Summary

  • Ghouls are powerful melee fighters, but a hungry one may turn on you - keep them fed at all costs.
  • Shamblers are zombie-like creatures that feel no pain - aim for the head to stop them.
  • Sightstealers can turn invisible and hunt your pawns - use vigilance and proximity detectors to find them.

With the release of 168澳洲幸运5开奖网:RimWorld: Anomaly, an e🌜ldritch-like horror-themed expansion for the popular colony builder sim, a horde of new enemies and events have been add🦄ed to the game. You will be tasked with building your colony and surviving as per usual, but now strange and terrifying creatures will be on the hunt for you.

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Once you activate your local void monument, it won't be too long before these horrific beasts will descend upon you and your pawns. It is in your best interest to learn what these new enemies are quickly, otherwise your colony, and your run, will be over before you know it.

10 Ghouls

Two Ghouls walking east in the open

While upon first sight ghouls might seem like zombies, they are not, and these archotechnic monstrosities can be created by implanting a normal person with an archotec🅺h shard through surgery. This will turn them into ghouls permanently, with no way back to becoming human.

Ghouls are powerful melee combatants who no longer feel pain, sleep, or do any work, and all they require is to be fed meat of any kind, and they will be a strong frontline force. Bear in mind, however, that a hungry ghoul might turn on its master, choosing to devour them instead; keep them (and your own colonists) fed a♛t all c😼osts.

9 Shamblers

A swarm of shamblers surrounding a boomrat in Rimworld

Shamblers are the true zombie equivalent, being reanimated corpses that will roam the countryside looking for humans to snack on. These mindless creatureﷺs do not feel pain or need sleep like their ghoul counterparts but are not controllable in the traditional sense.

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A shambler horde can be a dangerous thing for your colony to face, especially when they arrive in large numbers. Since they feel no pain, the only way to truly stop a shambler is to ki💙ll it or incapacitate it outright. Aim for the head.

8 Sightstealers ൲ ﷺ

A sightstealer sneaking up on a colonist in their bedroom

These twisted, human-like monsters can pose one of the biggest early-game threats to your colony unless you are prepared. A sightstealer can turn itself invisible, allowing it to sneak into your camp undetected and start hunting your💎 pawns without warning.

Once a sightstealer has been revealed, they are not too hard to defeat as they are rather fragile. The hard part is finding them before they're on top of you, and proximity detectors and constant vigilance will be your best friends once you hear their screeches in the night.

7 💦 ඣ Fleshbeasts

Fleshbeasts are just that: fleshy monsters with one or more spiked tentacles that will attack you relentlessly once they emerge from their pits in the ground. There are a few different varieties of fleshbeast, but they are all deadl♋y and should be treat🌌ed with caution.

Fingerspikes are small and fast while Toughspikes are armored and can shoot bone-like spikes at targets from a distance. Meanwhile, trispikes are capable of splitting into smaller fleshbeasts when fought, possibly overwhelming you with sheer numbers if you aren't careful.

6 Gorehulks

Three Gorehulks attack a colonist by the river in Rimworld

These squishy, spiky humanoid creatures can be devastating in combat. They use the spikes that grow all over their body to attack all targets the𒅌y see from a distance, firing them off at high speeds.

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Your best bet at countering a gorehulk is actually counterintuitive: you want to get close and personal with them. While they are incredibly dangerous to fight at range, their bulbous bodies don't fare too well in melee combat. Maybe the ghoul army you've been building will be effective here.

5 Devourers

A lone devourer searching for a target

Devourers are quite terrifying to look at; these worms have giant gaping maws that are large enough to swallow colonists whole and are capab🅷le of leaping great distances to do just that. Once they have caught their next meal, they will digest them live in their corrosive stomach acid.

You will have about 30 seconds to slay the devourer before they finish the digestion process, making fighting them a race against the clock. If you don't manage to kill them fast enough, they're kind enough to then regurgitate what's left of your poor pawn, at best with missing body parts and severe burns.

4 🅺 🍌 Metalhorrors

A Metalhorror that has just emerged from a colonist

If you've ever had the fear of being infected with a parasite so sinister that it will slowly take over your mind before bursting from your body when it's done growing, then you'll learn to fear the metalhorror.

These metallic menaces will implant themselves inside an unwilling host and begin making them do things that will further propagate its species. A metalhorror infestation can be very dangerous as you'll soon be suspecting everyone around you trying to find "the imposter" doing anything that seems strange.

3 Revenants

Rimworld Revenant hypnotizing a colonist near the bedrooms

These tall, ghastly-looking monsters are not only creepy and horrifying to look at, but they make use of very sinister abilities to ruin your day. A revenant will cloak themselve🔯s to the point of invisibility and slowly stalk your colonists before striking.

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Once a revenant has found an unsuspecting victim, it will begin to hypnotize the poor soul; this hypnosis will fill the victim's mind with dark horrors and imagery, rendering them completely immobile and useless permanently, so long as the revenant remains alive. It will then saunter off to a hiding place, forcing you to find it and hunt it down before it comes back again.

2 Nociosp🍰heres ♑

A dormant nociosphere on sand in Rimworld

These dark orbs only serve one purpose: to cause as much pain as possible. When a nociosphere appears, they begin emitting a dark energy that causes an intense feeling of pain in any🙈one who happens to get too close𝕴 to the entity.

You can capture the nociosphere or destroy it, though the latter option will cause it to violently defend itself; capturing it will yield you 🌸advanced void knowledge and other goods💖, but you will need to make sure to manage its pain field carefully. Not only is it, well, painful, but if its activity maxes out, it will immediately go on a rampage and become hostile.

1 F💦leshmass Heart

A Fleshmass Heart quickly spreading and spawning monsters

One of the most dangerous entities added in Anomaly, the fleshmass heart is a g🌠iant pulsating fleshbeast factory that will rapidly expand fleshy tendrils all over the map once it spawns. It is invulnerable, and can only be destroyed after researching neural lumps you can collect from its body mass.

It will regularly spawn all manner of fleshbeasts to attack you and will also spawn fleshmass spitters, towers that will shoot acid at you if you draw too close. They can be a nightmare to finally take o෴ut, so prepare your best defenses and weapons, and you will need to hit it w💛ith everything you have.

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