There is so much to experience as you go back in time to 1889 America in the Wild West with lead character Arthur Mo🧔rganᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚ. He grew up as part of the rough and tough outlaw Van der Linde gang.
As federal agents and bounty hunters pursue them, the gang makes their way across the country on a cri🧜me spree that would make the devil blush. Arthur has to decide if he'꧋s going to be loyal to his own conscience or to the gang that has been his makeshift family for so long.
RDR2 allows for plenty of exploration, including side missions. According to , the game does not follow a linear storyline. This allows players to basically ꦚdo what they want. You'll get to experience the Wild West in all its outlaw glory.
Check out so🐻me of the weirdest side missions in Red Dead Redemption 2.
WARNING: Spoilers Ahead!
Updated on October 9th, 2020 by Josh Davison: We are nearing two years since the release of Red Dead Redemption 2 at the time of writing, and gamers are still talking about the game. Between the immersive world, engaging missions, lovable characters, and absorbing online mode, there is a lot to still love about RDR2. Side missions, aka Stranger Missions, are a big part of what makes Red Dead Redemption 2 so good, and they can be downright strange for certain. While the world of the game is often very grounded, the side missions are where the game feels free to get a little freaky. With all of that in mind, it seems like an excellent time to dive back into the weirdest side missions in Red Dead Redemption 2 with an additional five entries to the list.
The Noblest Of Men, And A Woman
Early on in Red Dead Redemption 2, Arthur Morgan meet🃏s up with a writer named Theodore Levin who is looking to write a book about a legendary shootist named Jim "Boy" Calloway who has become a drunken lush that Levin can barely get a word out of. This prompts Levin to urge Arthur to talk to other legendary duelists of the era about Calloway and get a picture with them, but he knows that they probably won't be willing participants.
Arthur ends up killing the other four shootists, then is asked to get Calloway a duel with the gunman named Slim Grant. Grant refuses, Calloway shoots him in the back, feels guilty, and then asks Arthur to duel him to regain his honor. It's all fairly depressing and bloody and shows how being a legendary gunsling✱er can only really end one way.
A Fine Night For It
This one brings Arthur Morgan into conflict with the Night Folk, a faction of serial killers wi💞th voodoo influence. They set traps in the swamps, often stringing up other dead bodies to use as bait. "A Fine Night for It" teams Arthur with a Cajun man looking to hunt the Night Folk and retake his homestead. This one♌ is particularly strange due to how unnerving the Night Folk and their macabre practices are.
The Wisdom Of The Elders
This mission starts with Arthur Morgan returning a delusional man named Lemuel to Butcher's Creek, a small village on hard times. A man named Obediah Hinton thanks Arthur. Later, Arthur saves the village from wild dogs, and a self-proclaimed shaman claims that Butcher's Creek has been cursed by ev༺il talismans in the nearby forest. Arthur destroys the talismans, but the shaman claims that only made things worse.
Arthur is then sent into a mine full of poisonous gas, and someone tries to kill him. It's revealed that the shaman was actually working for a fuel company who's b💦een poisoning the land to get the people of Butcher's Creek to sell their land, and Arthur has to force the man to admit what he's done. Obediah and the others still believe it all to be a curse though, but they thank Arthur for his help.
A Bright Bouncing Boy
This mission finds Arthur Morgaꦚn helping a Dr. Frankenstein-like mad scientist build a robot. It starts with Arthur helping a man named Marko Dragic show off his remote-controlled boat by using it to destroy targets on a pond. Arthur later finds Dragic🧔's laboratory and helps him use lightning rods to inject life into a robotic automaton he's built. Ultimately, Dragic's experiments succeed, but the robot kills Dragic and escapes to the Grizzlies mountain range.
Return Of The Strange Man
This one isn't really a side mission but more of an easter egg. However, it provides a prequel to the "I Know You" side mission from the original Red Dead Redemption. In Lemoyne, Arthur Morgan can find a cabin with an unfinished painting of "the Strange Man" from the "I Know You" quest, and there are notes referring to Herbert Moon (the shop owner from Armadillo) and the cholera outbreak that has wracked Armadil🍨lo and all of New Austin.
If the player returns as John Marston, he can find the painting of the Strange Man fill out over a course o🔯f days, ultimately resulting in the Strange Man appearing in the mirror behind John but disappearing before John can turn around. Later, you can also find a painting of the Strange Man at Herbert Moon's shop in Armadillo. You can also see how terrible a toll that the cholera outbreak has taken on Armadillo, as a mass pyre of bodies is burning in the town's main street.
All That Glitters
This side quest in Red Dead Redemption 2 includes a treasure. According to , this is one of the Stranger missions that will result in two bars of gold that put $1000 in your pocket. Follow 168澳洲幸运5开奖网:RDR2's map to the southern corner, pass by the Flatneck Station, and head toward the Dakota River. You should come across a man named Máximo Cristóbal Valdespino, who will sell his treasure map to you for only $10. Itღ's not such a steep price when you can end up with $1000 from the gold bars that you can find using the map. The gold bars can give you enough funds to upgrade your camp.
Duchesses And Other Animals
If you've made it to chapter four, you will be able to find t🎃his Stranger side mission. According to , you should lo🉐ok for a man by the name of Algernon Wasp. He likes to collect all kinds of exotic items. What will you be looking for? Well, Mr. Wasp likes Orchid flowers and Exotic Bird feathers.
You will have to go down his list and collect the things he wants, bring the items back to him and start on another quest. Algernon Wasp will give you five of these quests to complete. You get something out of it, though. A reward of $760, a hat and a revolver can do a whole lot of good for an 168澳洲幸运5开奖网:outlaw in the Wild West.
Arcadia For Amateurs
According to , this side quest is also one of the most extensive side missions that you can do. You meet a man named Albert Mason who is taking pictures of the animals in the area. When a coyote steals his bag, it is your job to go rescue it for him and bring it back. This is on the first meeting, and you have the opportunity of meeting him another two times. Your main goal for this 168澳洲幸运5开奖网:Red Dead Redemption 2 side mission is to protect him from getting knocked off by the animals that he is trying🌊 to photograph. What do you get for your troubles? Mason will give you a Wolf Photograph as your reward.
The Mercies Of Knowledge
To get to this Stranger Mission, you will need to pass Chapter 4's “The Joys of Civilization,” according to the guide on . There are a lot of 168澳洲幸运5开奖网:moving parts in this quest, but Arthur is certainly up to the task. You will need to follow instructions on a letter to collect some moonshine, which is on a wagon. You have to take out all the guards then bring the wagon back to the professor. The next step of this mission is a bounty. The man's name is McDaniels, and you have to take him and all oꦇf his friends out of commission. By the end of the mission, you should have obtained the professor's blueprints for his invention of the electric chair.
The Smell Of Grease Paint
Now, this is one of the strangest Stranger Side Missions! According to , the mission starts in the saloon at Van Horn Trading Post. Your quest is to help a group of circus performers. You will break up a fight between two sideshow performers in the first part of the quest. The second part of the quest includes 168澳洲幸运5开奖网:a magician named Magnifico. He no longer wants to be part of the troupe. So, the magician uses colorful smoke to get away. But you'll find him hiding in a t൲ree and will be easily able to catch him and bring him back to the theater on the next train. As a reward, you get to see the troupe's performance for free!