If you had a PS2 when you were a kid, then odds are good you're familiar with the 168澳洲幸运5开奖网:Ratchet & Clank franchise. Released back in the ancient times of 2002, Ratchet & Clank was a third-person action-adventure title by Insomniac Games. It stars the titular Lombax named Ratchet and his mechanical friend Clank, who team up to save the galaxy and build a friendship capable of lasting fore🍌ver!
As it turns out, they might actually be friends for that long as the huge succes🐲s of the 2002 game sp💛awned an epic franchise that is still relevant 17 years later. At the time of this writing, there are at 13 entries in the long-lasting series (not including ports and collections), with the most recent release in 2016 being a remake of the original.
Which ones are the ones you absolutely need to play and which ones should you actively avoid? Using the ratings on as a guide, the goal today is to narrow down your choices. Here are the 5 Ratchet & Clank games that must be played, along with the 5 worst e🌊ntries in the franchise.
10 Best: A Crack 💖In Time (87)
The last entry in the "Future" trilogy, A Crack In Time decided to mess with the traditional formula by keeping Ratchet and Clank largely seღparate for the majority of the game. C🌊lank's sections were littered with puzzles themed around the manipulation of time, while Ratchet took up the action portions with his new hover boots. Both would use their unique talents and perspectives in the game to eventually find each other again and stop the evil Dr. Nefarious (the best re-occurring villain in the series) from destroying all of space and time.
Unlike previous entries in the series, A Crack In Time is probably the most character-focused. It's clearly trying to have an emotional story with an equally emotional pay-off, which works pretty well, for the most part. The Ratchet & Clank series has never really been known for its story, so maybe A Crack In Time's increased focus on this element held it back from a higher Metacritic score. That being said, with a score of , it's very clear that A Crack In Time still proved very rewarding for new and o🐲ld fans alike.
9 🐟 Worst: Into The Nexus (76)
One thing to clarify on this entry before moving forward: and the PS Vita's have the same score of 76 on Metacritic. As Into the Nexus is a new game rather than a collection of previously released titles, it was ღprioritized for this list.
Into the Nexus was a relatively small game that served as an epilogue 🃏to the "Future" trilogy. As such, it doesn't quite have the full scale of a traditional entry in the franchise. That's not necessarily a bad thing. It still has the fun and exciting action-platforming, with a few new twists, that fans love. It was an ꦑentertaining entry and long-time fans had a great opportunity to close out the PS3 chapter of our heroes' stories. Priced only at $30, it clearly wasn't meant to be this grand-scale event, but just an extra treat for fans, and that's exactly what they got.
8 Best: Ratchet & Clank (88) 🎶
The fact the original game is only the 4th best entry in the series should show just how far the franchise has come since its 2002 origins. Scoring an on Metacritic, it turns out the original Ratchet & Clank🌺 holds up pre🎉tty well compared to future installments.
And it's not hard to see why. Despite being 17 years old, the first game still has a lot of charm, and the game mechanics have aged beautifully. It controಌls just as smoothly as the day of its release, while the weapons are still a ton of fun to blast enemies to tiny bits with. While future games would improve on the established formula, you just gotta give proper respect to your ancestors.
7 𓂃 Worst: All 4 One (70)
This was a case of Insomniac Games trying something different, to less than spectacular results (a re-occurring issue with these games). All 4 One was Insomniac's attempt to break into the 4-player co-op market, and it didn't 🌄really take off with fa𝓡ns.
All 4 One suffered from the same problems a lot of games in this genre did. Mainly, while it was fun to play with friends, it didn't really have much to offer solo players. For a series that's known for its solo-player experience, that's a big problem. That being said, unlike other attempts to break into other genres, there's still a lot of fun to have here. Of the lesser entries in the franchise, All 4 One actually has a fairly respectable score of on Metඣacritic.
6 Best: Tools Of Destruction (89) 𒁏
Tools of Destruction in 2007 marke🧸d not only the first entry in the "Future" trilogy but the franchise's official debut on next-generation consoles. The graphics (for 🐟the time) looked gorgeous, the game took serious advantage of the next-generation tech, while the gameplay added just enough new elements to keep things fresh.
It was also the series' first attempt at more character-driven storytelling that would accumulate with the previously discussed Crack in Time. It was everything that made Ratchet & Clank great and then some. It was fun for its time and still holds up pretty we🍎ll♎ today, landing a score of on Metacritic.
5 Worst: Full Frontal Assault (64) ꦗ
Another case of the franchise attempting to spread out into other genres, Full Frontal Assault was Ratchet's attempt to break into the Tower Defense genre, once again, to mixed results. While the game still maintained the franchise's trademark humor with some solid gameplay, the reliance on grinding mechanics ღand a lot of🀅 backtracking keep this entry from reaching new heights.
It'd be hard to call this a "bad" game, necessarily, so much as it just doesn't hold up to the series' previous entries. It's a solid game overall with some decent ideas but doesn't offer much in the way of surprises or innovation. Fans and critics were pretty 🌃lukewarm on this game, granting a score♛ of .
4 Best: Goinꦇg Commando (90) ღ
If the original Ratchet & Clank laid the groundwork for the series, then its sequel, Going Commando, set the gold standard for everything that would follow. It built on everything the original had to offer, constantly adding new and exciting elements that kept the game🌼 interesting and made it consistently re-🏅playable.
This is the game that introduced upgradable weapons, upgradable health, and different armor classes, among other things, all of which would become staples of the franchise. It increased the difficulty, the variety of weapons, and polished the platforming and level design. Going Commando was a sequel that didn't necessarily try to reinvent itself, but double down on everything that made the first game good, and that's why it succeeded. As such, it still has a well-earned score of ♋ on Metacritic.
3 ꦡ Worst: Size Matters (PS2 Port) (62) 𒊎
Now, to be clear, this is not referring to the overall game, which was originally released for the PSP in 2007. This entry is referring strictly to the PS2 port that would be released a year later. The original Size Matters is actually a pretty serviceable game, one specifically tailored for the limitations of the PSP. It still delivered on the traditional Ratchet & Clank experience fans have come to expect.
The problem with the PS2 port is that it took a game meant for a very small device and blew it up to fit an average television screen. As a result, it elevated all the flaws the original had. Moreover, the p꧙ort also didn't add anything new from the original🌸 game. It's just a direct 1:1 port, and for fans who already played the original, there was just no reason to play it again. So basically, this port just magnetized all of a game's flaws while adding nothing returning players can gravitate towards. Critics weren't happy and the game has a disappointing score of on Metacritic.
2 🐎 Best: Up Your Arsenal (91)
Here we come to the best game of the series, Up Your Arsenal! The third game of the franchise polished everything that made the previous two games great, while also adding a ton of variety in terms of weapons, missions, and ways of playing. It also threw in some great multiplayer ꦓfor🌳 good measure.
The levels are bigger than they had ever been up to that point, leaving room for all kinds of variety in terms of gameplay. It added in cool additions such as vehicles, huge battlefields, and some pretty epic combat. Add some fun mini-games and you have the best game Ratchet & Clank has to offer! Also, this is the first game in the series to introduce Dr. Nefarious (the previously mentioned best villain in the franchise), so it could honestly be called the best game on that merit alone. It seems that critics agree as Up Your Arsenal nailed a score of on Metacritic.
1 Worst: Before The Nexu꧙s (54)
The Ratchet & Clank series tends to be at its weakest whenever it tries to shift away from its traditional action-platforming roots. However, most of those attempts have genuine effort and creativity thrown in. Therefore, it goes without saying that people were pretty disappointed when they decided to make Ratchet & Clank into an endless runner.
Before the Nexus is the Android and iOS prequel to the console game, Into the Nexus. This could have been an opportunity to recreate the traditional Ratchet & Clank experience for mobile audiences. What we got instead was Ratchet💎 grinding on rails as you do your best not to die. While this certainly isn't the worst endless runner, by any means,ꩵ with a measly score of , it's pretty clear that critics weren't having any of this, resulting in the worst game in the franchise.