This article contains minor spoilers for Final Fantasy 7 Rebirth.

168澳洲幸运5开奖网:Square Enix has done the impossible: it has created a minigame so good it threatens to overshadow its main game. It threatens, but never actually does, thanks to that main game’s great cast with more shipping potential than the Panama C🌟anal, but the threat i💃s there, nonetheless.

The 168澳洲幸运5开奖网:Final Fantasy 7 Rebirth team knew what a good hand it was holding, which is obvious once you reach the cruise ship to Corel and are immediately swept up in a Queen’s Blood tournament. 'This minigame is so good,' the team seems to be saying, 'we're gonna make it the main game for a while.'

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Post-launch, the game’s director Naoki Hamaguchi has said that “168澳洲幸运5开奖网:further expansions” for Queen's Blood are possible. In context, it sounds like those expansions would mean more cards and maybe more NPCs to battle against. But what Queen’s Blood really needs is a multiplayer component.

I want this partially because once I finish Final Fantasy 7 Rebirth, I know that I'll want to keep playing Queen's Blood. When I reach a new area in the game, the first thing I do is go looking for the person inevitably seated at a table, alone, with the castle-shaped board set up in front of them. Until I beat them, I can't bring myself to move on. If I'm really stuck, I'll go do one activity, then immediately beeline it back to them for a rematch. If I had the game on my phone, it could fit into my life in the same way; a little activity that I come back to between more important tasks. In game, it's a diversion, and I think I would enjoy it the same way in real life.

More importantly, playing against other human opponents would help players go deeper in a game that has already shown itself to have surprising depth. Queen's Blood is interesting among card battlers because it is focused on claiming territory. Games end quickly if you don't play the right card in the right spot at the right time, and success is dependent on the synergies you can build among the cards on the board. Lots of card games similarly come down to synergy, but Queen's Blood makes it obvious by requiring you to use multiple cards in concert to unlock the ability to play stronger cards.

Why does that make the game more in need of a spin-off? Because I want to see how other players are achieving those synergies, what cards they're using to do it, and how quickly they manage it. I know I could look Queen's Blood gameplay up on YouTube and see it there, or read a guide, but there's no substitute for getting your bum handed to you by somebody who understands the game way better than you do.

Cloud being asked by the UI if he wants to challenge Barrett, who is wearing his sailor costume, to a Queen's Blood match in Final Fantasy 7 Rebirth-1

Square Enix could spin Queen's Blood off as its own app. I would be happy with that, but I would worry that I might get priced out of enjoying it. As someone who was determined not to spend any money on Hearthstone back in the day, I eventually hit a point where I just couldn't compete. Marvel Snap did a much better job with this, though, so it's certainly possible that a free-to-play Queen's Blood game could be great and fair for all players.

I'd also be happy if Square Enix just added a multiplayer mode to the existing game. This could be a separate mode that you accessed from the main menu, but how cool would it be if it took a Dark Souls-style approach and you could meet potential opponents in the open-world? Imagine returning for a new game plus run and suddenly having hundreds of other skilled players to compete against.

CD Projekt Red took three years to put out the standalone Gwent game, and I sincerely hope it doesn't take quite as long for Queen's Blood. We need it soon. The people demand Blood.

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When it comes t⛦o card games, you can hav𝔉e too much of a good thing