In 2012, 168澳洲幸运5开奖网:Rockstar Games released the long awaited Max Payne 3, continuing the 💟story of Remedy Software's legendary tragic hero. The game was exciting for several reasons. Max had been out of the limelight for over eight years, and i💞t was the first release from the studio that was not an open-world game in many years.
Seeing the studio's attention to detail and perfectionism put into linear action gamewas a real treat, but the journey to create it was not easy, as the following ten entries below show. While fans had to wait for almost a decade through some uneasy times, the wait was ultimately worth it, since Max Payne 3 is o🍸ne of the finest third-persoඣn shooters ever made.
10 James McCaffrey ཧ
It is difficult to imagine Max Payne without James McCaffrey voicing the lead character, yet Rockstar was fully intent on recasting the actor early in development. They weren't transparent about it either, their intention in a 2009 cover story for 168澳洲幸运5开奖网:Game Informer magazine. Fortunately, they came to their senses and brought the actor back. Max is not the only role McCaffrey took on in a video game; he also played a supporting role in 168澳洲幸运5开奖网:Alan Wake and more recently in 168澳洲幸运5开奖网:Control.
9 ꧃ 🃏 They Got Remedy's Blessing
The first two games in the franchise are timeless classics that put developer Remedy on the map. After the gritty crime dramas, they set their ambitions on more supernatural fare like Alan Wake and science fiction stories like 168澳洲幸运5开奖网:Quantum Break. However, they never forgot the detective. , lead writer on the Max Payne titles, and other members of Remedy to preview the third game and gi꧒ve feedback. Lake approved of the project and was ultimately happy with the final product.
8 Brazil
Whenever Rockstar picks a setting, they go all the way in faithfully recreating the landscape and atmosphere. They did such a good job recreating the old west for 168澳洲幸运5开奖网:Red Dead Redemption 2, one would suspect they have a time machine. Fortunately, they required no such tr🎃ickery to create🏅 a virtual São Paulo.
The team spent extensive time down there doing research and casting several actors for roles, though the game ultimately received some criticism for casting too many Portuguese actors whose accents did not fool native Brazilians. The world is completely foreign to Max, and most everybody speaks Portuguese, lending to his feeling of i🍨solation and frustration at being stuck somewhere in a situation he doesn't understand.
7 Original Release Dat♓e 🍌
Max Payne 3 was scheduled for release in late 2009 after an announcement earlier the same year. It even got a cover story in Game Informer shortly afterwards. However, 2009♏ came and went, and no news about the project came up other than a confirmation of its continued development.
It was not until late 2011 when new trailers popped up announcing a May 2012 release. It is 🌞difficult to know what set the game b⛄ack three years, but whatever extra time it spent in the oven paid off.
6 Health
Most of the original soundtrack was composed by electronic music band Health. When the group initially met with Rockstar, they thought they were going to be offered a song in Grand Theft Auto V, but to their surprise, they were asked to score an entire game. Rockstar would once again work with a music group for Grand Theft Auto V, which was scored b𝕴y legendary electronic group Tangerine Dream.
5 Film Influences 🐭
Rockstar always wears their influences on their sleeves. Where GTA takes a lot of cues from American movies, Max Payne 3 was heavily inspired by Brazilian cinema. Elite Squad and its sequel were driving forces behind the creation of the late game enemies, The UFE, a heavily-armed militant police force. Tony Scott's 2004 feature Man on Fire was also a source of 𒐪inspiration for the narrative and Max's character. The film is about an alcoholic bodyguard going on rampage for justice after the girl he was sworn to p꧒rotect is kidnapped.
4 ⭕ Max's Face ღ
Max Payne's look has gone through several changes in the franchise's history. In the first game he is designed after Sam Lake, who created the character's iconic smirk, while the sequel modeled him after actor Timothy Gibbs, though McCaffrey still voiced him. Only for Max Payne 3 did Max look l🥂ike the actor who provided the voice through all these years. Given the game's impressive graphical fidelity, it only felt right for him to fully embody the role. It is perhaps the actor's most iconic part, after all.
3 ൩ Full Performance Capture
Rockstar is known for their dedication to creating cinematic experiences. Motion capture helps in this mission exponentially. Even Grand Theft Auto III used the technology for its cutscenes. Max Payne 3 took full advantage of this in both cinematics and g♛ameplay. James McCaffrey donned the dotted suit to perform the cutscenes, while stunt doubles were used for the physically demanding gameplay parts. This technique ไeven allows for ad-libbing in games, something most though impossible a decade prior.
2 Euphoria Physics ꦯ
While Ragdoll physics were a revolution in game design and are commonplace these days, the Euphoria physics engine takes things to a whole new level. Enemies react even more realistically to getting shot and falling down. Few other games utilize this engine, Star Wars:The Force Unleashed and the recent Grand Theft Auto games being notable examples. This engine also helps Max and the way he moves around the ꩵworld. Many of his movements are a of animations and physics.
1 Disc Differences ಞ
Despite its relatively short length, the game is dense, taking up tons of space. Of all its releases, only the PS3 version comes packed in on one disc. The Xbox 360 version is split-up into two discs, because the console still used DVDs, which holds less information than the PS3's Blu-ray Discs. The 168澳洲幸运5开奖网:PC version takes the cake, however, sꦗhipping in on four separate discs. By 2012, however, most꧙ were probably buying games digitally on computers, so few had to deal with installing the game by switching out discs.