Game producer Yoshiki Okamoto, a man with 38 years of industry experience, recently several interesting questions about the original 168澳洲幸运5开奖网:Street Fighter II. Perhaps most interesting of all was the♚ revelation that at one point, Zangief was t🗹he strongest character in the game.
This should come as a surprise to players familiar with the original game in the series. It is true that Zangief requires immense knowledge of player match ups and tons of practice to execute his wide array of throws, but even then, the character has often been considered a speciali﷽st option.
Okamoto describes an arcade named Chateau EX in Kyobashi, and a player would frequent the spot, known around the local ga🤡ming community as the Zangief expert. This arcade was used to assess the game’s performance in an arcade setting, the developers were looking for information that would be used to better balance the final version for release, since trying to update arcade cabinets around the world would be a monumental task in the post release.
Zangief was the most problematic character, because no matter how many changes the developers made to tone down the wrestler, this one expert player would win all the time. In something that sounds like a James Bond movie, the developer sent their staff to monitor this player, taking notes about his playstyle and timing matches. At one point, one of these employees monitoring ꦐthe situation called in to report that the player had won an unbelievable 85 times in a row.
Upon hearing the news, the developers were not entirely surprised because, at his core, Zangief allowed players to suck opponents in and repeatedly execute a series of throws, though they were extremely difficult to execute due to their complex inputs. Clearly however, a player who mastered this c✅ould be unstoppable.
The developers sent three of their best players to see if they,ꦿ as insiders, could deal with this player. The result was a repeated thrashing, with no one able to take down Zangief in 💝his early form. The only option left was to nerf the character, and this proved effective, as the player stopped winning as often, but still managed to perform well.
Unfortunately, when Street Fighter II shipped, the average player now only had this stripped-down version of Zangief, and the character earned a reputation for beiꦗng far weaker than all other characters outside of the most🔴 dedicated and expert players.
To this say, Okamoto blames this unfortunate situation on that one single Zangief expert, stating that “It’s your fault Zangief became weaker. But thanks to you, he’s become a specialist’s character througho🐭ut the series.”
Talk about good luck in finding this one character prior to a major release. Imagine if Street Fighter II had shipped in its previous state, and soon players began to learn that Zangi🌄ef was by far the most powerful option, with just some practice.
Source: Yoshiki Okamoto