Roguebook is the latest roguelike deck builder to pick up traction on Steam. The game borrows from other popular games in the genre, like 168澳洲幸运5开奖网:Slay The Spire and 168澳洲幸运5开奖网:Monster Train, but brings ple𝓡nty of its own innovations to the table.

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Rather than playing as a single character with one deck of cards, Roguebook features two characters with two contrasting decks, which means there are a lot of unique ways that the different cards can interact with each other. The position mechanics, which are a bit like those of Darkest Dungeon, also add to the complexity of the gameplay. It can all a bit overwhelming for a new player, so we've compiled a list of some useful tips for beginners.

Getting To Grips With The Game's Map

Roguebook world map

Roguebook is, in some ways, an open-world deck builder. You're presented with an overview of the map which your two characters can move around on freely — as long as you reveal a path with inks and brushes. You always start with a set of brushes at the very beginning of the game. These reveal an area around your character. Inks are more targeted, allowing you to extend your line of sight in a set direction (or you can be more direct with Precision Ink). Using your inks and brushes strategically is a key part of Roguebook. You need to reveal as much of the map as you can.

Ordinary battles, marked with 💯two crossed swords, always reward you with an Ink of some kind. This could be a Royal Ink, which reveals five tiles in a set direction, or a three stack of Precision Ink. You can also find inks lying around on the map. Elite battles will always offer a brush, sometimes upgraded to reveal a larger area.

Tips For Ink And Brush Usage

Roguebook chapter two intro screen

Becaus🍸e both brushes and inks are finite, you want to make sure that you are always working towards getting more ink or revealing as much of the map as you can. During the very early stages of the game, before you start playing through the epilogue difficulty system, the map will always have two towers that reveal a large area around them. 🌠You should go for these as a priority.

Like the towers, it's important that you also work towards every ordinary battle on the map. Marked with crossed swords, these are the only way to get more ink once you've exhausted your stockpile of brushes. This will help you work towards the treasures revealed on the map (essentially powerful relics that provide a buff to one or both of your characters) and unlock other useful items like piles of gold, gems, and runes of sight.

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There Are Four Playable Characters In The Game

Roguebook victory screen

There are four playable characters in Roguebook: Sorocco, Seifer, Sharra, and Auror🍬a. They all have very distinct playstyles.

Tips For Sharra

Sharra is a high-damage character, a bit of a glass cannon. She starts with an extremely low health pool, although this can be upgraded via Embellishments. Sharra offers some great synergy with her optimal Dagger build, but with many of her cards featuring the "Charge" mechanic (which sends her to the front of your party), and her passive boost of extra power if she's in the front position, you need to make sure you have an alternate hero capable of stepping in to soak up some damage for her.

Tips For Seifer

Seifer is a very angry rat armed with two swords and a rage bar. The bar is filled up whenever Seifer takes damage, although cards like Rage and Sulfuric Barrier also boost his rage. When the bar is full, all his cards have an upgraded version with extra damage, healing, and other unique boosts. Seifer has some great sustain which helps balance how much damage he will likely take at the forefront of your two-pe📖rson party.

Tips For Sorocco

Sorocco is a swashbuckling toad-pug creature that specializes in defensive play. His block cards are some of the best in the game. He also receives a passive two-block boost if he finishes the turn at the front of your party. However, Sorocco isn't against dealing damage, with the rotating Headbang combo cards being a great way to stack some seriously powerful attacks. He works especially well with Seifer, and official stats released from the dev team support this: Seifer and Sorocco had the highest win rate in the first week of the game's release.

Tips For Aurora

Aurora isn't available until you reach the third chapter. You'll find her on the map. Afterward, you can pick her up at the start of a new run. This mystical little turtle is the classic support character, with plenty of ways to buff the other heroes. However, her own damage output shouldn't be ignored, as with a solid frog build (yes, there is such a thing as a frog build in Roguebook) she can pack a massive turtle punch with her swarm of frog allies. She is extremely squishy with only 20 hitpoints, although she can be healed once per battle by clicking on her.

How Cards Work In Roguebook

Roguebook boss victory screen

Unlike other roguelike deckbuilders, there is actually very little card remove in Roguebook. A couple of events let you remove cards for a small fee, and the Alchemists do let you destroy ca🗹rds and transform them into something else. Compared to a game like Slay The Spire, where a twenty-card deck might be the optimal deck, the power scale of your Roguebook runs is actually𒅌 determined by how many cards you have in your deck.

Talent tiers are unlocked based on how many cards you have. These are flat buffs to each of your heroes or a general buff for your party. This includes stuff like extra rage for Seifer or a boost to Sorocco's passive buff. Cards are earned through defeating a boss or unlocked on the game map via a Vault of Wisdom, but you shouldn't be too worried about adding loads of new cards to your deck. Cards can be upgraded later with powerful gems, which helps scale their power as you head towards the third chapter boss. More cards will usually be better, although there is still a degree of strategy when it comes to what you should and shouldn't add to your deck. Synergy is important.

How Roguebook's Difficulty System Works

Roguebook chapter three intro

Roguebook is not an overly difficult roguelike deck builder, at least not until you start playing around with the game's Epilogue system. This is basically the way the game scales in difficulty over the course of new runs. These are accessed after you've beaten the three chapters of the game for the first time. You can select a variety of debuffs for your next run, like having fewer brushes, no towers to reveal extra tiles, and mandatory Elite battles.

The whole purpose of completing these scaling Epilogue tiers is to unlock new pages, which are in turn used to unlock positive buffs for your next run via the Embellishment system. These let you unlock flat buffs, like extra health for Sorocco, more gold in gold piles, and a better chance for rare cards from the Vault of Wisdom. There is no right or wrong way to progress through these, although some of the top tier unlocks, like the level five for rare cards in Vaults, cost a whopping 400 pages. That's at least four successful runs or several hours depending on how fast you play. Don't worry too much about streamlining the best Embellishment upgrades. It'll all turn up eventually.

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