The f💦act that there's a shows that there a lot of interest in the sea-faring life of a 17th Century trader and merchant. In terms of video game concepts, this is a pretty niche one, but the people over at Kalypso Media are no strangers to publishing complex strategy games based around rather esoteric subject matter.
Yo Ho Ho And A Business Ledger Full Of Work Expenses
Before you even try to begin a new game, it is highly🦄 advised that you complete the tutorials. Otherwise, the menus are going to look like total gibberish. There's a lot to sort through on the way to becoming a Spanish trade master and thankfully there's a helpful bearded man named Sam to guide players through the early stages. Although there's perhaps too much guiꦆdance as there's a lengthy laundry list of topics to cover. Going through the entirety of the tutorial can take nearly an hour. There's so much to learn that I legitimately felt like I was enrolled in some kind of digital college course on historical economics. It's not the most engaging way to introduce someone to the basics of your video game.
After you've graduated from Sam's classes and hopefully have some sort of idea about what to do, you can set out on your own to start your business. Much like a lot of other Kalypso games, Port Royale 4 is all about building up your empire while trying to satisfy the needs of thousands of people and not going poor or dying in the process. You begin with a single town where you set up convoys of trading ships, set up businesses and residential areas for workers, and theওn travel from town to town selling your wares while try🧔ing to gain fame from the Viceroy so you can build other kinds of businesses and start earning even more doubloons.
It continues to get deeper and more advanced as you continue. You have to take into account the supply and demand of each commodity to get the best selling or buying price. The towns need to be managed to avoid unhappiness, a lack of efficient production, or𒊎 even a plague 🃏that can wipe out the population. Trade routes can be made to speed up the process of selling goods, although you need to watch out for the weather or else your ships may run into a storm or take too long to arrive. On top of everything else, you need to keep track of what the Viceroy wants and the local political situation to avoid losing any fame or favor with your potential customers. And of course, since this is a game about trade ships sailing around the Caribbean and Europe, there are pirates that can attack you leading to tactical turn-based battles that can potentially sink your entire fleet of ships.
Lost At Sea
For strategy fans who love big complicated games with multiple balls to keep juggling in the air, Port Royale 4 might be right up their alley. There are a lot of mechanics to learn and different ways to play. It even looks as though you can just roleplay as a pirate if you want to buck the syst🍰em and go rogue. Everything from the economy to combat feels very intricate and requires your utmost focus and attention. This doesn't seem like the type of game where you can stop playing for a week, come back, and instantly remember what you were doing and how to do it.
It does feel like a tad much to take in at times. There are so many menus and things to do that it can be confusing or overwhelming. It can꧙ be easy to forget how to set up trade routes or assign ships to convoys and then scramble around trying to remember how it all works. There is a handy Tips & Tricks section at the top that's essentially the full instruction manual, but it's still a lಞot to commit to memory.
I'm also not quite sure what the end game is supposed to be. In games like Civilization, there's a goal to work towards in order to defeat every nation that dares to oppose you. Here, it doesn't seem like there's a mission other than making a bunch of money and ruling the seas. This is still in development so it's possible that an ending isn't present at this stage. Or this could be an 168澳洲幸运5开奖网:Animal Crossing-like situation where you're supposed to play Port Royale 4 forever, which would probably only appeal to those whose dream is to sell cotton to the Nethe🥂rlands in perpetuity.
Just Need To Plug A Few Holes
As of right now, Port Royale 4 appears to be coming along pretty well. There are a few awkward animations, spelling or grammatical errors, and some unintuitive menus that could use some fixing up. The agonizingly long tutorial is hard to sit through, but with a title this stuffed full of mechanics to keep track of it's probably an unavoidable and unfortunate necessity. I also hope the main 🅷mission or goal becomes clearer, as aimlessly sailing, building, and trading forever may not be everyone's cup of tea.
But it definitely seems like something strategy fans are going to love, as it allows for lots of micro-management, political turmoil, and even some ship battles that could practically be a separate game. Hopefully, when Port Royale 4 releases, it'll be a worthy title for fledging captains who🍌 want the experience of shipping out barrel after barrel of freshly made 17th Century rum.