Things take a bit of a turn after the exciting end of Chapter 3 of 168澳洲幸运5开奖网:Process of Elimination, which has Workaholic Detective making a break for it. The rest o🦩f the Detective Alliance pursues him through the tunnels that run beneath th🎃e volcanic island.

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This chapter actually features two investigations, and they come with nasty threats to your detectives' lives. With careful planning, though, you'll be able to overcome these foes and make your way out of the devious maze beneath the surface of Morgue.

Investigation: Maze A

Process of Elimination - Surviving SPX level

Detectives

Incompetent Detective, Armor Detective, Doleful Detective, Go🅠urmet Detective

Time Limit

5 Hours

This investigation is a bit different from the ones you're used to - instead of tackling Evidence S💙quares and Mystery Points, the goal here i🐠s simply to survive as invisible White SPX enemies flood into the map.

Time Left

Actions

5 Hours Left

  • Move Incompetent, Gourmet, and Armor Detective towards Doleful Detective, making them into a line with Armor at the front and Gourmet at the back.
  • Do not move Doleful Detective.
  • Start Investigation.

4 hours Left

  • Do nothing and Start Investigation.

  • New Threat Appears: SPX

3 Hours Left

  • Move Armor Detective to the other side of the line, adjacent to Gourmet Detective.
  • Move Gourmet Detective into Armor Detective's old space and have her Infer the SPX.
  • Move Doleful Detective to the right so that he's in range of the keyword tile and have him Inspect.
  • Start Investigation

  • Threat Removed: SPX
  • New Threat Appears: SPX

2 Hours Left

  • Move Armor Detective two tiles to the east of the remaining keyword tile and have him Inspect.
  • Move Gourmet Detective to the left of the SPX and have her Infer to deal with it.
  • Have Doleful Detective and Incompetent Detective move closer to Armor Detective, but not adjacent.
  • Start Investigation.

  • Threat Removed: SPX
  • New Threat Appears: SPX

1 Hour Left

  • Move Gourmet Detective to the SPX and have her Infer for a final time.
  • Start Investigation.

  • Threat Removed: SPX

This strategy will let you complete this investigation perfectly. Just make sure it's Armor Detective intercepting the robots and you'll be fine.

Between Investigations

Process of Elimination - Renegade and Posh arguing

As mentioned previously, there are two investigations in this chapter. Between them, you are asked precisely one question by Techie Detective.

The answer is "A cube."

Investigation: Maze B

Process of Elimination - Chapter 4 Investigation Proper

Detectives

Incompetent Detective, Renegade Detective, Posh Detective, G𝐆ourmet Detective, Doleful Dಞetective, Bookworm Detective, Techie Detective

Time Limit

9 Hours

Analyzable Evidence

  • Bloody Wire (3 Difficulty)
  • Bloody Bandage (3 Difficulty)

Mystery Points

  • Charging Station (Locked | 14 MP)
  • Blood on the Wall (Locked | 20 MP)
  • Broken SPX (Hidden | 17 MP)

While this investigation seems at first to be like the others you've faced in the game, be aware that there will be some White SPX's emerging as you proceed. There are tꦅwo in total, one that appears on the second turn, and one on the third.

Time Left

Actions

9 Hours Remain

  • Move Renegade Detective within range of the nearby keyword point and have him Inspect.
  • Move Doleful Detective to the right, within Inspection range of the Evidence Square near the Mystery point. Have him Inspect.
  • Move Bookworm Detective to the top corner of the Evidence Square in the center of the room. Make her Inspect.
  • Start a Preliminary Investigation.

  • Evidence Acquired: Bloody Wire, Bloody Bandage

  • Move Gourmet Detective toward Posh Detective and have her Analyze the Bloody Wire.
  • Move Incompetent Detective toward Techie Detective and have him Analyze the Bloody Bandage.
  • Start a Preliminary Investigation.

  • Mystery Point Unlocked: Charging Station
  • New Mystery Point Revealed: Broken SPX

  • Move Posh Detective adjacent to the Charging Station and have her Infer.
  • Have Techie Detective Infer the Broken SPX.
  • Start Investigation.

8 Hours Remain

  • Move Gourmet Detective to the Charging Station and have her Infer.
  • Move Posh Detective adjacent to Gourmet Detective and have her Assist.
  • Have Techie Detective Infer the Broken SPX.
  • Move Incompetent Detective adjacent to Techie Detective and have him Assist.
  • Move Bookworm Detective all the way to the right so that she's still in range of the keyword point but closer to Doleful. Have her Inspect the keyword.
  • Use Mapwide Movement to move Renegade Detective adjacent to Doleful.
  • Start Investigation

  • Evidence Acquired: SPX Charging Station

7 Hours Remain

  • Move Doleful Detective five tiles to the left of the Blood on Wall Mystery Point. Make him Inspect.
  • Start a Preliminary Investigation.

  • New Threat Revealed: SPX

  • Move Renegade Detective Adjacent to the SPX and have him Infer to deal with it.
  • Move Bookworm Detective closer to Doleful.
  • Make Techie Detective Infer and Incompetent Detective Assist once more.
  • Use Mapwide Movement to move Gourmet Detective and Posh Detective towards the group with Renegade and Doleful.

  • Threat Removed: SPX
  • Evidence Acquired: Damaged White SPX
  • New Threat Revealed: SPX
  • Mystery Point Unlocked: Blood on Wall

6 Hours Remain

  • Move Renegade Detective to the new SPX and have him Infer.
  • Move Techie Detective to the nearby keyword and have him Inspect.
  • Use Mapwide Movement to move Incompetent Detective to the keyword in the bottom corner.
  • Move Gourmet Detective adjacent to the final Mystery Point and have her Infer.
  • Move Posh Detective and Doleful Detective adjacent to Gourmet Detective and have them both Assist.
  • Don't add Bookworm to the Assist chain or the level will end prematurely.
  • Start Investigation

5 Hours Remain

  • Have Incompetent Inspect the final keyword.
  • Start a Preliminary Investigation.

  • Start Investigation

Post-Investigation Clarification

Process of Elimination - Techie in the hangar

As per usual, you'll need to solve the case using the evidence collected before you can continue. The answers to the questions you'll receive are as follows:

  • Bloody wires.
  • Lure the red SPX.
  • Scent.
  • Renegade Detective.

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