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The meta-game of the 168澳洲幸运5开奖网:Pokemon TCG is set and built around three or four strong decks, so it’s not a surprise that c♏ards that, at first sight, don’t look like a big deal burst in the play mats of several tournaments and consolidate as reliable options to counter a tough deck.
And one of those surprising decks is Flying Pikachu VMAX. Thanks to its combination with Lost Zone and Aerodactyl VSTAR, Flying Pikachu VMAX can get෴ rid of most of the big deals of the current meta, mostly because of its Electric-type and its bulkiness, which allows it to handle in the field for a long time.
Flying Pikachu VMAX Deck List
Pokemon Cards |
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Flying Pikachu V (x2) |
Flying Pikachu VMAX (x2) |
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Aerodactyl V (x1) |
Aerodactyl VSTAR (x1) |
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Comfey (x4) |
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Oranguru (x2) |
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Cramorant (x2) |
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Lumineon V (x1) |
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Sableye (x1) |
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Radiant Greninja (x1) |
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Energy Cards |
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Electric Energy (x3) |
Water Energy (x3) |
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Psychic Energy (x2) |
Capture Energy (x1) |
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Fighting Energy (x1) |
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Trainer Cards |
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Battle VIP Pass (x4) |
Mirage Gate (x4) |
Scoop Up Net (x4) |
Colress Experiment (x4) |
Ultra Ball (x3) |
Temple of Sinnoh (x2) |
Escape Rope (x2) |
Lost Vacuum (x1) |
Ordinary Rod (x1) |
Switch (x1) |
Boss Orders (x1) |
Raihan (x1) |
Thorton (x1) |
Big Parasol (x1) |
Flying Pikachu VMAX Key Cards
Flying Pikachu VMAX
The protagonist of this deck is Flying Pikachu VMAX. It's a big and chunky card that can deal 160 damage with its attack, Max Balloon, and also prevents Pikachu from receiving damage from attacks of basic Pokemon cards. This means that cards like Radiant Greninja, Lost Zone Sableye, t🍷he Regis, Galarian Weezing, and Lost Zone Cramorant can’t land a hit on it, giving you a big advantage against those decks.
Aerodactyl VSTAR
This deck is annoying to play against because of Aerodactyl VSTAR, which has to be your option when facing a Lugia VSTAR or an Arceus VSTAR. Aerodactyl VSTAR is very special because of two reasons: Its attack, Lost Dive, and its VSTAR Power, Ancient Star. Lost Dive deals 240 damage (more than enough to one-hit KO most of the VMAX out there) and forces you to put the top three cards of your deck on the Lost Zone.
Ancient Star will suppress all the abilities of your opponent’s V Pokemon, so Pokemon like Lugia VSTAR, Palkia VSTAR, Eternatus VMAX, or Genesect V can’t use their abilities. Nonetheless, this has a drawback; you can use it only once during the match, and if your oppone𓆏nt manages to switch Aerodactyl through an Escape Rope or a Boss Orders, the effect will end, and you can’t use it again.
Comfey And Colress Experiment
These two cards are the most important part of the Lost Zone engine; without them, you can’t extract the full potenti🧜al of the Lost Zon꧋e!
The most important card here is Comfey, which has an ability named Flower Selection. With this ability, you can pick the first two cards of your deck, then keep a card in your hand and send the other one to another pile named the Lost Zone. The cards you send to the Lost Zone can’t be played anymore, hence you have to be careful with the cards you 💧send there.
Colress Experiment works the same way as Comfey, but instead of keeping a card and sending another one to the Lost Zone pile, you draw five, and then you have to keep three cards and send two to the Lost Zone.
Mirage Gate
You might be wondering why you should use the Lost Zone engine with a card like Pikachu VMAX. It’s because of the Mirage Gate. With Mirage Gate, you can search for two different basic Energy cards on your deck and attach them to any Pokemon you want. You can use this card only if you have seven cards (or more) on your Lost Zoꦑne pile.
Oranguru
Oranguru will work well combined with Comfey and Colress Experiment because of its ability, Primate Wisdom, which lets you switch the top card of your deck for any card you have on your hand.
The idea with this ability is to send a card you have in your hand t🌠hat you know you will not use to the top of your deck and then use Comfey or Colress Experiment to send it to th𒊎e Lost Zone.
Sableye And Cramorant
You need to attach energies to Pikachu if you want to attack with it. The problem is that Pikachu can’t attack properly before evolving and getting some Energy cards. Hence you need Sableye and Cramorant, two card☂s that use the Lost Zone mechanic to att🍒ack.
Sableye has an attack named Lost Mine, which lets you distribute twelve damage counters (which means 120 damage) to all of your opponent’s Pokemon. To use it, you need to have ten cards in your Lost Zone. This card is excellent for attacking benched Pokemon. On the other hand, you have Cramorant, which has an attack named Spit Innocently, which deals 110 damage.
If you want Cramorant to use Spit Innocently, you’ll have to attach two Water Energy cards and a Colorless one. But, if you have four or more cards in the Lost Zone, Cramorant can attack for free.
It’s pretty easy to accumulate four cards in the Lost Zone in your first turn if you look and find t♋wo Comfey cards꧂ and a Colress Experiment.
Radiant Greninja
Radiant Greninja is in almost every deck of this meta-game, and it’s only because of its ability, Concealed Cards, which lets you draw two cards from your deck but only if you send an Energy card to the Discard Pile. Whenever you feel stuck, you can use Greninja to draw two cards from your deck and continue with your strategy as usওual.
Radiant Greninja also has an attack named Moonlight Shuriken, which lets you deal 90 damage to your opponent’s Active Pokemon and one of their benched Pokemon. Pretty useful, but not the most practical option if you have enough car🦩ds in the Lost Zone to use Sabl🧜eye’s Lost Mine.
Battle VIP Pass
The one you’ll be using the most (except for the Mirage Gate) will be the Battle VIP Pass, which can only be used on your first turn, but lets you search for two basic Pokemon in your deck and send them to the bench.
After your first turn, you can’t use these cards, but they will work perfectly for sending them to the Lost Zone. In case you're in doubt, and don’t know which cards you should send to the Lost Zone, consider sending these first.
Escape Rope, Scoop Up Net, and Switch
These three items will let you switch your Active Pokemon for a Benchღed one for free༺.
- The Escape Rope is pretty useful because it also forces your opponent to switch their Active Pokemon too, so you can use this card in case you want to mess with the strategy of your opponent.
- The Scoop Up Net is more of a defensive item as it retrieves your Active Pokemon and sends it to your hand. Doing this will remove all the Energy cards this Pokemon has and all the damage counters your opponent inflicted on this Pokemon.
You can’t use the Scoop Up Net on V Pokemon. That’s why it’s recommended to use this card only when accumulating cards in the L🍨ost Zone with Comfey.
- The Switch will also let you switch your Active Pokemon for a Benched one. Use this card if you don’t want to force your opponent to switch their Active Pokemon.
Ordinary Rod
You’ll be using the Ordinary Rod to restore some of your Pokemon that will fall on the Discard Pile after getting knocked out. This deck is based on Pܫokemon that can easily fall with a couple of hits, and also, the deck only has a couple of F♉lying Pikachus, so, this card will be important in the late stages of the game.
Temple of Sinnoh and Lost Vacuum
Decks like Lugia VSTAR, Arceus VSTAR, and Mew VMAX use a lot of Special Energy cards, which are cards that give special effects to the Pokemon they're attached to as well as supply the Pokemon with Energy. In those cases, Temple of Sinnoh will be a great option. If Temple of Sinnoh is active as a stadium, all the Special Energy cards will only provide a unit of Colorless Energy and will not have any other effect.
And, if your opponent replaces your stadium with another card, you can always use the Lost Vaccum, which can either remove a tool attached to any Pokemon or remove any Stadium in play, and then will send it to the Lost Zone.
Thorton
Thorton is such a great Supporter card because it makes you switch your Active Pokemon for one in the Discard Pile.
This works like a charm in case your opponent knocks a Flying Pikachu out; you only have to suit your Active Pokemon with some Energy cards and then use Thort🍃on. All the cards attached to the switched Active Pokemon will now remain on the ꦛPokemon you rescued from the Discard Pile.
This card only works with Basic Pokemon.
Flying Pikachu VMAX Deck Strategy
It’s recommended to go first; you’ll want to bulk the Lost Zone pile as soon as possible. The best first hand you can have has a couple of Comfeys, an Energy Card or a Scoop Up Net, a Boss Orders (in case you want to mess up your opponent’s strategy since the start), and a Battle VIP Pass. But the most important thing here is the Comfeys.
In case you don’t have any Comfey, but you have a Battle VIP Pass, use it to draw a couple of them to the bench; you’ll need them. Other cards, like Colress Experiment, can help you find a Comfey. Radiant G🥃reninja and an Energy card can help you too.
Now that you are making the cards flow, try to find a Flying Pikachu V and a VMAX. It’s better if you prepare them in your first few turns. Your objective is to accumulate at least 10-12 cards in the Lost Zone. You’ll not need more than that.
Also, try to reserve an Energy card on your hand to attach to Flying Pikachu VMAX. Then, you can send it to the Active Spot. To prepare Pikachu to attack in the same turn it hits the Active Spot, use the Mirage Gate to attach two Energy cards to it. Then, attach the Energy card you reserved, and everything wiܫll be done; you can attack.
If you see that your opponent is accumulating many Pokemon on their bench, it isn’t a bad idea to have a second Flying Pikachu VMAX on your bench, prepared to attac𓂃k. You just have to use Mirage Gate to set some Energy cards to it, and then look for the last Energy card (or another Mirage Gate) through Co🍬lress or Comfey.
There are some alternative situations, like if you are against a Lugia VSTAR or a Palkia VSTAR. That’s why you have an Aerodactyl VSTAR on your de♈ck. Follow the same strategy above but instead of building Flying Pikach💖u to attack, build Aerodactyl VSTAR.
Flying Pikachu VMAX Deck Common Threats
It’s hard to counter a Deck like this one because it counters all the most used decks of the meta-game. Nonetheless, it still has some issues to be careful of. This deck can put things difficult for other decks by blocking abilities with Aerodactyl VSTAR and preventing the damage done by Basic Pokemon with Pikachu VMAX. The problem is if you take a long while to send cards to the Lost Zone and your opponent defeats your Comfeys.
You have four Comfeys available, but it’ll be a big problem if you use them in the later stages of the game because you’ll lack the resources to make them switch back and forth. Avoid getting your Comfeys defeated early is hard, yet there are some things you can try:
- Try to have at least two Comfeys rotating between the Active Spot and your bench. It’s better if you have another one there.
- Give some use to the Scoop Up Nets, Escape Ropes, and Energy cards to switch your Comfeys and start accumulating more cards in the Lost Zone. You’ll not need them later if you do things right and have your Lost Zone prepared in a couple of turns.
- Oranguru is your best ally; you can pick which cards you want to send to the Lost Zone with Oranguru’s Primate Wisdom.