Many Nintendo fans point to the latest rendition of 168澳洲幸运5开奖网:Mario Party on Switch as a sort of renaissance for the series (albeit lacking in content). Though there was a time during the late GameCube and Wii era where the series was hitting a bit of a snag. The mini-games were feeling increasingly bland, uninspired, and rehashed. Nintendo was resorting to odd gimmicks like microphone-controlled battles and watered down board games where all players were bound to a single v🌺ehicle.

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Most Mario Party pundits point to the series' infancy of the N64 games as its overall peak, however. Even if gamers got blisters from being forced to aggressively rotate their joystick, or were hindered by stripped-down features, Mario Party games of the 1990s seem to contain the most fun, imaginative, and enduring mini-games overall. Let's go back in time and examine the best of the best - the most well-crafted and entertaining Mario Party mini-games on N64.

10 ꦫ ꦗ Mario's Puzzle Party (Mario Party 3)

Admittedly, Mario Party 4's Bob Omb Breakers stands as the superior puzzle-based mini-game overall, though this MP3 variant still pro🍸ves surprisingly fun and dynamic. Much like that game, this 4-player puzzle romp almost feels like it can exist as its own stand-alone game with a bit of refining and fleshing out.

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The goal is at once simple andꦿ nuanced; you must be the first to hit 100 points by matching up falling blocks. To do this effectively, though, you'll have to chain together combos and satisfyingly mash blocks into smaller pieces by squashing them with Thwomps.

9 ꦯ Grab Bag (Mario Party 2) ꦑ

The follow-up to the original Mario Party on N64 is one of the better entries in the franchise without being particularly revolutionary. This is because it largely just builds on the solid formula of the first game, refining and adding depth to many of the great mini-games from MP1. But with such awesome mini-games, t♑hiꩲs is surely not a bad thing...

A𒈔 prime example of this is one of the hits from that game called Grab Bag. The goal is to scurry behind opponents and snatch goodies from bags carried by players, resulting in a chaotic free-for-all. This version amps up the intensity by swapping out𝓰 coins distributed amongst players for winner-takes-all mushrooms.

8 ⛎ Shock Drop Or Roll (Mario Pꦏarty 2)

Most of the Mario Party games that pit 3 players against one lone wolf tend to come with a questionable level of balance, and, thus, of fun. But Shock Drop Or Roll really nails it on both fronts. It manages to give both sides a pretty fair chance to win so long as they're sharp enough in their pl๊ay. It's also a darn fun and intense showdown for both sides.

The name of the game, as the single playe🐠r, is to spin a large wheel rapidly and erratically enough so your wheel-bound victims plummet into the electrically-charged pit below. As the team of 3, your job is to scurry quickly enough and read the change of directions as the single player switches the rotation of the spinner via the lever.

7 ꦑ Tick Tock Hop (Mario Party 3)

Playing a newly redone Tick Tock Hop in Mario Party 3

The original MP's Hot Rope Jump presented an altogether simple, yet intense, face-off that just required you to hop over a rotating rope made of fireballs. The second game turned up the heat a bit by altering the speed and rhythm of the roඣpe's movement.

Mario Party 3 took this appealing concept even fꦕurther by transforming the gameplay while still adhering to the concept of timing your jumps to leap over hazards. They achieved this by dressing the scene with a large clock with an erratically spinning hand which you must anticipate and hop over. The more interesting visuals, coupled with the more r𓂃andom elements, add a far more exciting dynamic to the Hot Rope Jump formula.

6 ꦕ Face Lift ꦡ(Mario Party 1)

A standout mini-game of the first MP, which toyed with the concept of stretching a 3D Mario's face like the intro scene of Mario 64, has been given a "face lift" of its own. The concept of assembling or manipulating bits from various Mario characters' faces has been something of an ongoing theme in certain MP mini-games.

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Yet this iteration may be the concept in its most amusing, perfected form. It gives you more faces to work with and adds some more nuance. Tugging Wario's crooked 'stache is pretty satisfying. You must compete with the clock, and with other players, by matching the warped face of a given Mario character shown 🌱in the center. You do this by pulling, tugging, and stretching components of the face like a virtual 3D polygonal sculpture.

5 ♒ Bobsled Run (Mario Party 2) ཧ

As far as the co-op 2 vs 2 mini-games go, Mario Party 2's version of Bobsled Run has to be the cream of the crop. It sort of feels like a Mario Kart 64 stage that never was - but controlled by two people at once. This rendition tightens up the clunkier and looser feel of MP 1's versiꦦon, resulting in an even more enjoyable ꦏdownhill sledding scramble.

It truly requires the cooperat꧋ion of both teammates, and sigꩲnals get crossed at times - but this is what makes the ride so exciting! 2 players equally control the movement of an adorable penguin sled as it coasts and slides down a course wrought with twists, turns, pitfalls, and boosts.

4 🉐 Toadstool Titan (Mario Party 3) 💯

Some of the most fun and intense mini-games in the MP series are the ones that whittle things down to a basic mad scramble to a focal point or objective. In the case of Toadstool Titan, the goal is to bash a group of elevated blocks - in true Super Mario fashion - to obtain a mushroom power-up.

The neat thing about this mini-game is its unique dynamic of shifting from an equal 4 vs 4 skirmish to aꦫ 1 vs 3 David vs Goliath fight. Once a player nabs this coveted mushroom, they grow in size, and can then plow through the other 3 ti🦩ny helpless victims by swiftly charging them.

3 🅠 ꧋ Crazy Cutter (Mario Party 2)

The formula to a memorable Mario Party mini-game often boils down to its simplicity, along with its satisfying nature. These sorts of experiences are abundant on the N64 Mario Party games, and the creative Crazy Cutter carves❀ out t🐓hese qualities in spades.

The game pits you against 3 other players as you must craftily drill along the edges of a given Mario-themed picture. The MP2's iteration of Crazy Cutter, in particular, provides tons of fun and intensity, as it provides more pr𓂃ecise mechanics and expands the number of traceable images.

2 ♚ Hexagon Heat (Mario Party 2) 🐓

Hexagon Heat takes the premise of dashing to specified platforms that Mushroom Mixup established, and cranks up the intensity a bit by swapping out water with insta-death lava pits. This MP2 mini-game truly brings the heat.

It's a race to safety as you and up to 3 other companions must make a mad dash to a random platform of an onlooking Toad's choosing. If you don't make it to the single remaining raised platform in time, you'll plummet to your death and sink into the 🍌abyss of lava.

1 Bumper Balls (Mario Party 2) ꧋

What can you really say about this classic romp? It's really the best of the best - the mini-game that you can always seem to return to and have a good time with, no matter how many MP games Nintendo churns out. Bumper Balls' basic foundation being at least somewhat rehashed in other MP iterations (think Super Mario Party's Bumper 🍒Brawl) is a testament to how well this concept works.

The game feels akin to a virtual carnival ride; it's a crazy, anarchic scramble to be crowned king of the hill as you and 3 friends bash, bump, and bounce into each other, knocking others off the enclosed platform. This sequel rendition of Bumper Balls builds on the solid foundation of the original MP's version, and it's a riot.

NEXT: 168澳洲幸运5𒁏开奖网:Super Mario Party: The 10 Best Mini-Games