Summary

  • Be prepared for blight to strike your crops, destroying your hard work and leading to potential food shortages.
  • Flashstorms can spark deadly fires, hard to control with limited resources, putting your colony at risk of destruction.
  • Manhunter packs can spell doom for your colony if not dealt with swiftly, overwhelming your defenses with deadly animals.

Life in RimWorld can be a very dangerous thing to go t🌟hrough. Between all the raiders, mechanoid clusters✱, and even the weather itself trying to kill you and your colonists, your survival is always up in the air, no matter how well-prepared you might be.

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All it takes to destroy a developed colony with plenty of resources or workforce are a few well-𓂃timed bad events. Some of these events are so dangerous or deadly that they can be instant game-overs if encountered too early into your run. The best way to be prepared for any event is to know what the worst ones are and think of plans to counter ཧthem.

9 Blight

Plants-Be-Gone

Rice crop with blight in Rimworld

There is no worse feeling than seeing a farm that you have been painstakingly tending to and growing, spending your colonists' time and energy on doing so and watching it succumb to blight. Blight-stricken crops need to be cut down and eliminated quickly before the plant disease spreads to the rest of your fields and kills everything in sight.

It can be devastating to watch hard work be destroyed like that, especially if it's slow-growing crops like corn or devilstrand that need to be pruned. On top of that, blight could prove to disrupt your colony's food supply if unlucky, quickly leading to starvation.

8 🥂 Flashstorms ♏

Lightning Strikes Thrice

Lightning striking in Rimworld during flashstorm

When the weather turns violent, it can be extremely dangerous for your colony. Flashstorms are quick, destructive storms that raඣin lightning down all over a certain area of the map, targeting trees and open fields. Fires can quickly spread to other nearby flammable objects before you realize it.

Your firefighters will have a hard time battling the blazes created by a flashstorm, especially if the growing sea of fire reaches your base. Rain is also not able to fall and help extinguish the flames for a while after the storm has ended, so don't expect Mother Nature to lend a helping hand anytime soon, either.

7 🧔 Cold Snaps/Heatwaves

Dress For The Weather

Heating and Airconditioning in Rimworld base

On the topic of Mother Nature, another set of deadly events that are opposite each other ♛are cold snaps and heatwaves. Just like the names suggest, these events can create either sub-zero temperatures or blazingly hot tempe🐷ratures outside the protection of your heated or air-conditioned colony.

Heatwaves can easily cause your walk in freezerꦰs to warm up to the point of spoiling food if not insulated well, and cold snaps will kill all your growing crops due to the free😼zing temperature. Your colonists will also run the risk of getting heatstroke or hypothermia, respectively, if not clothed properly, which can lead to severe health complications.

6 ꦯ Manhunter Packs

A Deadly Animal Swarm

Manhunting pack of arctic foxes in Rimworld

If fighting a never-ending battle with nature wasn't bad enough, when the local wildlife rises up to attack you as well, you might feel like panicking. Manhunter packs are roving bands of animals infected with a disease called scaria that causes them to attack any human they see on sight.

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Depending on the type of animal, this event can either be easy to solve or incredibly deadly. Having to fight off one or two manhunting raccoons isn't too bad, but when you face a bloodthirsty gang of 15 manhunting wargs, you will need to have some sort of defensive measure in place, or your colony will be quickly overrun.

5 Raids

One Thousand Ways To Die

Minor raid with only four enemies in RimWorld

Raids are one of the simplest events you will face during your run in RimWorld. They usually involve a number of attackers coming after your colony for one reason or another. It's the style of raid, the number of attackers, what faction they come from, and168澳洲幸运ꦰ5开奖网: i꧅f any of the attackers are xenohumans that can make a massi🐷ve difference in the deadliness of th🐬e event.

Once you get to the point of having six to eight attackers per raid, it can be quite difficult to fight them off well unless you are well-equipped or defended from threats, even more so if the raiders have advanced 😼weapons like chain shotguns or personal shields, for example. Sometimes, they even attempt to tunnel around your defenses or break down your walls with explosives, so you will always nee๊d to be aware of the threat each time you get raided.

4 Disease

Call The Doctor

Muffalo sick with the flu in Rimworld

Deadly diseases have been a plague on humanity for all of human history, and RimWorld is no different. Depending on the type of diseases your colonists can be randomly given, you might struggle to keep them alive if you don't have an adequate stock of medicine lying around. Even your livestock can get sick, and 168澳洲幸运5开奖网:taking care𒊎 of them is hard enough as is.

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Infections are a common killer of colonists fresh from the battlefield, and other diseases like malaria, the flu, or the literal plague💧 can cause your otherwise healthy colonists to slowly wither and die in their beds without proper treatment. This is why having an ample stockpile of medicine is absolutely vital to your survival.

3 🍬Mechanoid Clu♛sters

Programmed For Destruction

A Mechanoid Cluster base in RimWorld

If you thought raids were bad enough, how about raids filled to the brim with deadly, angry robots bent on ending your colony, n😼o matter the cost? Meca🌌hnoid clusters will have drop-pods land and deploy forward bases with troops to defend them in case you decide to sally forth and meet them head-on.

These bases can sometimes erect nasty conditions, causing buildings like psychic droners that neg🌼atively affect the moods of one gender or climate adjusters that change the natural temperature in the area. They will be bases that you need to actively attack in order to remove the negative effects, meaning your colonists will be exposed to much more danger than when they are just defending.

2 ﷽ Infestations

The Only Good Bug Is A Dead Bug

Insects and their hive in RimWorld

Infestations are exactly that: an infestation of large genetically engineered inse✤cts that burrow toward your base﷽ and set up shop with their hives, spawning more insectoid enemies the longer they stay alive. These bugs can be incredibly deadly in close quarters and are heavily armored as well, making them tough to kill.

A large infestation can quickly overrun your colony as you get attacked from the inside with little time to defend yourself properly. This event can only fire if your colony has burrowed itse༒lf underneath an overhead mountain and are "underground," an easy thing to do if you find yourself on a mountainous map. If you survive to take out the hives, however, they do drop the delicious Insect Jelly food📖 item, which your colonists will love to eat as it gives a massive mood boost.

1 ౠ Toxic Fallout

The Air Is Poison

A RimWorld colony being affected by Toxic Fallout

The worst event you can have happen to you in RimWorld is this one. The toxic fallout event causes a large amount of toxicity to find its way into your atmosphere, turning the sky and landscape a sickly green color as everyone and everything outside not covered by a roof slowly becomes poisoned with toxic buildup over time. This can lead to all sorts 🌜of nasty side effects.

Toxic Fallout can last between 2.5 and 10.5 days, making it one of the longer lasting bad events. Colonists and animals left outside during this event will face potential risks like developing dementia and carcinomas before eventual death if not brought inside immediately. Creatures that die while having any toxic fallout buildup also have the chance to rot immediately, making it impossible to butcher them for meat. This event can end unprepared colonies very easily. While other f🐈orms of toxic pollution can be dealt with, toxic weather is another story entirely.

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