On this anniversary of the PlayStation 2, let’s appreciate how this fantastic console was p🍒erhaps the last time there was a true Wild West in gaming.

And I don’t mean that as the last time a Red Dead Redemption came out. I mean games like Samurai Western, Wild Arms, and Gunfighter II--games you probably have never even heard of. These games would never have existed if the 168澳洲幸运5开奖网:PlayStation 2 wasn’t as huge as it was. It takes a console with enormous market penetration to allow for weird niche games to ꦦexist, and the PlayStation 2 was the last time a console felt big enough to allow that sort of creativity.

Let’s get the numbers out of the way. The PlayStation 2 was--and still is--the biggest-selling console of all time. Over 168澳洲幸运5开奖网:159 million PS2s have been sold t📖o date, which meant there were over 159 milli♓on customers looking to fill th🌺eir game libraries. With so many people owning this console, game developers could afford to go a little crazy.

PS2
via Wikimedia Commons
PS2

And they did. The PlayStation 2 has a total game library of . That’s a number that would remain unbeaten until Steam came along and revolutionized the way we think of buying games. But from the console’s release in 2000 to well into the 2010s, the PS2 had such a commanding market that anyone who wanted to make money in games made their games𓆉 for PlayStation. And a lot of companies did.

Some of them were big blockbuster titles, like the original 168澳洲幸运5开奖网:God of War, 168澳洲幸运5开奖网:Metal Gear Solid 2, or 168澳洲幸运5开奖网:Grand Theft Auto: Vice City. But the vast majority of games released on the PS﷽2 were🍷n’t looking for mass appeal--they were looking for just enough of an audience to make a profit. They were looking for those niche gamers that were into something a little different. And a few of those games found their way to me.

The Right Player At The Right Time

Major Rodeschild
via Choro Q Fandom wiki
Major Rodeschild

One of those games was called Seek and Destroy, made by Japanese developer Barnhouse Effect. A small studio, Barnhouse typically assists larger studios with their games rather than many anything for themselves. They’re most known for the Choro Q games on the original PlayStation and PlayStation 2. Seek and Destroy (or Shin Combat Choro Q, as it was known in Japan) was the rare solo departure for Barnhouse Effect featu🌳ring a world where people were represented by chibi tanks from all throughout history. The player chooses their tank, plays through various missions, and then upgrades their tank with new armor and weapons based on their score, unlocking new tanks along the way.

The thing that sold the game for me was the fact that people weren’t inside the tanks--the people WERE THE TANKS. Tiny, chubby, bizarrely proportioned tanks that🗹 shot massive rocket🧸s from itty-bitty gun barrels and flew through the air on angelic wings. It was just the right combination of adorable and weird, with just a hint of real-world accuracy that let me identify a Tiger II and Sherman Firefly whenever they appeared on screen (I was a big war buff as a kid).

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While Seek and Destroy might have been the perfect game for me and I lost countless hours playing and replaying it, it was far from a commercial or critical success. , and even the famously generous . But to me, Seek and Destroy was a 10 out of 10, and it would never have even existed if theꦯ PS2 wasn’t as popular as it was.

After the PlayStation 2 had run its course I got a PlayStation 3, but it just wasn’t the same. The weird and wacky games that made the PS2 so great just weren’t there on the PS3. There was no Seek and Destroy, no Naval Ops: Commander, no Armored Core--nothing that spoke to me,💝 personally. 𓃲The Wild West-era was over. I wouldn’t get that feeling again until I went all-in on PC gaming a few years later.

But I do look back fondly at my old PlayStation 2. It was a console that worked so well that everybody had one, and becaus🌠e of that, everybody made a game for it. Even a small Japanese developer that just wanted to make a game about tiny talking tanks.

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