October is spooky season and, with Halloween around the corner, it's time to celebrate all things horror. In this case, Capcom's classic survival horror series, 168澳洲幸运5开奖网:Resident Evil, comes to the forefront. This iconic title has offꦇered 24 years of amazing experiences.
While Resident Evil features some memorable titles, including some of the best gam༺es of all time, not everything is daylight in its universe. Capcom has given the series a bit of a bumpy ride, for better or for worse, throughout the years. Despite that, it's worth celebrating the contributions the series has offered as well as noting some of the less-desirable things we hope Capcom will steer away from.
10 🌺ꦐ Love – Tight, Narrow Corridors & Atmosphere
The original Resident Evil titles were known for their claustrophobic spaces. Areas like this appeared all throughout🧸 the games. The pre-rendered cameras could only capture so much, though, creating the suspense thﷺat an enemy was around the corner.
Around Resident Evil 4 through 6, the series began to emphasize combat over horror. The open areas gave players more space to plan a means of attack against their largely human enemies. However, more recent games have once again returned to the series' survival horror roots and brought back that level of anxiety. 168澳洲幸运5开奖网:Resident Evil 7, in particular, does it superbly thanks to its diꦫm lighting and fir♎st-person camera angle.
9 Hate – Spid🥂ers
The infamous creepy-crawlies debuted in the original Resident Evil title. Spiders were a constant creature, or rather a plague, that infested the sewers of Raccoonꦰ City along with several other areas. Several times the players have fought massive version⛎s of them as boss fights as well.
These horrific infestations are quite possibly the worst encounter in any Resident Evil title. Their exceptional attention to detail and their sickening animations, especially when they die, are by far the most unpleasant encounter in the series. For arachnophobes everywhere, it feels liberating that these arthropod abominations have not appeared in the series since the remake of Resident Evil.
8 Love – Improving Controls ﷽
The original titles featured tank controls. That is to say, they were comparable to actually driving a tank complete with the struggle to back out and change direction. Resident Evil 3 was the first to introduce the instant 180🐓 turns.
From 168澳洲幸运5开奖网:Resident Evil 4 onwards, the series began using the over-the-shoulder camera and control scheme. The controls have improved steadily, allowing for more agile movement in the recent remakes as well. Furthermore, in Resident Evil HD Collection, both REmake and Resident Evil 0 feature a new control scheme that allows for much more free movement. For series purists, these can also be 🌞turned off in the options.
7 𝐆 Hate – Small Inventory Space
It becomes incredibly frustrating when players cannot store the items they need. This was especially prevalent in the first three Resident Evil titles as well as the remake of the first. 168澳洲幸运5开奖网:Chris Redfield in particular꧋ could not carry more than six items atꦡ a time.
This frustration made juggling puzzle-solving, healing, equipping weapons, and storing ammo quite difficult. It became a massive inconvenience in Resident Evil 0 when the item box was traded with leaving items on the ground. Beginning with Resident Evil 4, inventory management has been less cluttered, easier to or🔯ga🧸nize, and players can still use item boxes in the more recent titles.
6 🀅 Love – Great Musiꩵc
While the series' scores involve large bouts of silence, Resident Evil is known for its wonderful soundtrack whenever melodies do play. Fans are especially soothed by the piano themes which play in the Save Room. Resident Evil 2's "B" Ending also 💫featured a memorable rock theme that played in the credits.
The series knows how to stir up fear with its discomforting tracks such as Tyrant's theme in Resident Evil 2. Thankfully, Capcom allowed players to download the original soundtrack, as DLC, in 168澳洲幸运5开奖网:Resident Evil 2's Remake. Wesker also has particularly memorable themes, including his Mercenaries theme in Resident Evil 4 and boss themes in Resident Evil 5. Several tracks were also remixed for Ultimate Marvel vs. Capcom 3.
5 ﷺ Hate – Overemphasis on Combat
Resident Evil's survival horror genre indicates that the title blends horror and combat seamlessly. Players aren't armed to the teeth until later in the game and must save ammo to survive. Beginning with Resident Evil 4, however, the tide began to shift.
After series director , 168澳洲幸运5开奖网:Resident Evil 5 and 6 took on the B-movie action-thriller thematic by adapting its gameplay to the growing popularity of 3rd-person shooters, such as Gears of War. In Resident Evil 6, the horror element completely vanished for the sake of telling an apocalyptic story while B.O.W.s, armed with guns fought the characters with firearms in hand. Thankfully, Resident Evil 7 returned the serieওs back to its survivဣal horror roots.
4 Love – Pꦓowerful Villains & Bosses
When players think of powerful villains, the traitor and mastermind, Albert Wesker, usually comes to mind. However, Resident Evil hosts its fair share of memorable villains th🐈roughout the series. William Birkin, Brian Irons, Nemesis, Alexia Ashford, and Lucas Baker are but a few of the names that defined the series' villains.
Not only are the masterminds powerful, but the creatures they create make for incredible boss fights. The Tyrant, the powerful B.O.W. that stalks the player throughout 168澳洲幸运5开奖网:Resident Evil 2, is among the greatest encounters iꦗn the series. The countless boss battles have made for truly memorable, if not harrowing, experiences.
3 Hate – Code Veronica Being♏ Overshadowed
Despite not being numbered, Code Veronica is a traditional Resident Evil title. It also continued both Chris and Claꦦire's stories as they sought to reunite. Furthermore, it wrote the next chapter in Chris and Wesker's long-standing feud.
Because it's not a numbered title, it might be easy to miss for players seeking to try the series' mainline canon. As it was initially released on Dreamcast, Capcom later ported Code Veronica to GameCube and PlayStation 2 before later remastering the title, in HD, on recent consoles and PC. Unfortunately, rumor has it that, after the remakes of Resident Evil 2 and 3, Capcom might remake Resident Evil 4, skipping Code Veronica entirely.
2 🌼 ওLike – Extra Modes & Mercenaries
The Resident Evil series is built on more than just exploration and survival. Oftentimes, it includes post-games modes that are unlocked after clearing the campaign. While these score attack modes appeared in the older PS1 titles, one standout mode was Resident Evil 4's Mercenaries.
Players could pick any of five characters, each with different playstyles, to kill off as many zombies as they can within the time limit in search of a 5-star ranking. This included unlockable incentives such as the Handcannon. While The Mercenaries became a series tradition in later titles, Resident Evil 4 also featured Assignment Ada, a side-mode where players could uncover more truth about the game's story. Resident Evil 7 also featured its fair share of m𝓡ini-games and storyline additions via DLC.
1 H♍ate – Badꦗ Spin-Offs
Resident Evil succeeds with nearly every mainline title. 🎶While it's seen its fair share of lows, the consistent quality of the series invites many players to try each game and experience its storyline. Unfortunately, some titles received the series' name slappe🍒d onto a mediocre title.
Less-popular titles like Survivor, Dead Aim, and Operation Raccoon City made their mark on the series. Capcom has reckoned with its share of blunders as well as . The way Capcom has handled Resident Evil 7, Resident Evil 2, and 168澳洲幸运5开奖网:Resident Evil 3 as of late, however, suggests that the company might be willing to polish up their next spin-off to live up to the high-qua🥃lity standards worthy of the series.