The original 168澳洲幸运5开奖网:Resident Evil 3 was one of the most beloved survival horror games ever. Therefore, it's no surprise that there is a lot of excitement surrounding its upcoming remake, with fans of the series hoping it will be as good as 2019's Resident Evil 2 re-creation.
Capcom has released some details about the new remake, but there are still a lot of unknowns regarding how it will differ from the original. Despite being an amazing game, 1999's Resident Evil 3 came out a long time ago, and not every aspওeꦆct of the title has stood the test of time.
Just like with their other remakes𝓀, Capcom needs to pickไ and choose which things to keep from the original and which to change. This list includes both.
10 Need ♚To See: Free Additional Costumes
Pre-ordering the Resident Evil 3 remake will allow you to get your hands on Jill and Carlos' default outfits from the original game. However, the🌼y weren't the only costu♕mes that featured in the original.
Jill also had a ওbunch of additional attire you could unlock, including her S.T.A.R.S. outfit from the first game, a leather biker suit, and Regina's clothes from Dino Crisis, just to name a few. It'll be cool to see either the same outfits or some new ones make it into the remake to add some variety to the game (preferably without them being paid DLC).
9 ꧙ Don't Need: Only Two Difficulty Levels
The original Resident Evil 3 only gave you the option of two difficulty levels: easy or hard. Easy mode went against typical Resident Evil conventions by immediately giving you a bunch of weapons and ammo, whereas hard was more in line with the usual RE experience, except significantly more difficult.
In the remake version, there should be an additional "normal" difficulty. Normal would allow players ಌto get the same experience as those playing on hard (having to find weapons and conserve ammo) without it being too difficult for some to beat.
8 🐈 Need To See: All Different Enemy Types
One of the few negatives of the Resident Evil 2 remake was the absence of some of the enemies from the original game. Hopefully Capcom doesn't make the same number of omissions for RE3's remake.
Sliding worms and hunters have already been confirmed, but the game als𝓰o should contain the likes of crows and brain suckers too. Having different enemy typesꦬ makes the gameplay more dynamic as some require different strategies or equipment to take down.
7 Don't 🦹Need: Ink Ribbons Being Tied To Difficulty
In the original Resident Evil games, you needed ink ribbons to save your game. This added a layer of strategy to saving, as if you saved every time you had the opportunity, then you'd run out off ink ribbons fast. In RE3, the use of ink ribbons was tied to the difficulty you were playing on. On hard, y✤ou ꩲhad a limited amount of them as normal. While on easy, you had unlimited, making their inclusion pointless.
With ink ribbons bringing such nostalgia, it would be awesome if a limited amount of them could be included regardless of difficulty. That's not to say they need to be required for everyone; the game could just ask players before starting a play꧟through if they want to use contemporary saving methods or ink ribbons.
6 Need To See: G🏅unpowder
It would be a surprise if gunpowder wasn't in the Resident Evil 3 remake since it featured in both the original game and Resident Evil 2's remake. Resource management was a big part of the early installments in the series, and the inclusion of gunpowder adds an extra layer to that. Picking the right ammo to make, and when to make it, can be crucial to your survival.
Plus, as it takes up inventory slots, deciding whether to pick up that additional bit of gunpowder can sometimes be difficult — especially in the Resident Evil 3 remake as backtracking to p൲ick up some gunpowder you ignored earlier might mean another encounter with the Nemesis.
5 🌠 ꦬ Don't Need: The Same Gravedigger Fights
Gravedigger is likely to appear in the remake, and if that's the case, then Capcom needs to come up with more interesting fights against the giant worm. The first encounter with Gravedigger in Resident Evil 3 w💞asn't really a fight at all — you just needed to escape him by activating a ♌ladder and climbing it.
His second appearance was more substantial and provided an actual fight, yet it was still bland. It simply involved shooting him until you had the opportunity to knock some lights into a pool of water to electrifying him. This fight would be acceptable in a game with a lot of 168澳洲幸运5开奖网:boss battles, but Gravedigger was the only boss in the gaꦛme outside of Nemesis.
4 Need♌ To See: Dodging🌠
One of the ways Resident Evil 3 altered the core gameplay of its predecessors was by incꦐluding dodging. Finally, zombies in close proximity weren't guaranteed to hit you if your timing was right. It wasn't a perfect system, though, as the mechanic was often finicky. Yet dodging should still return in the remake with some refinement.
Changing the controls to dodge would be a good start to its improvement as the original game required you to press aim or aim and then shoot to evade an attack. Reserving a specific button for dodging would make it easier to consistently pull off. Although, Capcom shouldn't make dodging too simple as it would make the game too easy.
3 🏅 Don't Need: Many Scripted Nemesis Encounters
While Nemesis appearing in the original Resident Evil 3 was surprising at times, all his appearances were scripted. It's already been announced that in the remake the Nemesis will roam around and stalk the player in a similar (yet more advanced) way to Mr. X from the Resident Evil 2 remake.
This removes the need for many scripted encounters. Nemesis' first appearance will need to be scripted as well as any boss fight with him, but other than that, he should be left to roam and find the player. This would make the game even scarier — just like how hearing Mr. X's footsteps in the RE2 ℱremake invokꦚed a lot more fear than the scripted scenes when he appeared and chased you.
2 Need To See: Rewards For Downing Nemesis ൲
On the topic of Mr. X, one of th♊e few problems with him was that taking him on outside of boss battles was pointless. You could knock him down for a short time, yet in most situations, it was just a waste of ammo.
In Resident Evil 3 (on hard mode), taking on and defeating the Nemesis meant you received a potentially useful item, such as a weapon part or a first aid box. You could do this in multiple encounters with the tyrant, with each victory netting you a different reward. However, taking down the Nemesis was no easy task, and it could sometimes eat up your ammo and health. T🎉his added a cool risk and reward system to the game, and it should definitely🔯 return in the remake (for all difficulties).
1 Do𒁃n't Need: Mercenaries 🌼
Capcom has already announced that Mercenaries will not be a part of the Resident Evil 3 remake, and it is the right choice. The original Resident Evil 3's and needs to be expanded for the remake. Spending time and resources developing a Mercenaries mode as well as the new Resident Evil: Resistance might have made the main campaign suffer.
Now, many would argue that RE: Resistance should've missed out, and Mercenaries should've been included in the remake instead. However, while Mercenaries can be a lot of fun, the mode has been done to death. Resident Evil: Resistance is a🧜t least something differ🎉ent, and it could blow everyone away upon release.