168澳洲幸运5开奖网:Red Dead Redemption 2 is the ultimate cowboy fantasy, and as such, there is an incredibly dynamic honor system within the game. Players can make protagonist Arthur Morgan act in whatever manner they choose, eitꦕher making him an honorable rogue or a villainous jerk-wad.
Either way, the story is absolutely fantastic and handles Arthur's story with a deft touch. If you want to play Arthur as more of a villain than a hero, there are prime opportunities throughout the game to make him behave in the worst ways possible. Read on if you want to know how you can make Arthur out to be an abysmal person.
Updated September 4, 2021 by Amanda Hurych: Arthur Morgan's journey through Red Dead Redemption 2 is still timeless, years after the game's release. It is such a treat to revisit the engaging open world and live through the tragic adventure once again. And if you're still looking for ways to make Arthur an abominable protagonist, we've included a handful of dishonorable choices you can make when running into a few random encounters.
15 🧸 🔯 Loot Poor, Unlucky Individuals
During the course of Arthur's story, he'll come across poor, unfortunate souls whose only purpose in life is apparently to keel over when they're right in front of Arthur. From a man who stumbles out of the woods with grievous injuries to another who just wanted to clean his horse's hooves, several random encounters will present Arthur with a chance to loot the body of a freshly dead person. While it might seem like the logical thing to do, both the honor system and your conscience will think otherwise.
14 𒐪 Ride Past The Woman Who Lost Her Horse
A woman whose horse died on the road will ask Arthur for a ride back to Emerald Ranch. Depending on where you encounter her, this can put you quite out of your way. However, ignoring her is definitely not the decent thing to do. Sure she's an utter stranger, but she is relying on Arthur for his kindness, and dropping her off not only gives you some honor, it also gives you an opportunity to hear some gossip on the secrets of Emerald Ranch.
13 🐎 🉐Ignore The Man Who Got Bit By A Snake
Getting bitten by a snake can be ♍a downright terrifying experience, as the howling, fearful cries of this stranger prove. Arthur can choose to pass this poor fellow by, dooming him to a po♏tential death via snake venom.
On the other hand, Arthur can also offer to suck the venom out of the bite wound. Not only does this save the man's life, it also ensures you a free treat at a town's store. In a show of gratitude, the man you saved will offer to pay for anything you so choose.
12 Don't Assist The Woman Who Has Been Captured
While riding along the road, you may hear cries for help from a woman who has been tied up and placed on the back of a man's horse. Make saving her Arthur's business by racing after the horse, lasso-ing the culprit off of it, and then freeing the woman. It's the right thing to do, and leaving the woman behind is such a cold act on Arthur's part. Ignoring her pleas seems anithetical to the kind of thieves honor that Arthur naturally possesses.
11 Leave The Man Being Attacked By A Cougar 🅘
The growls of a cougar and yelps for help will alert Arthur to one man's precarious predicament. This stranger has found himself trapped in a tree as a cougar tries to claw at him from below. Leaving the man to his fate ensures him a painful death. And it costs practically nothing but a few arrows and bullets to save him. Plus, not only will Arthur have saved a life, he will have gained a cougar pelt as well.
10 Refuse To Help Captain Mo🤪nroe
Arthur Morgan first meets Captain Monroe when he tries assisting Rains Fall and his people. While at the Native Americans' camp, Monroe asks Arthur to help him with a matter he's dealing with. As the player in charge of Arthur's actions, you can refuse to assist Monroe at all. Of course, if you do this, you're leaving Monroe to the mercies of his less-than-sympathetic fellow soldiers who want nothing more than to kick the Native Americans off their land. Captain Monroe clearly has a heart, and if you don't help him, you're proving Arthur Morgan doesn't.
9 Kill That First O'Driscoll
In the very first mission of Red Dead Redemption 2, Arthur and his friends run into some of those O'Driscoll boys. One of them gets the jump on Arthur, but Arthur quickly takes the upper hand in the fight. Once it's over, Arthur has the choice to either send the man running or to outright kill him. Clearly, players who elect to have Morgan kill the O'Driscoll are aiming to have their Arthur be a tad on the evil side. However, this action is somewhat understandable given how deeply entrenched Arthur is in the outlaw life at this point.
8 ꦉ Ref𓆉use To Help Rains Fall
Rains Fall is one of the most noble characters in Red Dead Redemption 2. He forms a kind of friendship with Arthur Morgan, but players who decide to ignore his pleas for help won't get the full benefit of their relationship. Rains Fall is a good man suffering through terrible times.
Helping him serves as part of Arthur's redemption arc. If you refuse to assist Rains Fall, you're essentially closing off a hefty portion of Arthur's story. Not only that, but it just feels wrong to leave Rains Fall hanging. It's not the worst thing Arthur could do, but it's clearly not the best.
7 🍸 Kill The Witness
A man recognizes Arthur Morgan while he and the gang are roosting near Valentine. He obviously knows of Arthur's criminal activities in Blackwater, and he runs off on his horse to report him. Players can catch up to this witness, and they are then presented with the choice of sparing the witness (while ominously threatening him) or killing him. The threat is sufficient to quiet the man, so killing him is quite literal overkill. This encounter could very well determine what kind of man the player wants Arthur Morgan to be for the rest of the game.
6 🍸 Kill The Guards During The Train Robbery
A successful though risky train robbery punctuates the monotony of Red Dead Redemption 2's prologue. After robbing the train, 168澳洲幸运5开奖网:Dutch leaves Arthur to decide the fate of the hapless guards who were supposed to protect the train and its belongings. These men are unarmed and were only doing their job. There is an honorable way to deal with them by just packing them back on the train and sending them on their way. The dishonorable method of dealing with them is to shoot them in cold blood. It feels worse than dealing with the O'Driscoll in the same manner.