In 168澳洲幸运5开奖网:Pokemon Unite, the respawn times are not fixed. It all depends on your performance in-game, so the better you're doing, the longer you'll have to wait to get back into the action should you be defeated.

Obviously, the intention here is to create an even playing field, and making it so that a team isn't carried by just one good player; every teammate has to put the effort in. However, some players are reporting that this feature is being abused, as some are purposely getting themselves killed before the final two minutes so they can keep their respawn times low for the all-important Zapdos fight.

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Over on the Pokemon Unite subreddit, user Pilques goes on a about their frustration with the way respawning currently works. "In my opinion, they heavily punish players that 🥀are on a streak, while leaving players that are having a very poor performance with respawn timers that barely go over double-dꦆigit numbers on the late game." They say. "In my opinion, timers should be related to how much time the players are into a match and their level, so that players that are winning will take just a little longer to respawn."

Many in the replies are in agreement that something needs to change. Maazinea says: "I've lost games due to thinking we had taken down the enemy team so we could safely take zap and then suddenly it seems like they instantly respawn and steal it." Similarly, RedPandaPlush admits, "When I'm having a good game, I sometimes consider throwing to get my respawn timer down before Zapdos".

Zapdos itself has also, of course, been a 168澳洲幸运5开奖网:controversial mechanic from the start. While opinions are definitely more mixed on this topic, a good amount of players have contin🃏uously called for the effectsܫ of defeating the legendary bird Pokemon to be nerfed.

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