Resident Evil 3: Nemesis originally debuted on the PS1 back in 1999. It would later get ported to the PC, Dreamcast, GameCube, and has been available on various virtual console like stores including the PS3. Capcom never remade it, though, just like 168澳洲幸运5开奖网:Resident Evil 2that is, until last year.

Speaking of that game, while a lot of it feels different, most of the ke🅷y characters and plot points remained in the game. This remake, however, sees a lot of omissions. For those that haven’t touched the original in twenty-one years, here is a refresher coarse of the biggest omissions in this re🎃make.

10 No Choice System

Resident Evil 3 was the only game to feature a choice system, which sort of played 💝out like an active time event. These choices were called "live selections." Sometimes they led to different scenarios, but nothing earth-shattering except one that directly effected the ending and will be discussed fu🍨rther down. Since they mostly made no impact, though, getting rid of them in the remake made sense.

9 Fewer And Rearranged Puzzles

The remake, to make it more like an action game, either changed some of the classic puzzles or eliminated them altogether. There was one involving a water sample, supplying power to open shutters, placing jewels in portraits t♚o fast-forward time, and the list goes on.

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One of the earliest puzzles in the game has Jill collecting jewels. These go into a clock, which open꧅s up a new section of Raccoon City. That puzzle is still in the remake, but now only rewards players with items.

8 St. Michael Clock Tower

One of the biggest omissions in the game is the St. Michael Clock Tower, and there is nothing that seemingly has taken its place. This was actually the building Jill and Carlos crashed into with the trolley—yes, th🌌e subway train was just a trolley originally.

Anyway, in said tower🌠 are a few puzzles. It's a short area of the game, but something important happens here. This is where Jill got infected. Carlos then brings her to a church to then find a cure, which heꦓ finds at the hospital.

7 Giant Spiders

Also found in the St. Michael Clock Tower are the Giant Spiders. These hideous remained a staple in the series up to this point, but, with the introduction of the Drain Deimos, they sort of felt redundant. That's probably why they were taken out of this game🐼. Having two arachnid type monsters was overkill, and what they did with the Drain Deimos this time around was a good idea.

6 Blue Herbs

Speaking of the Drain Deimos, it should also be mentioned that they could poison players in the original game. Giant Spiders could also do this. In order to cure poison, one had to down some Blue Herb. That item, however, is not in this game even, though they were in the remake of Resident Evil 2.

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Players can still get poisoned—sort of—only, now pla꧅yers literally get parasites. Simply eating a ✤Green Herb will cause Jill to puke up the bugs, thus curing the poison. Limiting the number of herbs from three to two, given the limited inventory space, was a smart plan.

5 Raccoon Park

Another big area of the game omitted is Raccoon Park. This section comes right after Jill gets cured. With the H🐎ospital blown up—yeah, that happens—she cannot explore it, so she is thus guided to this area instead.

It's basically Central Park, but the Resident Evil vers๊ion, complete with a graveyard... for whatever reason. Said graveyard was actually pretty 🤪cool considering zombies could do the stereotypical zombie thing and literally rise from their graves.

4 Grave Digger

There was a boss encounter in Raccoon Park. This was the Grave Digger, a giant worm reminiscent of the Graboids from the Tremors film. Players actually first encountered this creature right after the aforeme𝔉ntioned area the jewel clock unlocked.ꦦ

Players couldn't fight it at that point, though. Like the Giant Spiders, it always felt weird to have a giant worm be a boss, especially when Nemesis was the sole boss otherwise. It just didn't fit and felt like an idea that was cut from another game and smashed into the original PS1 version at the last minute.

3 The Mercenaries

The Mercenaries was a mode players could unlock after beating the game. Players could play as Carlos, Mi🔥khail, or Nikolai and needed to reach a goal in a certain amount of time.

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Depending on one's score, players could net points to then spend on gear that could carry over between the main game’s playthrough much like the remake's Bonus Shop. This mode was probably scrapped in favor of something new—a.k.a. Resident Evil: Resistance.

2 Bye Bye Barry

Seeing Barry is the aforementioned scene effected by the Live Selections. Outside of Raccoon Park Jill will be chase𓃲d onto a bridge by Nemesis. If Jill jumps into the water, she will end up in a sewer, which ultimately allows Nikolai to take the only helicopter and escape.

Jill and Carlos are able to escape thanks to a chopper Barry comes in with. At this point in the game, Barryꦛ is literally never me🎶ntioned. In fact, even in the ending, Jill doesn’t say his name. Players only see the back of his head. Why keep him a secret is beyond anyone’s guess. Anyway, all he gets in the remake is a phone call to Jill warning her of Nemesis in the beginning, so he is more or less taken out of an otherwise bigger role.

1 Epilogue Files

In the original version, there were eight mini-stories that unlock once one finishes the game eight times. These files give an epilogue to the characters introduced up to this point to sort of g🌳ive fans some closure along with cluing them into what may happen next. Fans could learn about what happened to Jill, Chris, Barry, Leon, Claire, Sherry, Ada, and even Hunk. Since the other games have happened, it sort of seemed pointless to put them in this remake is the guess here.

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