The original 168澳洲幸运5开奖网:Resident Evil 4 is one of the most beloved titles of all time. Many thought the game simply couldn't be remade, but Capcom proved the doubters wrong with the remake 168澳洲幸运5开奖网:receiving great reviews and many perfect scores.
While a lot of encounters are identical to the 2005 classic, some are also rearranged quite a bit. The entire game is redesigned to make the maps feel more akin to traditional survival horror, and you're often encouraged to backtrack to get treasures and open locked drawers. In addition, several areas are cut or changed altogether.
10 The Beginning ꦿ 🌼
The start of RE4, particularly the opening cabin, differs greatly from the original. In classic RE4, the cabin's quite small, and you enter it almost immediately. Before you know it, you're already at the first save point. In the remake, this opening bit is much more drawn out and detailed. First, the forest walk is significantly longer and builds up the tension.
Once you get into the house, it's much bigger and even has a basement this time. Instead of the villagers waiting outside for you to battle them, they straight bust into the house, forcing you to make a quick exit. The rest of the opening until the village is rather faithful, but this first section is entirely different.
9 Chapter Two 𝓀
Chapter Two or Chapter 1-2 in RE4 classic is completely flipped around. In the 2005 original, you started in the big valley fight and then had to go through this run-down building. In the remake, it's the exact opposite, with you starting in the run-down building and then doing the valley fight to get a key item.
It's worth noting that the short sewer area, where you could obtain fish, has been removed. Another change that leads to a surprise scare is the location of the Chainsaw Villager near the big chief's house. In the classic game, you fight him after you explore the house, but in the remake, it's before. This whole level is essentially in reverse.
8 🌱 🏅 The Lake Section
At the start of Chapter 2-1 in the original RE4, the only place you could explore on the lake was an optional merchant location. The remake, though, 168澳洲幸运5开奖网:has so much stuff to do. That optional merchaℱnt location remains, but with no merchant, and you need to visit it this time.
There are four new locations with a wrecked boat, a chicken farm, a new cave area with lots of enemies, and a small section where you can pick up a treasure that you may have shot down before. Plus, there's a way to return to the cabin where Luis was held to get some additional goodies. This part is a complete transformation from the original.
7 ⛄ Chapte📖r Six
The final level in the village is very different across both ver🌃sions. Originally it started with a choice of either battling the Chainsaw Sisters or fighting El Gigante again. Then afterwardℱ, you go through a nice tram section before battling Bitores Mendez. In the remake, this chapter has a lot gutted out of it.
The two things that remain are the Chainsaw Sisters area and the boss fight with Mendez. The tram and rematch with El Gigante are gone. Even the villagers chasing you as you head towards the castle don't remain. As such, this chapter feels shorter in the remake.
6 Chapter Eight 🔜
Like before, Chapter Eight keeps some stuff from the original but also removes certain sections. This time, though, there's an entirely new castle bridge area that takes up a large bulk of the chapter. It's pretty cool, and you fight an armored El Gigante.
Two sections are kept in, and that's the Red Zealot arena and the garden maze. The former is different design-wise, and the Red Zealot can no longer be on a gun turret. The sewer area where you first get introduced to the Novistadors and the square arena after the Red Zealot fight is entirely missing.
5 ܫ Chapter Ninꩲe
Chapter Nine, once again, has a lot of content shuffled around. In the classic game, after rescuing Ashley, you eventually reached a spot where you needed to get two chalices. The equivalent in the RE4 remake is gett🥀ing three animal heads to open a door. The one area that stays the same is the large Armadura fight, although Ashley helps out this time.
In classic RE4, right before you find Ashley in the castle, you have to fight an enclosed encounter where you need to raise a platform. That encounter has been pushed to this point in the remake. Then there's the dining room puzzle that has again been pushed back here and is entirely different.
4 Ashley's Segment
One memorable part of the Resident Evil 4 campaign is the section where you control Ashley. You were completely defenseless, and it had some scary moments. The section was pretty quick, however. In the remake, this bit is transformed. For one, you no longer have to deal with cultists and can't throw lanterns.
This time you wield a blue lantern that stuns all the enemies if you aim at them. There are plenty of Armaduras in this part, and it's far longer than the original. You get no health bar, either, so it's one hit, and you're dead. This Ashley segment is one of the best in the remake in terms of the scare factor and how tense it can get.
3 Mine Cart Segment 🍰 ♍
Chapter 11 is already quite different from the original because Luis is still alive at this point in the story. He helps you out and is essentially a co-op ♎partner for a while. On ಞthe other hand, the mine cart section is the one completely different standout part. The original game had a mine cart segment, but it played just like normal.
You essentially engaged in the same RE4 third-person gunplay, but the space to move around is very limited, and you're constantly moving. In the remake, it's like you're in Big Thunder Mountain Railroad. It's a completely on-rails section where you need to blast enemies and also balance the cart like 168澳洲幸运5开奖网:Mario Party. The seg🍸men𝓰t feels completely different, but a nice break from the third-person action.
2 🐷 Island Building
The first building you head into in the island section leads to some of the most memorable moments in RE4. 168澳洲幸运5开奖网:The terrifying Regenerators and out of nowhere oven jump scare are moments you'll never forget. In the remake, the first building is remixed and reshaped. Upon first entering, the opening rooms are entirely different, and the original game's opening areas are pushed back.
The area littered with Regenerators is more open and not nearly as enclosed as the original. This makes sense, as Regenerators are more agile in the remake. To cap it off, the final part of Chapter 13 involves a hold-the-line section with Regenerators and multiple island Ganado. This wasn't in the original, although strangely was present in the Assignment Ada extra game mode.
1 💫Wrecking Ball 𝄹
Near the end of the classic RE4, two notable sections involving Ashley were present. One involved you activating a wrecking ball while dealing with hordes of enemies, and the other was fighting enemies🎃 on a bulldozer moved by Ashley. The remake sort of combines those two parts.
Ashley is the one controlling the wrecking ball, and you must defend both her and yourself against waves of enemies. It's essentially another hold-the-section that lasts for quite a long time. It's a total blast, but the on-rails section in the original was a nice change of pace gameplay-wise.