The has final💃ly arrived following on from what is arguably one of the best remakes and reimaginings of a classic game of all time ranking well up there with the original remake on the GameCube released in 2ꦓ002.
The graphics and the character models look better than its predecessor and for the most part, it’s faithful to the original game Resident Evil 3: Nemesis which was released in 1999 on the PS1. The game was apparently 168澳洲幸运5开奖网:put together in a hurry and didn’t move the series forward in the same way that the superior Resident Evil: Code Veronica did on the Sega Dreamcast.
Unfortunately, this remake seems to have maintained many of the same drawbacks as the original while creating some new ones of its own. Let’s take a look at 10 things we didn’t like about the Resident Evil 3 remake.
10 No Branching Path♛s Or Alternate Endings
One of the best features of the original Resident Evil 3: Nemesis was the game’s branching storylines and alternative endings. 🍒As one would expect, it gave gamers great vaꦉlue for money because the game was replayable.
The Resident Evil 3 Remake has completely omitted this feature in favor of being a more linear action game. Furthermore, there’s no escaping the fact that there will be some experienced players that will be able to complete RE3 in around 6-7 hours.
9 ﷽ 💛 Not Enough Time Spent In The City
When the original Resident Evil 3: Nemesis was revealed over twenty years ago one of the game’s biggest draw🌳s was that fans will finally be able to tackle the zombie apocalypse on the streets of Racoon City.
For the majority of the game RE: Nemesis delivered on that promise by making players solve puzzles to gain access to areas that were previously blocked off. While those mechanics are present in the remake the area of the city is much smaller than the original with many of the original game’s locaಞtions missing from the remake.
8 Some Reuse🐭d Assets From The Resideꦛnt Evil 2 Remake
In addition to the Resident Evil 3 Remake’s depiction of Racoon City not being as expansive or as explorable as the original game, it uses locations and scenery that are all too familiar to those that played the Remake.
Worse still, these overly familiar and reused assets ar❀e in the place of the missing areas of the city that aren’t present in the remake. Furthermore, players will also find themselves exploring the city sewers𝓡 more than the actual city itself.
7 The Dialogue Is Still Cheesy ꦇ
An area where Capcom deserves a lot of credit is their ability to push the current h𓂃ardware to its limits. The lighting, animation, and the level of detail that is present in the game’s world design are astonishing.
Furthermore, the character models and voice in the Resident Evil 3 Remake are absolutely fantastic and some of the best this generation has seen so far and is arguably better than the 168澳洲幸运5开奖网:Resident Evil 2 Remake. However, the writing is still corny and as a result, the delivery of the game’s dialogue by💖 the characters compꦑletely drains all the realism out of the experience unintentionally pulling players out of its beautifully designed world.
6 ꦆ The Characters Aren’t Fleshed Out ♚
The dialogue and voice acting in the Resident Evil series have always either been bad or at its best schlocky in a way that would appeal to fans of the horror B-movies from the 80s and 90s. In fairness, the voice acting has improved over tim🦩e and the voice actors now are far more competent than they were in the original games.
However, even great voice actors can’t make bad dialogue, bland characterization, an💦d lifeless writing any better than it ꦛis.
5 The Nemesi📖s Sequences Are Too Scripted 🌸
In the Resident Evil 2 remake, Mr. X was an ever-present threat that felt like he could appear anywhere at any given time. It kept its players on the edges of their seats at all times without making the player lose too much focus on the puzzles 😼and the environment.
Unfortunately, despite being physically more imposing and more powerful than Mr. X, the Nemesis doesn’t feel quite as threatening. This is mostly because most of the encounters with the Nemesis boil down to style scripted cinematic sequences.
4 It’s No🔯t Very Sca🍌ry
is often the title that gets associated with being the game that moved the series out of the realms of survival and into the action-horror genre. However, despite retaining the tank-like control mechanics the Resident Evil 3 was far more action-orien𒅌ted than its predec๊essors.
Staying faithful to the original, in the Resident Evil 3 remake the action also takes precedence over the horror sequences. There is, of course, a level of tension that puts on a par with Resident Evil 4 but other than a few good j𒊎ump-scares, the remake is an action horror with 🧸good set pieces.
3 Less Puzzle S💃olving Than Its Predecessor ⭕
With the Resident Evil 3 remake putting action at the forefront of the gameplay there is less focus on the series’ puzzle-solving mechanics. As illogical and as unlikely as the puzzles are in the Resident Evil universe they serve as a way of adding challenge to the gameplay and naturally opening up new areas ꧅in the game.
That’s not to say that there aren’t several 🅠puzzles to solves and key items to find in order to access closed off areas the city but they are more🐲 few and far between.
2 The L♉evel Dꦛesign Is Too Linear
The focus on making the Resident Evil 3 remake an action game and with fewer puzzles to solve mean that it’s a far more linear experience than its predecessors. Both the first Resident Evil and its sequel Resident Evil 2 used Metroidvania-s𝓰tyle level design where the areas become more interconnected as it progressed.
This kind of mechanic is almost completely lacking in the Resident Evil 3 remake and the level design itself makes for a less scary and tense experience overall. Those hoping for larger open-world areas to explore🍸 in place of the Metroidvania-style map design will also find it’s areas are just as closed off.
1 The Xbox On🦩e ꦯX Has Framerate Issues
One of the most surprising and most disappointing issues with the Resident Evil 3 remake at least f💯or Xbox ❀One X owners is the inconsistent framerate that was present in both the demo and the full game.
The PlayStation 4 Pro maintains a more stable and smoother performance at an albeit lower resolution than its Xbox One X counterpart. While a higher resolution is nice a smoother playing experience in an action-oriented game like this one is preferable. The developers at Capcom have responded to fan feedback regarding the issues st🀅ated that they may fix the problem in the near future.