Returnal is a game with many systems at play, with one of the more critical aspects of it being the loads of items foജund within the world. Items are ultimately the center of any loop in Returnal and are incredibly important to have a good run.
With each item being obtained randomly in Returnal, it can be tricky to understand or remember what each item does or its benefit to the player. Items cover a wide range of things in Returnal and are essential to the flow of the game and dictate if you will 168澳洲幸运5开奖网:emerge froꦿm the chﷺallenging world of Returnal victorious.
7 Artifacts
Artifacts in Returnal ಞare typically items that are items that last throughout the player's run unless specified. Once some get used, however, they're gone until the next loop. Artifacts can do many things, such as bring the player back from the grave, grant them currency, or even buff their damage output.
- Astronaut Figurine - Resurrects the player once where they died.
- Blade Balancer - Increases melee damage.
- Blown Nightlight - Grants 10% weapon damage.
- Broken Calibrator - Slightly increases 168澳洲幸运5开奖网:Weapon Proficiency.
- Damaged Robot - After getting hit, the player receives increased invulnerability.
- Energy Manipulator - After using a consumable, the player will receive 20% Protection for a short time.
- Enhanced Calibrator - Boosts Weapon Proficiency significantly.
- Fractal Nail - While Malfunctioning, the player has increased Weapon Damage by 10%.
- Golden Coil - For every 200 168澳洲幸运5开奖网:Obolite the player gathers, they gain +5% Weapon Damage.
- Modular Calibrator - Grants a moderate amount of Weapon Proficiency.
- Murmuring Cocoon - Grants a buff to the positive effects of Parasites.
- Music Box - When the player approaches secret locations, a song will start playing.
- Obolite Stabilizer - Obolites remain on the ground for an additional three seconds.
- Phantom Limb - Grants a 10% chance of recovering health when killing enemies.
- Pristine Calibrator - Grants a large amount of Weapon Proficiency.
- Progenitor Egg - Player gains +Max Integrity when attaching and detaching Parasites.
- Pulsating Mass - When the player attaches or detaches parasites, +1 to their Max Integrity.
- Recharging Overload - On a successful Overload, the Alt-Fire cooldown gets reduced by five seconds.
- Recharging Response - When hit, the Alt-Fire cooldown gets reduced by five seconds.
- Resin Enhancer - Reduces Resin requirements needed for upgrading the player's Integrity.
- Two-Way Radio - Grants some Protection when the player gathers Ether.
- Unfed Pod - With each attached Parasite, the player receives +20% Stagger.
- Visceral Knot - Hostiles have a 20% chance of exploding upon death.
- Worn Calibrator - Grants massive Weapon Proficiency.
- Wound Seekers - When targets are low on health, the player receives an additional 30% boost in damage.
6 🧔 Consumables
Consumables are items in Returnal that players get to use whenever they feel fit and offer many benefits ranging from healing the player to granting them currency. These items are typically a🐻 one-time use but can be stacked if the player stumbles upon multiple of the same thing.
- Alt-Fire Coolant - Resets the player's Alt-Fire instantly.
- Anti-Energy Pulse - Turns hostile projectiles into Obolites with a burst of energy.
- Extermination Sphere - Detaches every Parasite on the player.
- Ground Surge - Impales the closest enemy with a Xeno-spike.
- Interference Sphere - Every turret in the area becomes disabled.
- Large Silphium Vial - 168澳洲幸运5开奖网:Heals the player significantly.
- Leeching Nanoswarm - Nanobots swarm hostiles, slowing them down and heals the player in the process.
- Nullification Sphere - Repairs every Malfunction.
- Obolite Extractor - Hostiles drop 50% more Obolites on death if they have damaged you.
- Obolite Siphon - Collected Obolites are converted into health.
- Projectile Portal - Players summon a portal that launched projectiles at nearby enemies.
- Repairs Augment - Repair Efficiency gets increased by 20%
- Repair Enhancers - Suit Repair Efficiency gets doubled for one minute.
- Residual Sphere - For thirty seconds, targets can drop Resin when killed.
- Shield Vial - Shields the player for one hit.
- Shocking Springs - Player sends a devastating energy blast when landing after a jump.
- Silphium Vial - Restores a small amount of health to the player.
- Translocation Sphere - Teleports the player to an "unknown location."
- Weapon Harvester - Allows the player to recycle a weapon.
- Xeno-Tech Prism - Grants the player an extra Consumable Slot.
5 Equipment
Equipment in Returnal is typically story-based items that the player will stumble upon naturally in the world. The majority of the Equipment in Returnal are keys that open gates that hold the 🃏biom🌞e's boss behind it.
- Abyssal Key - Allows entrance to the Abyssal Vault.
- Anathema Key - Allows access to the Anathema Vault.
- Antropian Weapon Charger - Unlocks access to the Alt-Fire modes on every weapon.
- Crimson Key - Activates the Crimson Gateway.
- Echoing Key - Allows entrance to the Echoing Vault. Two are needed.
- Fractured Key - Activates the Fractured Gateway.
- Hadal Key - Allows access to the Hadal Vault. Three are needed.
- House Key - Allows entrance into the 20th Century House.
4 Malignant
Malignants are a risk/reward item in Returnal that essentially has the player gamble on a Malfunction and something like upgraded Integrity or large amounts of currency. It's heads or tails with this item, so make your dec𝓀ision accordingly!
- Large Malignant Resin - Grants +2 slots towards the player's Integrity but infects them with Malignancy.
- Malignant Key - Grants the player a key that opens gates and containers but infects them with Malignancy.
- Malignant Obolite Chunk - Grants the player a large number of Obolites but infects them with Malignancy.
- Malignant Silphium - Heals the player moderately but also infects them with Malignancy.
- Spoiled Resin - Offers a 50/50 chance to fill one slot towards Max Integrity or damage the player.
3 Parasites
Parasites, like the Malignants, are a risk/reward item in Returnal that has the player take into consideration if the positive is worth the negative. However, with Parasites, the player kno🌌ws the tr༺ade-off upfront and can decide with less of a gamble.
- Atrophying Rotstench - Halves the player's melee damage, but enemies have a higher chance at dropping Salvage.
- Brittle Needletooth - The player now takes fall damage, but their Repair Efficiency increases by 20%.
- Caustic Goldstalker - Enemies now leave behind a pool of acid when killed, but players can gather Obolites from double the average radius.
- Destabilizing Wiretail - Obolites disappear a second faster than average, but the player has reduced Malfunction probability.
- Distracting Oddkeeper - Reduces the player's Proficiency Rate by 15%, but 25% chance players will not lose a Consumable on use.
- Festering Lockfeeder - Enables players to reuse a Key, but the player will suffer damage when the Parasite detaches.
- Jolting Silverskin - Enables the next item purchased to be 30% off, but the player suffers two Malfunctions when the Parasite detaches.
- Oily Rotnose - Players have a 50% chance at receiving better Salvage from killed enemies but have harder fix-requirements from Malfunctions.
2 Resources
Much like the Equipment in Returnal💖, Resources are primarily story-driven items that get found naturally throughout your playthrough. Resources such as the Cubes will get traded in for random Items, while the others are currency or Keys.
- Atropian Key - Can open containers and secure gates.
- Datacube - Player's can cash these into 168澳洲幸运5开奖网:Datacube Processors for a random Consumable.
- Emergency Proficiency Datacubes - Player's can cash these into Datacube Processors for a random item that will be permanently get unlocked for future runs.
- Ether - A permanent currency that can cleanse Malignancy.
- Leeching Nanoswarm Datacube - Player's can cash these into Datacube Processors for a random item that will be permanently get unlocked for future runs.
- Obolite Chunk - Players can melee these to gather large amounts of Obolite.
- Projectile Portal Datacube - Player's can cash these into Datacube Processors for a random item that will be permanently get unlocked for future runs.
- Shield Disruptor Datacube - Player's can cash these into Datacube Processors for a random item that will be permanently get unlocked for future runs.
- Unfed Pod Datacube - Player's can cash these into Datacube Processors for a random item that will be permanently get unlocked for future runs.
- Weapon Harvester Datacube - Player's can cash these into Datacube Processors for a random item that will be permanently get unlocked for future runs.
- Xenoglyph Cipher - Players can scan these to learn different alien languages.
1 𝐆 Suit Artifactsꦕ
Suit Artifacts are abilities that will last the entire loop in Returnal. Once the player dies, however, they will lose the Suit Artifacts they had equipped. These Artifacts will range 🦩from increasing the player's damage to launching devastating bolts with every melee kill.
- Ability Circuit - Grants a random ability to the player for fixing or gaining a Malfunction.
- Adrenaline Coolant - For each 168澳洲幸运5开奖网:Adrenaline Level gained, reduces the player's Alt-Fire Cooldown by one second.
- Adrenaline Leech - For each Adrenaline Level gained, players earn 5% health of damage dealt.
- Adrenaline Stimulants - Every Adrenaline Level grants an additional 5% increase to Weapon Damage.
- Dash Blast - At the end of a Dash, players will generate an energy blast.
- Emergency Proficiency - When at critical health, the player receives a +25% Proficiency Rating.
- Emergency Stimulants - When at critical health, the player receives +15 Weapon Damage.
- Execution Blast - A devastating energy blast gets generated with melee kills.
- Execution Bolts - Two bolts strike nearby enemies when executing a melee kill.
- Execution Coolant - With every successful melee kill, the player's Atk-Fire cooldown gets reduced by five seconds.
- Explosive Response - The player's suit emits an explosion whenever they get hit.
- Melee Response - Melee damage gets increased by 100% for a short time whenever the player gets hit.
- Overload Bolts - When successfully Overloading, two bolts fire at nearby targets.
- Recharging Overload - Player's Alt-Fire Cooldown gets reduced by 3 seconds when a successful Overload gets executed.
- Repair Circuit - When the player Malfunctions or fixes a Malfunction, they get healed.