With the release of 168澳洲幸运5开奖网:Pokémon Red & GreenRed & Blue outside of Japan – Game Freak created a phenomenon that would eventually go on to become one of the biggest gaming franchises in the world. The Pokémon franchise has certainly come a long way over the years, and looking back on the series’ history, one can see just how important the f♋irst generation of games were in establishing the groundwork for what wasౠ to come.

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The Red & Green beta featured a ton of content that never saw its way into the games. As is the case with all games, early concepts were phased out as the development process went on, but dedicated fans have made sure that these pieces of Pokémon history live on.

10 Unuse✤d Trade 🐼

There are quite a few in-game trades to be found in the Gen I games. A 168澳洲幸运5开奖网:staple feature of the series since it was first introduced in the Gen I titles, in-game trades allowed players to make specific, scripted trades with NPC’s. These would sometimes involve hard🌳 to obtain Pokémon and could be fairly useful to trainers wanting to complete their Pokédex.

There wasꩲ a trade in the early versions of the games that was eventually cut out of the final product entirely. The trade would have had the player send over their Butterfree to an NPC for their Beedrill. Both Pokémon aren’t the hardest to obtain, though most players probably only evolved one of the two during their main quest playthrough.

9 ☂ Pre-release Names

Just as many things changed in the original Japanese games prior to their release, there were tons of small changes made to the English versions of the games before they debuted over in the West as well. Namely the English l꧒ocalization of the game, which was tweaked with continually until its release.

Fans with old promotional material of the Gen I titles noticed that a good deal of Pokémon had different names compared to what was in the actual games. While some of these were similar to their finalized names, others resembled their Japanese counterparts with a small number of them being comp🌃letely different altogether.

8 The GameCenter 💧CX Interview 🌠

Years after the games released, series creator Satoshi Tajiri appeared on an episode of gaming variety show GameCenter CX and revealed early Pokémon design concepts. In the interview, Taijiri showed off early designs of Nidoking, Slowbro and Kadabra which revealed that at a time, their National dex number matched their internal index numbe๊r instead of the Kanto Pokédex number they were ultimately given.

This revealed that there might’ve been a different method of organizing Pokémon than the one i☂n the final produc💎t. Additionally, an interview with Shigeki Morimoto revealed that the first generation was initially set to have 190 Pokémon which accounts for the 39 MissingNo. files found in the internal index.

7 ﷽ Various Unused Trainer Parties 🌺

Looking at the beta, a lot of what ღgot cut out of the final product was just ad💧ditional content that wasn’t necessary to the overall experience. Something that got trimmed down considerably was the types of trainer parties players had to face.

A considerable amount of NPC trainers are listed with different team compositiꦺon than what they ultimately had in the actual games. Most of these are somewhat negligible, but there are a few cases where some interesting combinations were axed. These include a Cooltrainer with a level 44 Ivysaur, Wartortle & Charmeleon – as well as a Tamer with a level 42 Rhyhorn, Primeape, Arbok & Tauros party.

6 🌳 Early Title Screens ꦰ

Like all aspects of the games, the initial title screens looked much different compared to what fans saw in the final product. Though they may not be of the highest qua♔lity, fans managed to archive some of these.

The designs seem to be from very early on in the development process. The “Capsule” & “Pocket” Monster moniker is present in both of these, and the Rhyhorn resembles its early designs, giving you a꧋ good look into what early versions of the game looked like.

5 𒐪 The Professor Oak Battle 💛

As the one who ushers you into your Pokémon journey, Professor Oak has long🥀 been one of the series’ most well known characters. Though he plays more of a passive role in the games, he was initially set to be much more involved in the player’s quest to become champion.

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The sprite that’s seen when Oak introduces playe🌠rs to the world of Pokémon at the beginning of the game closely resembles a battle sprite. Data found in the game suggest that Oak was supposed to be fought late in the game. His team – consisting of a level 66 Tauros, level 67 Exeggutor, level 68 Arcanine, level 70 Gyarados, and depending on which of the three starters was not chosen, a level 69 Blastoise, Charizard or Venusaur – is even stronger than Blue’s as a Champion. This suggests that Oak might’ve been the true final battle of the game.

4 🃏 Rebattaling Trainers

Producerꦰ Tsunekazu Ishihara revealed in an interview Pokémon voice actress Shōko Nakagawa that the first generation games were initially supposed to allow players to rebottle trainers they’d already defeated. The games were at first programmed to trigger a battle with every trainer whenever the player walked by them, same as a normal NPC encounter.

It was ܫalso revealed that the wild Pokémon encounter rate was initially supposed to be much higher than it was in the games. When the trainer rebattaling was removed, the wild encounter rate was redಌuced.

3 No Mew

Mew laughs at trainers and Pokémon from above a forest in the anime

Some fans will know that Mew was not present in the early versions of the game, and served as a late addi𒁏tion to the Gen I titles. Mew was created only two weeks before game development was finished. Shigeki Morimoto revealed that Mew was put into the game following the removal of the game’s debugging tools, something not even Nintendo was aware of at the time.

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This was a risky move, as putting the Pokémon in after the testing period was done meant that any new bugs or glitches that it might’ve caused would’ve been harder to fix. This of course means that it all early🍃 versions of the game, there is nꦰo Mew anywhere to be found.

2 ▨ Version Exclusive Sprites

Though it was released alongside Red outside of Japan, Pokémon Blue was released in Japan as a slightly updated counterpart to Red & Green. The game fixed some issues present in its counterpart, and added in a sound upgra🅰de.

Blue was initially supposed to feature some version exclusive sprites as well. A November 1996 issue of CoroCoro Comic publishing promotional material for the upcoming game revealed Raticate, Rhydon, Ditto, Dragonair and Mewtwo with noticeably different looks compared to their Red & Green counterparts. This idea was apparently scrappe🀅d not long after.

1 ♛ 🍎 Cut Pokémon

The 39 Pokémon cut out of the games, or the MissingNo. Pokémon have all been identified, save for three. These are mostly early concepts that didn’t make it far in development, and that’s reflected i﷽n their simple designs.

It is worth noting though that a handful of these seem to have inspired designs later on, or were replaced with other Pokémon that made it into th🃏e original 151. MissingNo.32 is a Nidorino lookalike, and No.31 Gyaoon, was one of the early Capumon sprites that might’ve in⭕spired Tyranitar’s design in some way.

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