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The mysterious Merchant is one of Resident Evil's most iconic characters, despite only appearing in a single game. If anything, he's become even more enigmatic in 168澳洲幸运5开奖网:Resident Evil 4 Remake, thanks in no small part to his ability to establish several pirate-themed attractions throughout the Pl🐓aga-infested castle and its surroundings! The Shooting Gallery minigame is certainly strange, but the rewards are well worth the effort.
Completing all the games in the Shooting Gallery requires mastery of every weapon in Leon's arsenal, as well as a good amount of trial-and-error. While the only thing that will improve your aim is practice, this guide has tips and strategies for getting the highest possible score in each challenge.
Updated April 19, 2020: We've updated this article to include video guides for each of the Shooting Gallery challenge series.
Where Is The Shooting Gallery?
The Merchant has several hideouts throughout the game, large chambers that are safe from the monsters outside. Each of these hideouts has an elevator, usually positioned just behind the Merchant himself. The elevator always looks out-of-place, so it should be fairly easy to spot.
The elevator takes you to the Shooting Gallery, which is always the same no matter where you entered it from. Each time you discover a new Hideout, three more games are added to the Shooting Gallery, and you can always play every unlocked challenge once you're there. All you have to do is approach the target range and press the button in the center to select a challenge.
Shooting Gallery Scoring
The targets in the Shooting Gallery are all cartoony pirates. Hitting them will increase your score, while shooting white-uniformed sailors will reduce it. The goal is to reach the highest possible score by the time the clock runs out or the last target is destroyed. While there is no score bonus for hitting multiple targets at once, you'll need to do so in order to clear many challenges within the time limit.
A few targets will have circular Skull tokens. These are worth extra points, and hitting all of a challenge's Skulls in a single attempt will earn extra rewards.
You can earn up to three stars on each challenge for exceeding the Merchant's point goal. Depending on the challenge, you'll earn stars for every excess 1,000 or 1,500 points. The only way to earn three stars in a game is to pull off a perfect run, hitting every target (including Skulls), triggering the bonus round, and not hitting any sailors. It's a lot easier said than done!
What Is The Reward For Completing The Shooting Gallery?
Earning high scores and destroying Skull Tokens earns Tokens that can be spent at the capsule machine to the right of the Shooting Gallery exit. Spending three tokens will earn a random Charm that can be equipped at the typewriter for gameplay bonuses. Charms can provide improved healing, better drop rates, lower prices, and more! You can a💧lso sellꦆ Charms for extra pesetas.
Gold Tokens are much harder to earn than Silver Tokens, but each Gold Token spent at the machine gives a higher chance (but not a guarantee) of earning a Rare or Epic Charm.
Late in the game, you can trade Spinels to the Merchant for Gold Tokens, but this isn't recommended on your first playthrough. There are much better things to spend your resources on.
Village Challenges (Series 1)
The Shooting Gallery in the Village is at the Merchant's underground hideout near the lake. You'll find it for the first time after passing through the quarry.
1-A (SG-09 R Pistol)
Goal |
Reward |
3,000 points |
Silver Token |
5,000 points |
Silver Token |
7,000 points |
Gold Token |
Extra Points |
1 Silver Token per Star |
Destroy All Skulls |
Gold Token |
This basic course is great for familiarizing yourself with the Shooting Gallery's rules. Shoot the pirates, but don't hit the sailors.
The first round is fairly straightforward - watch for the first Skull on the left side, followed shortly by the second Skull on the right. Shoot methodically to hit each pirate - they don't move much, and you have plenty of time.
Things get more frantic after the reload break. The second group of pirates has a Skull on the first target; aim for the far left corner and wait for your reticule to narrow for your best chance at hitting it.
When the final group of pirates appears (moving clockwise), don't try to shoot them all - you'll run out of bullets. Instead, wait for the pirate in the center to appear and shoot the dyna🐠mite in his hand to destroy all the targ🐎ets at once.
If you successfully hit all the pirates (twenty-seven in total), the bonus round will trigger. Start by shooting the Skull in the far right corner, then shoot the chest on the far left to reveal another Skull behind it.
Three parrots will fly across the top of the gallery - they're hard to hit, but the third carries a Skull that you'll need to hit for the full bonus.
The game ends immediately after the third parrot leaves. If you have 🎐time, take out any remainin♊g chests before shooting the parrot!
1-B (SR M1903 Rifle)
Goal |
Reward |
3,000 points |
Silver Token |
4,000 points |
Silver Token |
5,000 points |
Gold Token |
Extra Points |
1 Silver Token per Star |
Destroy All Skulls |
Gold Token |
The key to perfecting this challenge is to make use of the rifle's ability to penetrate one enemy into another. The first section requires you to carefully aim through the scope to hit Skulls and ꦬpirates peeki🅘ng their heads out from barrels.
The ver𓄧y first target consists of a rotating captain with a pirate behind - be sure to hit both with one sho൲t!
After the reload break, you'll have to fire through the gap in a line of sailors. Watch for pirates to cross in front of one another to get double kills. After you see a captain hiding behind a sailor, be ready for the next challenge - a pirate will slowly come from the right, and a second will quickly dash out from the left when he's about halfway across. Time your shot to hit both.
If you hit all the pirates, you'll trigger a bonus round. A parrot will slowly move across the top of the gallery carrying Skulls, while chests will move across the bottom much faster. Save the parrot for last, or you'll miss at least one of the chests.
When a chest is moving from left to right, try to hit it so that the shot penetrates into the stationary chest with a Skull on the right side.
1-C (SR M1903 Rifle and SG-09 R Pistol)
Goal |
Reward |
4,000 points |
Silver Token |
6,000 points |
Silver Token |
8,000 points |
Gold Token |
Extra Points |
1 Silver Token per Star |
Destroy All Skulls |
Gold Token |
For this challenge, you'll need to swap between the pistol and the rifle as the situation dictates. The first pirate is in a barrel; shoot the barrel twice to reveal the Skull underneath. Continue taking out pirates with the pistol until they start using sailors as cover. At that point, switch to the rifle to eliminate consecutive targets. The captain hiding between two sailors in the center has a Skull on his stomach, and the pira🔥te to the left can barely be seen 🌸behind his hostage.
Switch back to the pistol to shoot the pirate captain on the right - there's a sailor behind him that a rifle round will hit!
When a line of sailors appears, use the rifle to hit pirates as they pass the center of the gallery. One of the crossing pairs has a Skull at head level. After hitting a pirate in a barrel through another pirate, switch back to the pistol to hit the spinning capt❀ains - particularly the one on the left with a Skull.
The bonus round is chaotic, but comparatively easy - use the pistol to hit the Skulls carried by the parrots and chests, then just shoot🐓 as many targets as you can𒆙 before time runs out.
Castle Challenges (Series 2)
The Shooting Gallery in Castle Salazar is first accessible in Chapter Nine, immediately after escaping the Court𝄹yard.
2-A (TMP Submachine Gun)
Goal |
Reward |
4,000 points |
Silver Token |
6,000 points |
Silver Token |
8,000 points |
Gold Token |
Extra Points |
1 Silver Token per Star |
Destroy All Skulls |
Gold Token |
You need to use short, controlled bursts to hit every pirate without clipping any of the fast-moving sailors. In the first half of the challenge, fire along the sides to quickly eliminate each row of targets. In the second half, keep your aim squarely down the middle to hit Skulls and consecutive targets.
Don't bother going for precise headshots against the pirates in barrels - it's much faster to just destroy the barrel with sustained fire. The second barrel pirat൲e has a Skull hidden on his chest!
The Skull on the second row of dogs is tricky - use a quick burst to destroy the first two targets, then wait for the Skull to come around again to get a clearer shot. If you're fast and precise you can still trigger the bonus round.
If you destroy all the pirates and have twenty or more seconds remaining, the bonus round will trigger. It mostly consists of fast-moving chests at ground level, but watch the sky for a parrot carrying the last Skull! The chest Skulls will always be on the left side, so if you have to make a choice, aim to the left.
2-B (Riot Shotgun)
Goal |
Reward |
3,000 points |
Silver Token |
6,000 points |
Silver Token |
9,000 points |
Gold Token |
Extra Points |
1 Silver Token per Star |
Destroy All Skulls |
Gold Token |
Since you're using a shotgun for this challenge, the pirates will appear in groups and the Skulls should be fairly easy to hit. The trouble is making sure that sailors don't get caught in your blasts. Aim further to the side from your targets than you normally would to avoid collater𒆙al damage.
Use the dot at the center of the aiming reticule to ensure that you hit Skulls.
During the reload break, move slightly to the right. This will give you a much better angle to hit the third Skull and the pirates behind the row of sail𓂃ors.
All the Skulls are plainly visible during the main round, so if you trigger the bonus round by destroying all targets with thirty or more seconds remaining, you can simply focus on racking up more points.
2-C (TMP Submachine Gun and Riot Shotgun)
Goal |
Reward |
6,000 points |
Silver Token |
9,000 points |
Silver Token |
12,000 points |
Gold Token |
Extra Points |
1 Silver Token per Star |
Destroy All Skulls |
Gold Token |
Keep the TMP equipped at the start and use it to eliminate the rows of pirates on either side. Use headshots if you can to quickly take out the pirates protected by barrels, except for the third one; he's got a Skull hidden on his chest.
After the center row of three barrel pirates, switch to the shotgun and blast the groups of targets that appear. This will see you through to the reload break, where you have just enough time to reload both weapons and switch back to the shotgun.
Aim for the middle of the loose groups of three targets to catch them all with your shotgun's scatter. When the sailors appear, there is one more enemy group to go before switching back to the TMP.
Carefully pick off targets as they appear, hitting the two Skulls in this final section if you can. Completing the challenge with all targets destroyed and thirty seconds or more remaining triggers the bonus round. It's easiest if you move to the left side of the gallery during the reload break.
Before the bonus round, you only really have time to reload the TMP. Do so, then fire along the right side to destroy as many treasure chests as you can. Do the same down the middle, then switch to the shotgun to hit chests and parrots along the left side.
Dungeon Challenges (Series 3)
You can visit the third Shooting Gallery at the very beginning of Chapter Eleven, after escaping♐ from Verdugo in the castle dungeon.
3-A (Red9 Pistol)
Goal |
Reward |
4,000 points |
Silver Token |
6,000 points |
Silver Token |
8,000 points |
Gold Token |
Extra Points |
1 Silver Token per Star |
Destroy All Skulls |
Gold Token |
This challenge is all about precision; several pirates will hold dynamite that will destroy all targets when hit. You'll need to think carefully about when to hit the dynamite and when to hold back so that you can shoot Skulls or avoid getting sailors caught in the blast.
The bonus round requires that you destroy all targets with ten rounds or fewer, meaning you can't afford to miss once if you want to get a perfect score. The key is to wait for the sailor at the end of the first section to leave 🐼before detonating the pirate behind him.
Move to the left during the reload bre🔯ak for a better angle, then return to the center for the bonus round.
In the bonus round, wait for the area to be full of targets then shoot the dynamite to hit as many as possible. The difference between a two-star rating and three is hitting the final dynamiteꦯ as soon as possible; you need the extra points from♏ the Time Bonus to put you over the edge!
3-B (Punisher Pistol)
Goal |
Reward |
4,000 points |
Silver Token |
6,000 points |
Silver Token |
8,000 points |
Gold Token |
Extra Points |
1 Silver Token per Star |
Destroy All Skulls |
Gold Token |
Take advantage of the Punisher's excellent accuracy and penetrating rounds to hit several targets in a row, including the Skulls on the pirates' chests. In both rounds, you'll need to move left and right to get a firing angle that allows you to hit a full group. This is especially true at the end of the first round, where you need to shoot diagonally to avoid hitting sailors!
The bonus round is triggered if you destroy all the pirates with ten shots or fewer. It's fairly easygoing, with several chests lining up to let you hit four or even six at a time with the right angle! Watch the top of the stage for the parrot carrying the last Skull, and try to hit it as it crosses with the other bird coming from the right.
3-C (Punisher Pistol)
Goal |
Reward |
5,000 points |
Silver Token |
7,000 points |
Silver Token |
9,000 points |
Gold Token |
Extra Points |
1 Silver Token per Star |
Destroy All Skulls |
Gold Token |
This challenge combines elements from the previous two; you'll need to use the Punisher's penetrating power to hit several targets at once while timing your shots on dynamite to destroy lots of pirates while sparing sailors.
Stay put throughout the challenge, until the final section before the bonus round. When a dynamite pirate appears on the right with a Skull over his face, move to the right and line up your shot to hit the skull and the pirates behind him without detonating the bomb. Return to the center and shoot over the sailor's shoulder to hit the three pirates behind him, then do the same on the left side.
In the bonus round, once again triggered if you destroy all the pirates with ten or fewer shots, watch the top for a parrot with a Skull, immediately followed by a chest on the left. The dynamite pirate will catch the fi🅰na🌠l Skull in his blast if you hit his bomb.
Island Challenges (Series 4)
The fourth Shooting 🏅Gallery is available from the start of Chapter Fourteen, after rescuing Ashley from her cell.
4-A (Punisher Pistol and Riot Shotgun)
Goal |
Reward |
3,000 points |
Silver Token |
6,000 points |
Silver Token |
9,000 points |
Gold Token |
Extra Points |
1 Silver Token per Star |
Destroy All Skulls |
Gold Token |
You'll primarily use the Punisher for this stage, with the Riot Gun reserved for specific targets. Take it easy at first, carefully aiming to hit the Skulls that appear on lone pirates. Wait for pirates to form lines to take them all down at once with a Punisher round, and switch to the shotgun for overhead enemies and irregular patterns.
When you see the large group of dogs appear, move to the right and line up a shot as they come down that side of the gallery. You'll be able to quickly get through them with only a few Punisher shots.
If you destroy every pirate target in twenty shots or fewer, you'll trigger the bonus round. Watch the left side to start, where a group of parrots will emerge that can be taken out with the shotgun. Another flock will appear immediately on the right - this row is key, as they have a Skull. Finally, move to the center for the final group. Between parrot flocks, look for the remaining Skulls among the moving chests at ground level.
4-B (Bolt Thrower)
Goal |
Reward |
2,000 points |
Silver Token |
4,000 points |
Silver Token |
6,000 points |
Gold Token |
Extra Points |
1 Silver Token per Star |
Destroy All Skulls |
Gold Token |
Crossbow bolts travel much more slowly than bullets, so you'll need to adjust heavily for this delay. They also have a bit of an arc at long ranges, so aim slightly higher than your target if you're shooting at the rear of the gallery.
To clear the barrels and groups from the midpoint forward, you'll need to use the attachable mines feature of the Bolt Thrower. Aim to land the mines on the targets themselves, rather than their path - this ensures that they'll detonate and catch at least one pirate in the blast!
4-C (Blacktail Pistol, Stingray Rifle, Striker Shotgun, and TMP Submachine Gun)
Goal |
Reward |
10,000 points |
Gold Token |
14,000 points |
Gold Token |
18,000 points |
Gold Token |
Extra Points |
1 Silver Token per Star |
Destroy All Skulls |
Gold Token |
This is the ultimate target practice challenge, requiring you to swap between four weapons on the fly as suits each situation. Start with the pistol, then switch to the rifle when the second group of sailors appears. Use the scope to shoot the Skulls on the face of the leftmost pirate and ܫthe stomach of the rightmost.
Next, change to the TMP and move to the right. Use short bursts to mow down the row of targets that appears, then swap to the shotgun for the horizontal line. The shotgun or TMP can be used 🍸for the final row o🦄n the left before the reload break.
For the second round, start with the pistol once again. Shoot the ground targets, then quickly switch to the pirates hanging from the rigging. You'll need to be fast and precise to hit every target in this section - aim straight down the center for your best chance.
When a row of sailors appears at the back, switch to the rifle and pick off the pirates as they move between the sailors. Aim down the middle for the best shot, but when two pirates cross in front for a double kill be ready to quickly shift your aim to the left to catch a quick-moving pirate!
Next, a row of barrels will appear. Use the wide spread of the shotgun to break the barrels, being sure to catch the Skull just right-of center. Keep the shotgun to handle the dogs, then switch back to the rifle for the final round.
Position yourself so that the scope aims directly down the center, using the line on the floor as a guide. Shoot through the entire row of pirates as they cross in front of you - go for a quintuple headshot to get the Skull on the first group. After two lines, aim to the right and use your last bullet to hit the dyꦛnamite that aܫppears.
If you manage to hit all one hundred pirates, you'll trigger a bonus round. Reload the pistol during the break, then switch to the TMP and unload on the chests at the bottom of the gallery. When parrots with Skulls appear, draw your pistol to hit the Skulls. If you can break 25,000 points on this challenge,🅺 you can consider yourself a master Resident Evil 4 Remake shooter!