168澳洲幸运5开奖网:Resident Evil 4 is a survival horror masterpiece. It's also a game that went through a number of massive changes throughout its development. An early version helmed by Hideki Kamiya would eventually be reworked into Devil May Cry, while a traditional focus on classic tension and scares would be replaced by a third-person shooter formula that changed the medium forever. Even today it still plays like a dream, testament to what Capcom was able to achieve all those years ago.

Now a remake is reportedly in the works according to who unveiled several details about the project including how it will differ from the beloved original. In the past I've talked about my scepticism surrounding the revival and how it’s unnecessary, so to hear that Capcom hopes to make substantial changes while piecing together a new vision for Leon's European bender has me breathing a sigh of relief.

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According to the report, the upcoming remake is poised to be announced this year and will take inspiration from many of the original game’s betas. Much of the opening Village section now takes place at night, as will a decent portion of the entire campaign, hinting that Capcom aims to ensure Resident Evil 4 will fall in line thematically with the remakes of Resident Evil 2 and 3. My prediction is that the timeline of Biohazard and Village ꦉwill eventually coincide with the remakes, painting a modern picture of this universe that can be built upon in the years to come.

Resident Evil 4

The aforementioned betas will likely play a big role in what Resident Evil 4 Remake eventually becomes, so I want to take a look back at each of them and exactly what they could bring to the table. Resi 4 went through the ringer before becoming the game we all know and love today, so much so I&rsquo🍎;m surprised it even exists at all. Hell, the story was only written in three weeks.

The Fog Beta

The early noughties saw Capcom launch a selection of titles exclusively for the Nintendo GameCube known as the ‘Capcom Five’. These included Resident Evil 4, Killer7, Viewtiful Joe, P.N.03, and Dead Phoenix. A nu🦂mber of these games would eventually be ported to other platforms, but at the time it was an exclusive partnership we’d never꧒ really seen before. Unfortunately for Resident Evil 4, it was undergoing a development reboot at the end of 2001, with an official public announcement of the project set to emerge in November 2002.

ﷺAround this time was when the ‘Fog Beta’ was in the works. This iteratioꦦn was roughly 40 percent complete at the time of its cancellation and was helmed by none other than Hiroshi Shibata. Many of the hallmarks remain - Leon Kennedy is the protagonist and he finds himself infiltrating Umbrella’s European Headquarters as he does battle with zombies, ghouls, and all manner of paranormal creatures.

Our hero would still find himself infected with a virus, but this one would grant him special powers that could be used during combat. Ashley Graham didn’t exist at this point though, meaning the game was likely spent on your lonesome. Oh, and it would have featured some first-person elements too, returning to the first games’ original vision while perhaps also being inspired by the somewhat rece🐼nt release of films like The Blair Witch Project.

Resident Evil 4

The Hook Man Beta

There is little scarier than a man with a hook for a hand. Resident Evil 4 clearly knew this, since at E3 2003 a demo for the game was showcased which featured Leon doing battle with a bunch of terrifying enemies. At the time, Shinji Mikami told the press that development was progressing sm💙oothly and Resi 4 was set to be scarier tha💝n ever. Except this version of the game would inevitably be scrapped like so many others.

But it looked amazing! The demo follows Leon through a haunted building where he has contracted a strange disease - not unlike Las Plagas - where he comes across ghosts, suits of armour, living dolls, and the aforementioned hook 💟man. It was unlike anything we’d seen from the series before, its aesthetic being almost ethereal and spectre-like as Leon fumbled through bluish corridors praying he didn’t come across any potential assailants.

Certa✱in elements such as the over-the-shoulder camera when firing weapons were first seen here, while quick-time events were also present. Dialogue choices were once a thing too, but those were ditched like a lot of the ideas seen here.

Resident Evil 4

What Could This Mean For The Remake?

Resident Evil 4 still plays great today, which explains why the classic has been ported to almost every platform under🏅 the sun. Capcom is keenly aware of its appeal and how it won’t require the modernisation that greeted Resident Evil 2 and 3. Due to this a more creative stance will need to be taken. It&rsqu𒅌o;s a much longer, more ambitious game than anything that came before it, and remaking that in its entirety with few changes or omissions just wouldn’t work. Returning to the drawing board and completely reinventing what we’ve come to know is easily the best foot forward. Pull a Final Fantasy 7 Remake.

Just do some absolutely wild shit. We only need the framework of Leon travelling to Spain to save Ashley, everything else can take an entirely new ꦉform that only seeks to keep locations, characters, and select set pieces untouched. You will need to do that much in order to avoid backlash, something I’m sure hardcore fans will be happy to provide if Capcom messes up. The report states that inspiration will be taken from the Resident Evil 4 betas, and I think this refers to atmosphere and tone as opposed to other major changes. Perhaps we will see haunted suits of armour and a greater focus on gothic interiors, but it’s likely that Capcom hopes to make this remake much scarier - and far less goofy - than what came before it.

Resident Evil 4

Characters like Ramon Salazar might need to be rewritten or omitted entirely if a scarier, more foreboding tone wants to be established. He’s a ridiculous little man wearing goofy gothic attire who sends his bug besties after you because he’s too afraid to fight for himself. Or we could go in the exact opposite direction. It's really hard to tell. Resident Evil 7 was a classic survival horror experience that favoured navigating the darkness and fending for yourself with few resources, while Resident Evil Village is a load of campy nonsense with giant vampire mummies and undead foetus chase sequences.

Resident Evil could go anywhere and we’d have no way of knowing, which is what makes the idea o🦩f remaking its finest entry both a fantastic and frustrating prospect. I’m on board no matter what, just make sure it has an evil man with a hook man trying to catch my spooky ass.

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