168澳洲幸运5开奖网:Rainbow Six Siege has a lot of moving♎ parts. The game has an incredible amount of systems unique to it, maps that are more complex than just abo🍸ut any other game out there, and enough Operators and gadgets to keep players learning for a long time.

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As of the time of writing this, there are forty-six different Operators in Siege; and each of them have their own gadgets, and some have weapons entirely unique to them. Every Operator has a time and place in which they are going to be immensely useful, but some Operators are going to excel more often than others. Here are some of the best Operators choices in Siege:

Updated February 10th, 2020 by Drew Ferguson: Rainbow Six Siege has seen a bunch of new Operators released since this list debuted, not to mention there's been a ton of balancing changes that have changed how certain Operators are going to perform, and have had a marked impact on the meta. Each Operator that was on this list originally still deserves a spot on the list, but there are some more Operators⭕ that have just as much value as those previously on the list, so we've added them!

16 DOKKAEBI (ATTACKER) 💦

Dokkaebi has seen a number of buffs (too many, some would argue) in the recent balancing updates to Siege. She now has access to frag grenades, which precious few Attackers have access to. Her ability to figure out where a Defender is with her Logic Bomb and then frag grenade it herself is pretty powerful in and of itself, but that isn't even the most important buff she's received in recent months. Echo is susceptible to her Logic Bomb now, which will fo💟rce him to exit out of his Yokai Drone in order to deal with it. This can entirely prevent Echo from stopping a plant and make all the difference in a lot of those last-second round victories.

15 ꦕ ZOFIA (ATTACKER) 💃

Zofia hasn't necessarily received any meaningful improvements in recent buffs, but there are a ton of things being used by Defenders more often than before that necessitate bringing a Zofia more than ever before. Maestro has an increased presence in games lately, even with the slight nerf he received recently, and Zofia is🐠 an easy way to deal with his Evil Eyes. And, though not many Defenders have been using Goyo lately, his presence is slowly 🤡increasing; a Zofia impact grenade is one of the easiest ways to deal with his deployable shields. Zofia has always been very useful, and it doesn't appear that's going to change any time soon.

14 🗹 NOKK (ATTACKER)

Perhaps a controversial entry into this list, Nokk (and Smoke, for that matter) have received a pretty important buff ꦫin the latest balancing update. They're FMG-9 has been slightly buffed in damage, and though it doesn't seem like a huge buff, it's enough to drop most enemies in one less bullet. This makes a meaningful time-to-kill difference, which is absolutely vital for an entry-fragger.

Nokk has a pretty unique ability when it comes to catching Defenders off-guard, forcing them in many cases to have to make a quick flick to the target in order to deal with her. In the past, this was pretty easily possible because Nokk's primary weap𝐆on just could not keep up with most others. Now, she has a much better chance in gunfights, and has a pretty decent chance at making a quick and noticeable dent in the enemy team, especially if you've banned Lesion.

13 🤡 HIBANA (ATTACKER)

There are two dedicated hard-breachers in Siege, 🐟meaning they can tear down the metal walls that Defenders post up. Hibana is one, and Thermite is the other (with Maverick being a sor🔥t of hybrid). Both Hibana and Thermite are incredibly useful, but in the interest in keeping the list varied, only Hibana has been included.

Hibana's ability to hard-breach from relative safety keeps her out of harm's way, and she can open more sight-lines than Thermite if that's what your team needs more than an entry point.🔯 She also has an SMG secondary, which is a bit more effec🌊tive than Thermite's pistol (in most situations).

12 THAꩲTCHER (ATTACKER) ܫ

Most times, if you have a hard-breacher, you're going to need a Thatcher, Twitch, or Maverick in order to help them do what they need to do. There are a slew of Defender's that can impair hard-breachers ability to use their gadget, but Thatcher has an inc🥂redibly easy time disposing of those gadgets.

He can toss an EMP grenade from safety and get rid of any gadget that runs electronically. Thi🧜s isn't limited to helping hard-breachers, either; most traps can be destroyed with Thatcher's grenades, as well as a lot of cameras and (temporarily) electronic scope crosshairs.

11 🍒 ꦓ MAVERICK (ATTACKER)

Maverick is a relatively new addition to Siege, and his inclusion has changed the game in a pretty significant way. Maverick's blowtorch can pierce through metal walls, giving him small sight-lines into objective, or he can spend a lot of time on a wall, and, if he's left unconteste﷽d for a large amount of time, can open a hole large enough to serve as an entry point.

Maverick can burn through tඣhe bottom of a wall to take care of a Mute jammer or a Bandit battery; the only real way to ensure he can't enable a hard-breacher to do their job is to put a Kaid Elect🦹roclaw in a place that Maverick can't reach.

10 💜 JACKAL (ATTACKER)

Jackal is a severely underrated Attacker in Siege. He has some very effective primary weapon choices, along with the option to carry a shotgun as his secondary, allowing f💞o🎐r some quick-and-easy breaching options.

His gadget allows him to 𒀰see enemy footsteps and scan them, pinging them on the map for all teammates for a short period of time. Jackal excels at roam clearing, and if his team is coordinated, can wipe the enemy team of everything but anchors with some serious swiftness. Just keep i🤡n mind scanning footsteps can give Jackal's position away, as well.

9 BUCK (ATTAC💟KER) ൲

It was a pretty difficult choice to choose between Sledge and Buck for the last Attacker spot on the list, but Buck made it on in the end. Both Sledge and Buck are great Operators who can cause a lot of anxiety for the Defenders with their ability quick♒ly open any soft wall with their gadgets (be it a hammer or an under-barrel shotgun), and their ability to open some sight-lines above enemy objectives, cutting down an enemies ability to move around by a hundred-fold.

Buck won out because of the fact he can do this from below, too. Buck's shotgun allows him to shoot from the floor below the objective and open up some murder-holes,𒉰 whereas Sledge's hamm🦄er keeps him relegated to doing it only from above. It's important to note that they both have frag grenades as well, which can easily snag kills you couldn't have gotten otherwise.

8 ☂ ELA (DEFENDꦜER)

Another Operator that's received a pretty important buff recently is Ela. Her previously nerf❀ed Scorpion Submachine Gun has been buffed, not quite to its original glory, but⭕ close. It's now much easier to handle and allows her to take those 1v1 gunfights with a lot more confidence than before. Though underpicked, Ela already had a pretty high Win Delta according to the Win Delta released by Ubisoft last month, so it'll be interesting to see how much this further improves things for her.

7 🦩 GOYO (DEFENDER) ♔

Goyo is a Defender that didn't release in Siege with a bang, at least not with ✤the more casual community. But, he's an Operator that certainly has a ton of potential, and we're starting to see that more and more as the meta develops with Goyo in the mix. His Volcan Shields are usually going to freeze Attackers for quite a while, and those foolish enough to ignore them and just jump over are going to be in for a really bad time. There are also some super creative setups you can create for Goyo, where the shields can be activated from above or below, making them perfect bait for Attackers that think the coast is clear. Goyo is absolutely going to be maki♏ng a marked impact on Siege in the year to come, and it'll be interesting to see how the meta develops around him.