168澳洲幸运5开奖网:Pokémon has its fair share of TMs across all the generations, with tons for each Type of Pokémon. With so many to choose fꦛrom, it's important to know which ones are worth your time to go out of your way൲ to obtain.
Likeꩵ every move in , som꧃e are simply better than others. When it comes to Fire Pokémon, there are many moves that are incredibly damaging and powerful that can tear apart opposing teams with ease. On the other side of the coin, many awful Fire-Type moves hardly do anything of value and are wasted move slots.
10 Useless: Mystical Fire 🍰
Mystical Fire is a 75 base power Special move that lowers the opposing Pokémon's Special Attack stat on hit. While lowering a 168澳洲幸运5开奖网:Pokémon's stats is usually never a badꦬ thing, the issue with Mystical Fire is that Special Attack isn't always a stat that the opposing Pokémon will be using since there's only a 50% chance they are. Most Pokémon will only be using Physical or Special attacks, but almost never both. As such, it's generally a better idea to use a more damaging Fire-Type move rather than using Mystical Fire for its situationꦍally good effect.
9 ♓ Best: ဣSunny Day
Sunny Day is a set-up move that for five turns boosts the power of all Fire-Type moves. It also has a secondary effect where it will half the damage of Water-Type moves during its duration. Sunny Da𓃲y also has the added bonus of allowing certain moves that usually require two turns to be done in one such as Solar Beam or Solar Blade. Fire-based Pokémon teams can utilize Sunny Day the best since many Fire-Type Pokémon have powerful moves that will be even more devastating thanks to the attack boost that Sunny Day provides.
8 𒉰 Useless: Flame Charge
Flame Charge is a simple 50 base power move that will raise the user's speed stage by 1. While boosting a Speed stat is never a bad thing, there are simply better ways to do it wh𒉰ile boosting other stats as well.
As such, Flame Charge belongs in the useless TM category. The damage it does is rather weak compared to the usual explosive power Fire-Type moves tend to have. It💯 does have a high BP, meaning it can b🌠e used many times during a battle however more often than not you won't want to be using it in the first place.
7 🍸 Best: 🍎Flare Blitz
In Pokémon, if a move has a downside but does a lot of damage while not losing a turn it is generally very good. Flare Blitz fits right into this category. With an insanely high 120 base power, Flare Blitz also has a chance to burn its target. The downside of Flare Blitz is that it has recoil damage that does 33% of its user's health. Despite doing over a quarter of the user's health, due to how powerful the move is it has a very good chance to knock out an opposing Pokémon in just one hit.
6 Useless: Heat Crash 🎃
Heat Crashඣ is another one of those TMs that can be good, but only situationally, and more often than not a move slot is simply better used on something else. Heat Crash doesn't have any base power, and instead, the power of the move is determined by the weight differences between the user and its target. It can hit high numbers at 120 power if the opposing Pokémon is light enough, with the lowest damage output being 40. There's so much variance with Heat Crash that makes it not worth it, as it can be weaker than most other moves a Pokémon can learn.
5 Best🔥: Fire Blast
Fire Blast 🐬is one of the strongest Fire-Type moves that don't have any downsides to its user. With a base power of 110, Fi🌃re Blast is an incredibly damaging Special Attacking move.
The wor🃏st part about Fire Blast is its 85% accuracy, and even then that's not too big of a downside. The power of Fire Blast is more often🐭 than not worth the risk due to how damaging it can be. Not only is Fire Blast powerful, but it also has the potential to leave the target burned on hit.
4 Useless: Fire Fanꦑg
Fire Fang is a mediocre Physical Attacking move, but it's useless considering the fact that it's a straight downgrade from another Fire-Type move in Fire Punch. Fire Fang has worse accuracy, does less damage, with nearly the same effect Fire Punch has (both having a 10% chance to burn). The only upside Fire Fang has that Fire Punch doesn't is th🔯at it has a chance to flinch its target. This minor change is not enough to make Fire Fang worth giving a second thought t🀅o, and should be skipped over if a trainer ever comes across it.
3 🍌 Best: O💦verheat
Overheat is one of the most damaging Fire-Type Special Attacking moves in the entire game. With an insanely high base 130 power, it's not uncommon for Overheat to knock opposing Pokémon out with just one use of it. Overheat does have the downside of causing its user's Special Attack stats to lower however. While this may seem detrimental, its user can switch out after a use to reset its stats to deliver another devastating Overheat when it comes back in. With that in mind, it's not uncommon for Overheat to take out multiple Pokémon during the duration of a battle.
2 Useless: Fire Spin 🔜
Fire Spin is a move that for four-five turns, the Pokémon it's used against becomes trapped, meaning it is unable to switch out. On top of that, Fire Spin does lingering damage each turn it's active, with 3ꦦ5 base power on its initial use.
Fire Spin does nearly no damage, and some Abilities can trap oppo🐽sing Pokémon without the use of a move if that's what you're using Fire Spin for in the first place. The damage Fire Spin does is minimal, and barely worth ever trying to use. Not only is Fire Spin incredibly weak, but it has subpar accuracy as well, making it even more useless.
1 🌳 Best: Will-O-Wisp 🐈
Moves that guarantee that the target ends up with a Status Condition are among the best in the game. This is what makes Will-O-Wisp so good. Usually Status setting moves have low accuracy, but Will-O-Wisp has a respectable 85% accuracy. Burn is also one of the best Statuses in the game since it halves the damage that physical moves do while doing damage over time. Burn is also one of the hardest Status Conditions to get rid of, making Will-O-Wisp all the better, and a solid choice on almost any♓ Fire-Type Pokémon.