We might🙈 𒉰have had two quality first-person horror games by now had Konami not decided to cancel Silent Hills. Fortunately, we got Resident Evil 7: Biohazard to fill in on this loss, as the game was very c🍷lose to how🦋 P.T. (the teaser for Silent Hills) had been, a𒆙nd was met with a positive reception.
This has opened up discussions over which game managed to be the better experience🌄, but we believe both of them were just as good. However, that doesn’t mean one didn’t perform better in ♍some departments than its rival, and we’ve brought 5 points each where Resident Evil 7: Biohazard and P.T. outshine the other.
10 RE7: Reinvigorating The Franchise ꧂ 𒐪
Silent Hill 168澳洲幸运5开奖网:had seen much better days before P.T. came along to spark renewed interest in the seri♓es, but Resident Evil 7: Biohazard deserves mor✱e praise for bringing in a world of c🦹hange in its own franchise.
Resident Evil 6 had almost brought the series to a crashing end, but the latest installment managed to present such a different point of view ꧒that fans were brought right back. Since P.T. never got to become Silent Hills, the same can’t be said in its favor.
9 ꦿ P.T.: All The Interpretations 🌌
Who was the man in that house? What was that apparition? Was it supposed to be a real ghost, or was it a manifestati𝕴on from ওthe man’s mind? All these are questions people still wonder about P.T., an💧d that’s when you 𒁃know a game has hit a home run.
We didn’t get anywher💜e near as many ♉questions while playing Resident Evil 7: Biohazard, which had a generally straightforward plot. Having s🎉o many interpretations has ena♍bled P.T. to remain in the ไmemory of fans, to the point where they debate endlessly over what the game meant.
8 🅺 RE7: Realisꩲtic Scenario
Some part of the scares do get taken away with the knowledge that there are ghosts afoot, seeing as it just seems too farfetched to be believable for the gamer. On the other hand, having the fee♏ling that the game you’re playing could very well happen in real life is something that is bound to give you the chills.
The first part of what we mentioned has to do wit🅺h P.T. and the latter with Resident Evil 7: Biohazard. And the realistic scenario worked wonders for the latter game, as fans lose their sense of security with the feeling that a real person ✱might be stalking them due to the first-person mode feature.
7 ✨ P.T.: Long-Lasting Quality
As mentioned previously, the endless de♛bate factor of P.T. has seen it live on in t🌳he minds of fans, allowing it to have an evergreen quality that seems as if it will never go away. It’s a remarkable feat, considering there are so many Silent Hill out there, yet fans keep holding on♕ to the memory of this teaser.
In case of Resident Evil 7: Biohazard, there isn’t nearly as much replay value than ther♐e was for P.T., which is saying something a✅s the latter can’t even be played anymore. Still, you’ll find thousands of people watc꧂hing it play out on YouTube.
6 🏅 RE7: Eಌerie Atmosphere
Oddly enough, while P.T. manages to be more mysterious, it is Resident Evil 7: Biohazard that turned out to be eerier. What we mean here is that this game had those chilling momentsꦗ where you felt as if someone’s about to barge in and cut your throat.
In P.T., therꦚe was some sense of repetition despite the surprises that came your way, but Biohazard managed to craft out environments where jum𒀰p scares didn’t feel cheap and worked very well with the setting.
5 P.T.: Scarier Villain 🧜
All you need to do is looꦓk at that monstrosity and you’ll know what we’re talkinꦇg about. P.T.’s best quality was the ghost ♏of Lisa, who stalked the player relentlessly throughout the gam🉐e. Even when she made no move to attack you, simply looking at her stare at you like a predator preparing to pounce at its prey is the worst feeling.
Resident Evil 7: Biohazard came close to𝓡 replicating this, what with the family of freaks out to get you, but it was mainly the reliance of jump scares that made them scary, unlikౠe the case with Lisa.
4 𝓡 🍰RE7: More Fighting Options
Or rather, we should say Resident Evil 7: Biohazard is the only one between these games 💝that has any fighting options at all. P.T. took away this ability from thꦕe player, as y🍸ou were made to learn how to survive rather than defend yourself.
However, it’s better to have an option to fight💖🀅 back rather than run away at all times, which is why Resident Evil 7’s features, including♔ using makeshift weapons and guns, is better to play throu๊gh with, as you at least feel assured of yourself.
3 𓂃 P.T.: Big Rev♏eal
There were huge revelations in both games, with Resident Evil 7: Biohazard’s twist being that Chris Redfield had been around the area the whole time, and thaꦰt Umbrella Corporation had a hand in things. Meanwhile, P.T.’s grand reveal was t♎hat Norman Reedus was the protagonist.
Having 168澳洲幸运5开奖网:A-Listers in video games is the new way to g🤡uarantee fan interest, and this was exactly what was achieved as, not only was Norman the main character, we got to find out that Silent Hills was something we were in for. Even though that didn’t pan out, there𓃲’s no 🌱denying the video game industry was rapt in attention at the time.
2 💖 RE7: Ack꧟nowledging The Past
The downside of having Silent Hills be so radically different was that it seemed as if things 🐼were being compl🍨etely rebooted. P.T. would hꦅave benefited from throwing in re🎐ferences toward previous Silent Hill games, but it chose to be its own thing.
Resident Evil 7: Biohazard’s reveal toward Umbrella told fans that, while the style might be different, they weren’t being alienated into a new series. This cemented fan loyalty and has us excited✃ over what Resident Evil 8 mi🐭ght have in store with the first-person style and Umbrella’s involvem꧙ent.
1 ꦦ 🍌 P.T.: The Originality It Brought
You can argue how Resident Evil 7: Biohazard bettered on the concept laid out by P.T., but there’s no escaping the fact that the latter came first and blew us 🎃away way ea🐲rlier. It was originality like we hadn’t seen, ironically, ever since Resident Evil 4 had debuted.
Having an original idea witဣh so many interpretations was a move entirely unique at a time where games had become hopelessly predictable. ꦦEven today, P.T. is celebrated as a definite attempt to lure ⛎video game fans away from mindless shooting games and toward a thoughtful experience that is out-of-the-b💞ox and full of entertainment.