So, Mew really🐻 is under the truck; my uncle is a janitor at Nintendo, he told me himself! You have to fill up the Pokédex four times and then use strength 45 times on the truck and it will move! NO, I AM NOT LYING!

Ah, Red and Blue, the classic Pokémon titles. These games started it all and are now over 20 years old! As wonderful as these titles are, they are truly a product of their time and haven’t quite aged the best. Over the years, more and more tips and tricks have been discovered to be hiding in these games, and whether these are intentional design choices, fun secrets, or just bugs (there's a very large amount of glitches) there is a lot to be discovered in the games that single handedly brought the Game Boy back to life. From MissigNo., to that cursed truck, all the way to skipping gyms and wrapping your way to victory, Red and Blue are filled to the brim with all sorts of content to discuss. Without further ado, let’s get into 25 tricks in Pokémon Red and Blue that players have no idea about!

25 👍 Find Glitch Pokémon (MissingNo.🔜)

via: polygon.com

Okay, let's make something clear here, these games are a bit of a technical mess. They're filled with all sorts of glitches and incomplete code, which lead to all sorts of weird things, such asಞ this glitch. By performing a series of actions and commands correctly, you can actually encounter a variety of glitch Pokémon that shouldn’t be in the game, such as the infamous MissingNo.

These Pokémon can have varying degrees of effects on your ga🙈me, all the way to breaking it completely. Now, I just gotta figure out how to unlock Dragonite's hidden evolution into Yoshi.

24 Cr𒅌itical H♋it Chance Is Weird

via: pokemon.wikia.com

The chance for a Critic꧂al Hit is determined differently in the first generation. So differently, in fact, that Persian is actually a good Pokémon!

I know right? In Red and Blue, a Critical Hit chance is determined by speed; thus, a strong hit like Persian's slash will ඣhave a much higher chance of landing a critical strike. This completely changes the metagame, along with how battling works as a whole in Gen 1. As I said, Persian is a good Pokémon in Gen 1.

23 ♑ Wrap Mechanics Are Poor

via: pokemon.wikia.com

In Generation 1, Wrap isn't so great. While it isn’t too popular nowadays, back then, Wrap just stopped the opponent from attacking while it was being used. Seriously? That’s why 90% of my Blue playthrough wa🌠s me praying that Wigglytuff wouldn’t miss Sing for ONCE in his entire life.

It’s a completely overpowered move that halts the opponen💖t in their tracks. Thin💞king of switching out? Don’t worry, Wrap will literally just roll over to the next Pokémon. Wrap, please, I have children to feed.

22 E🌠nt🧸er Glitch City

via: YouTube.com

Glitch City refers to not just one, but several places that can be accessed in the original Pokémon titles. Through a weird series of entering/exiting doors and confu😼sing attendants in the Safari Zone, as well as doing a bit o꧃f saving and resetting, the player will find themselves in glitch city.

The layout of the city depends on where you wℱere when you performed this glitch and has little-to-no functionality. Also, the only way you can escape is to fly or teleport. So, kind of useless, but fun!

21 💞 Rig The Game Corner

via: attackofthefanboy.com

If you want to be a thief, Pokémon Red and Blue is the place for you! In the Celadon Game Corner, there is a completely r🥃andom (it changes too) machine that gives you better odds of winning when you use it.

Essentially, the way to tell when you’re♔ going to have a better chance of winning is to play each machine four times. If one of them hits two or more, that’s gonna be your pick. While it’s still not a 100% method to winning big, your best wagering will be on that machine.

20 Psychicಌ-Type Pokémon

via: pokemon.wikia.com

Psychic types were great in Gen 1. For one, they were immune to ghost types in this generation and only weak to bug types and themselves. Along with that, 🦋their special attack and defensive stats were one, meaning all types had immense power and defenses.

There’s a reason you see Pokémon like Alakazam andꦑ Starmie at the top of so many tier l🥃ists. Being psychic really has its advantages.

19 ♑ Visit Game Freak 💮

via: youtube.com

Like all of the mainline Pokémon titles, you can visit Game Freak in🦋 their first title about stuffing animals into small spღherical prisons! Doing so is a nice little Easter egg for the player, and in Gens 1 and 2, they can be found in the Celadon Condominiums building.

After completing the Pokédex, Game Freak will rewa✅rd you with a nice diploma. While it’s essentially just a JPEG image, you can actually print the diploma out with the Game Boy Camera in Gen 1!

18 💞 You Can Fish In🌠 The Cerulean Gym

via: IGN.com

Weirdly, using an old, good, or super 🏅rod in the Cerulean Gym can net you a Pokémon! Whether this was actually intended or not by developers is unknown (although this is carried into Gen 2), but I mean, you aren’t really going to get anything too special.

All the Pokémon available to be caught in the gym are pretty basic, except for our overlord Psyduck, bu🐎t if you feel like you need a wat🧜er Pokémon to take on Misty for some ill- informed reason, here’s your chance!

17 𝓡 Skip Pewter Gym

via: archie-sonic-pokemon.wikia.com

Actually, why don’t you 🅘just catch a water Pokémon in Misty’s gym so you can have an easier fight against Brock! By finagling a little save and reset action while walking in front of the youngster that usually stops you from entering route 3 before defeating Brock, you can actually pass him and continue onward!

So, again, why not go grab a water Pokéꦍmon from Misty before challenging Brock? Or, you can just choose the best starter of all... Squirtle. Either o🃏ne!

16 Hyper B🦹eam Mechanics 𒐪

via: pokemon.wikia.com

Hyper Beam is one powerful move, but that power comes with a price as your Pokémon has to take one turn to recharge after using it, and nothing can be do🍨ne during that move.

However, in Gen 1, there are a few ways this recharge can be avoided. The most common method is if Hyper Beam was used to KO an opponent's Pokémon, in which case, no recharge will be needed. This made the move very overpowering as you could continually charge your way through꧙ the opponent's team like it ꦑwas nothing. Thankfully, this was fixed in later generations.