The series has always had its roots tied deep in the Shin Megami Tensei franchise, but it’s also very much been its own unique IP since day 1. Placing an🃏 emphasis on cont♎emporary society and settings that don’t get overrun with demons, serves as a nice parallel to Shin Megami Tensei.

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Unfortun🅠ately, the first game failed to make much of a cultural impact despite sel𝓰ling and reviewing quite well for the era. Persona should have been a success, but it was Persona 3 that ultimately helped elevate the franchise’🍰s popularity. That sꦗaid, this doesn’t mean Persona 1 isn’t worth going back to.

10 “Revelations: Persona”

Bizarrely enough, Atlus was hesitant to use Shin Megami Tensei as a🎐 title while localizing the franchi𝐆se as a whole. Last Bible for the Game Boy became Revelations: The Demon Slayer and Megami Ibunroku Persona became Revelations: Persona in order to display the brand connection.

It’s a bit strange in hindsight, esp🌠ecially when considering how 🙈heavily Atlus would use the Shin Megami Tensei name in the West just a few years later. Only now is the franchise being appropriately tit🌃led in the West, and that may frankly be just because Atlus has been tak♑ing it slow with SMT related releases lately.

9 One Of The PS1’s Worst Localizations

Persona was notably butchered when it came time for localization. The PlayStation era in🍸 general saw a lot of issues with proper script translation and censorship, but Persona was one of the worst offenders. Not only was the game heavily censored, the script was doctored quite a bit with some characters completely changing betwe🐠en translations.

The revised script also lacks the nuance of the original Japanese text, opting for something that’s still engaging and interestin🧸g, but nowhere near as meaning🗹ful. The original PS1 release really does the game no favors when it comes to story. Just play the PSP remake.

8 The Lost Snow Queen Arc

Another good reason to play the PSP remake over the PS1 origiཧnal is 𓄧the fact that the latter actually cut out an entire half of the game. Persona features two story arcs and any given playthr🅷ough can branch into either: SEBEC, the game’s “m🀅ain” route,” and Snow Queen. The PS1 release only bothered translating and including the former.

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Naturally, this is no way to experience Persona. Half the fun is experiencing that 💯other story arc and witnessing just how different the game becomes between arcs. Snow Queen has its own plot, i⛎ts own themes, and its own arcs. That Persona includes two𝓡 fairly full length RPG na🐲rratives is impressive to no end.

7 Mark

Takinꦯg place in Japan, it perhaps goes without saying that every major par⛦ty member in the first Persona is Japanese. This is a truth that can extend to really any game in the franchise, but the last thing Atlus wanted i♐n t🌃he 90s was for westerners to know that Japan existed. In the medium’s efforts to crush culture from playing a role in games, Persona was heavily edited for an American audience.

And, spoilers, it’꧒s embarrassingly xenophobic and at times borderline insane. Masao Inaba becomes Mark, a black high school student whose sprite was edited from an Asian boy. Other characters also undergo visual changes like the main character going from having black to the All-American red.

6 The PSP Remake’s New Score

Persona’s PSP remake is inc💫redibly well made and the definitive version to experience the game, but it comes with one major problem: the soundtrack. The new PSP soundtrack is awful compared to♐ the original PS1 score. The PS1 release features a moody, atmospheric, and thought provoking soundtrack.

The PSP release features generic J-pop that adds nothing🍎 to the experience. If anything, it actively detracts as the music just isn’t on the same level as the original. Of course, anyone playing the PSP release before the PS1 won’t notice a lack in quality, but it very much is there, hurting the game.

5 The Start Of The Original Persona Trilogy

The first three Persona games are connected in 𓆏a very interesting way that doesn’t seem immediately appar🎃ent; and by first three, that doesn’t include Persona 3. The original Persona, Persona 2: Innocent Sin, and Persona 2: Eternal Punishment all connect narratively and thematically, the P2 duology more clearly— obviously.

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In that respect, Persona 𒅌starts something of the original t🔯rilogy for the franchise. Each game builds off the last, referencing events and characters in the process. Eternal Punishment even feels like a culmination of threads that were established in the fꦯirst game. Sadly,ꦜ Persona 3, 4, and 5 just don’t have the same connection.

4 Ties With Shin Megami Tensei: If...

Persona’s ties to the Shin Megami Tensei franchise are fairly interesting as the series isn’t just a spin-off. It’s actu♔ally a spin-off once removed. Shin Megami Tensei had a Super Famicom spin-off titled Shin Megami Tensei: If…, that mor🍷e or less set the foundation that the first Persona would ultimately follow.

If that weren’t enough, Shin Megami Tensei: If…’s main character ac𒊎tually exists and appears in the♔ Persona sub-series, directly tying Persona as not a Shin Megami Tensei spin-off, but a Shin Megami Tensei: If… spin-off. SMT: If is one of the most interesting games in the series, for it to live on t☂hrough Persona is a net positive.

3 The Most Unique Persona Game

It’s not 🧸unusual for the first game i💜n any series to have its own eccentricities, but Persona takes it to another level entirely. In terms of story, it doesn’t share much with any of🦩 the games after Eternal Punishment, if anything. In terms of gameplay, Persona 5 comes the closes𒁃t to matching itꦫ, but even then not quite.

This 🀅is a story driven dungeon crawler with a party that the player can build how they please. Combat involves weapons, guns, and magic. While Persona 2 shares many of these features, they’re handled much differentꦿly in Persona 1.

2 The Persona Manga Adaptation

Most Persona games have manga adaptations, but Persona 1 stands out for having oneღ of the better manga adaptations of a video game out there. Don’♔t feel like playing the game, but still want to understand the story? The Persona manga does a good job at showcasing𝐆 the gam⛦e’s arcs and themes in a way that doesn’t much up the game’s legacy.

Playing any game will always be the best waꦑy to experience them, but the manga serves as a great alternative that tells its story well. Persona 3 and 4 also have fairly d✃ecent manga adaptations— the former in particular— but Persona 1’s m൲ang𒅌a leaves the other adaptations in the dust.

1 Persona Was Localized To Compete With Final Fantasy And Breath Of Fire

The PlayStation was a fantastic console for JRPGs. It basically picked up where the Super Nintendo left off, bringing the ꦚgenre to its next level of quality. Between titles like Final Fantasy VII, Breath of Fire III, and Suikoden II, the PS1 wasn’t hurting for RPGs. Which Atlus🎐 knew perhaps too well.

This caused them to localize Persona as competition for the many RPG franchises on 🐻the PlayStation 1. This might have worked in t𓆉he West had Atlus not made a fatal mistake: they didn’t localize Innocent Sin. Persona 1 s🍒old well and reviewed well, but Atlus skip🍰ped localizing its sequel and instead localized Innocent Sin’s sequel.

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