

RELATED: 15 Strongest Pokémon In The O🌸riginal Red & Blue Games (Based On Stats)

However, the real kicker is in how critical hits are calculated. The formula for determining a critic𓆏al is based on the BaseSpeed/512. This is reasonable, mostly. The problem comes in high critical-rate moves likꦆe Slash, which make this BaseSpeed/64. That's a pretty comfortable bar to clear, and makes high critical moves more dangerous than in later games.

11 📖 100% Accuracy Is A Li꧃e

Mewtwo Using Swift Meowth Using Double Team

Accuracy is important in Pokemon games. It's a stat that's useful for balancing high-power attacks, but also makes some battles 🌌a (weighted) coin-flip. There are plenty of moves that do have 100 Accuracy, which means they will connect reliably.🐻 In later games, this is 100% of the time without accuracy drops.

In Gen 1, 100 Accuracy is a lie. One of the most unfortunate accidents of Gen 1 coding, the Gen 1 Miss, occurs on a 1/256 chance. This applies to attacks that aren't Swift, or when boosted by the X-Accuracy item. The X-Accuracy b🎉asically removes the concept of accuracy entirely, which is hilarious in conjunction with one-hit KO moves. It's all a bit fun🍷ky, so don't be surprised if sometimes that Flamethrower doesn't land as expected.

10 🤡 That Pointless Truck ജNear The S.S. Anne

It's pretty amusing that such a small, simple element in Red & Blue, specifically a lone truck near t🍃he S.S. Anne, birthed such a large, imaginative myth. Given the random placement and the fact that it's inaccessible without glitching, you'd think there would be a point to it.

There were in fact, rumors that this is where the famed Mew could be caught, or that some super potent item could be gathered from underneath. But alas, it turned out this truck yielded no such riches, or anything 💛for that matter. One can't help but wonder then - what was the point of it, aside from serving as a very bland decorative prop?

9 Why So Fe𝐆w Exclusives?

Given that one of Red & Blue's unique draws was that it came in 2 distinct versions, each of which held exclusive monsters, it seems like an odd decision to have so few version exclusives. Not counting the evolved forms, there's really just a handful of Pokemon in each game which can be only obtained in that particular version.

This makes 🍎sense to a degree; you want to give players an opportunity to catch most without having to go outside their copy to obtain them. But you'd think Nintendo and Game Freak would have wanted to grant more incentive to have players opt for both versions or at least trade to a greater degree.

This, coupled with the fact that the games were virtually the same otherwise, make the two version seem rather pointless and more of a marketing tactic than anything. The thing that makes the least sense? There are still 168澳洲幸运5开奖网:version exclusive Pokemon to this day.

8 ꧙Nidoran The Only Pokemon With A Gender?

Considering Pokemon genders and breeding is a prominent part of recent renditions, it seems a bit odd that gen 1 didn't display the genders of these monsters at all. Oh - there was one random exception, in the form of the Nidoran family, whose genders are not only featured but are actually distinct, separate species of Pokemon.

RELATED: 1♚68澳洲幸运5开奖网:The 10 B꧙est Non-Legendary Pokemon, Ranked

One explanation is that in the days of Red & Blue, Oak and other researchers had not quite unearthed or gotten a grasp on Pokemon genders, thus the uncertainty. Even if this is the case, how and why is it that only Nidoran and their evolved forms have had the♔ir genders discovered?

7 Sleep Is Way Too Impac🐼tful ও

Status effects and 168澳洲幸运5开奖网:status moves can be quite the bother when you're just looking to win a match and take out an opponent unhindered. Yet, most modern versions of these ౠdebuffs seem like a walk in the park compared to the first rendition of Sleep.

In Red & Blue, having your Pokemon lulled to sleep could last up to a whopping turns before waking up, and swapping them out wouldn't wipe away the effect. Not only this but even after awaking from their slumber, your Pokemon w💫ould still skip a turn when waking up. This just seems like overkill, especially when compared to some other seemingly devastat𒀰ing elemental effects.

6 Safari Balls 🐭

These items act as a weird sort of contradiction. On the one hand, they are somewhat coveted and hold a bit of value, as you'll need them in order to catch monsters like Tauros in the Safari Zone. One the other hand, though, they're unusable elsewhere and are only restricted to this one particular zon⭕e at this one particular point of the game.

Even in this area, they're pretty weak and often force the user to toss a bunch of them at the opposing Pokemon, who just shrug most of them off. Just how is it t♏hat no other Pokéballs have any effect on these relatively average monsters in this place? Does this type of Pokéball just gain powers by simple virtue of being in the presence of this area?