Released in 1998, 168澳洲幸运5开奖网:Resident Evil 2 took the foundation se🙈t b𓄧y the debut entry and improved upon it in almost every conceivable way. Initially developed for the PS1, the game made its way to the Nintendo 64 in 1999.
Porting games between these two systems was rarely an easy task, and the 168澳洲幸运5开奖网:N64 version of Res🅘ident Evil 2 similarly required a lot of work and technical prowess to make a reality. At the end of the day you probably want to play the PS1 versꦅion, but it is still interesting to look back on the port as a curiosity, as evidenced by the ten changes detailed below.
10 ꦺ The N64 Version Came On One Cartridge 🦂
Each campaign on the PS1 is on a separate disc. You connect the two with your save file. This was🍌 a technical impossibility on the N64, so Claire and Leon's stories had to fit on one cartridge. Too put this into perspective, each PS1 disc is about 700 MB and an N64 game has 64MB. Angel Studios handled the port, but Capcom and Factor 5, the developer of the Star Wars Rogue Squadron series, helped out.
9 Smoother A🐟🍨nimations
With 🍸the extra time afforded to development for the port and the increased processing power of the console, the N64 port manages to have better animations. This was common in mos൩t multiplatform titles.
The graphical fidelity is also marginally increased in areas. N64 versions generally had better graphics, even t📖hough it was limited in other areas. FMV cutscenes were generally absent, though Resident Evil 2 on the N64 has the FMV cinematics from the PS1 version.
8 ☂ Surround Sound 𝐆
The port gave the developer an opportunity to completely rework the audio. As a result, the game includes surround sound, the only version of Resident Evil 2 to have it. All around the audio quality is improved over the original release. Being a horror game, great sound design is extremely important. Every fan knows more than half of the terror comes from the audio. It is great to see the port go above anᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚd beyond even in the sound department.
7 💮 You Can Change The Color Of Blood
Resident Evil 2 on the N64 allows players to adjust the level of violence present in the adventure. It makes sense for this version to do this, considering the console was generally considered more geared towards children than the PS1, which generally had an older teenage demographic. You can make the zombies spew different color blood. It does not exactly make sense, but who knows, 168澳洲幸运5开奖网:mayb🐻e the T-virus changes 𒐪the zombies' blood.
6 The N64 Version Uses A Lot Of Comp𝓡ression
To fit a PS1 ga🐠me on the N64, the team had to use a variety of compression tech༒niques. It i🐟s evident when playing just how much was sacrificed to fit it onto a🐠 64MB cartridge. This is especially noticeable in the FMV cutscenes, which are of a significantly lower quality. As mentioned before, N64 games rarely have FMV or voice acting, so to have both on a cartridge required some sacrifices.
5 A Different Control Scheme Forꦆ Moving 🏅
People often complain about the game's tank controls. Regardless of the camera position, up always moves a character forward. While it seems illogical, it works well when you consider how abruptly the camera angle changes. For those who really don't like it, on the N64 you can change movement to be relative to the camera rather than the character's position. While it is a nice change, it is ultimately easy to grow accustomed to tank controls after just a few minutes. At the end of the day, 168澳洲幸运5开🦹奖网:the N64 control🥂ler is not ideal for the game.
4 Random🌳ized Mode
After beating the game, you can play through the campaign again with random item placement. This does a great job of increasing replay value. For those with good memories, it is easy to remember wh𓆉ere everything is in the world. With a randomizer, the game introduces new tensions and mysteries even for those who have beaten Resident Evil 2 several times. The DualShock Ver. includes an arrange mode for beginners, while the randomizer is for Resident Evil veterans.
3 The N64 Version Lacks The Battle Game ꦯ
With the lack of space comes additional sacrifices on the N64. The bonus modes like the extreme battle minigame is completely absent from the N64 version. As 𓂃any Resident Evil fan can tell you, these minigames are a highlight of any Res🃏ident Evil game, so losing them here is particularly painful. Mercenaries mode in the later games becomes even more involved and varied. The 3DS even received a whole game dedicated to the mode.
2 The N64 Version Has Additional💯 Files
To learn more about the lore, players collect files scattered throughout the environmen🅠t to read. The N64 release of Resident Evil 2 contains 16 additional files that connect the events of the story to the other games in the franchise.
These are scattered throughout the four different scenarios. It is not vꦇital to understanding the overall lore, ꦆand it is kind of ironic because no other Resident Evil game came out on the N64.
1 🎶 Alternate Outfits ꦍ
168澳洲幸运ও5开奖网:Both games come with alternate outfits and they are unlocked in the same way; going through the introduction without collecting any items and then picking up the locker room key from the zombified Brad Vickers. Where the games differ is in the actual costumes. 168澳洲幸运5开奖网:Leon's biker jacket and purple tank top costume༒s are replaced by a vest with a white t-shirt and a S.T.A.R.S. uniform. Claire's blue jacket is replaced with a purple uniform.