One of the many challenges facing the Empire of Avalon in Romancing Saga 2: Revenge Of The Seven is the presence of pirates raiding t♛he eastern coastline in the Longit region. As Emperor, it falls to you to bring these marauding buccaneers to justice.

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Bringing the Corsairs to heel and putting their swashbuckling skills to more constructive use - aiding🌄 you in your fight against the Seven Heroes - will take equal parts brain and brawn, and you may find yourself having to start over thanks to the meddling of your enemies.

How To Start The Corsairs' Dilemma Quest

a ship pulls into port at mobelm in romancing saga 2: revenge of the seven.

Once you defeat the Vicar and retake the Canal Fortress, the first major time skip in the game will force you to choose a new Emperor. At that time, you'll be updated on the current situation in Avalon, including the rising presence of pirates in Longit. You can deal with this issue whenever you like by sailing to Mobelm from the port in Somon.

Talk to the ship captain at the docks in Somon; he can take you to either Douglass or Mobelm, and෴ it won't cost you a single crown - you are the Emperor, after all!

When you arrive in Mobelm, talk to the highlighted citizens to꧒ learn more about the pirates. They'🃏ll tell you about the pirate ship at the docks, and the hideout that the Corsairs use at the top of the terrace next to the harbor.

How To Infiltrate The Corsairs' Hideout

the imperial retinue enters Nuono via Cape Chalier in Romancing Saga 2: Revenge of the Seven.

Go to the hideout building and approach the guard inside. When he stops you, tell him he's doing a great job and deserves a drink. Your character will automatically knock him out while he's distracted. You'll then be able to eavesdrop on the pirates further, who mention that their base in Nuono can be accessed via Cape Chalier. Both locations will appear on the World Map.

Travel to Cape Chalier; be sure to bring Axes, Bows, and Fire magic to handle the plant and bird monsters that are found in abundance here. Often, the path forward will be a narrow ledge along a cliff, which can be hard to spot and leave you exposed to flying enemies along the route. On the plus side, the area has no boss fight.

When you make it to the end of Cape Chalier, you'll reach Nuono by a hidden path. You can enter the Corsairs' base and force the captain to surrender without a fight. Demand that he swear fealty to the Empire, and you'll be able to recruit Corsairs to your retinue from that point forward.

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Corsair Class Capabilities

Henrique the Corsair on the party selection screen at the pub in Romancing Saga 2: Revenge of the Seven.

Corsairs are tough physical fighters who focus on heavy weapons like Axes and Greatswords. They also know a bit of Hydrology and Aerology, but it's not their forte thanks to their lackluster Magic stat. They fill a similar role to the Mercenary. Corsairs can learn an ability that increases the amount they charge the Overdrive Gauge when they successfully hit an enemy weakness.

After you build the Leon Bridge, you'll get the Wizened One ability, which randomly reveals weaknesses dur𝄹ing combat. This is a great pick for parties with a Corsair!

How To End Garon's Rebellion

Once you've vassalized the Corsairs, later time skips will trigger the Garon's Rebellion event. Backed by Subier, a greedy pirate will seize control of the pirates and go back to raiding. You'll lose access to Corsairs until Garon is defeated, and your Imperial Revenue will𒆙 be halved.

Return to Mobelm and speak to the deposed Corsair leader in the house on the terrace. He'll tell you that Cape Chalier is secured, so you'll have to use a ship and go by the Waterway Maze. Go to the pirate ship at the dock and speak to the captain below decks w💎hen you're ready🍎 to depart.

Bring Spears, Bows, Martial Arts, and Aerology 🍃for this quest, along with whatever else your party 🤪is proficient in.

Sail through the Waterway Maze to reach Nuono; when you arrive, you'll be ambushed by Garon and four Corsairs. All are weak against Wind and Martial Arts, and Garon is vulnerable to Spears and Bows, making moves like Plasma Thrust, Sharp Thrust, Whirlwind, and Rain of Arrows very useful.

Unlike conventional boss fights, taking out the minions isn't always the right play; Garon gets an extra move per round for every Corsair that is defeated! You're much better off trying to Stun or otherwise incapacitate his minions with Sweep, Headblow, Flame Whip, or Paralyze until you can take out the main boss.

When Garon flees, pursue him into the nearby building; he'll set another four Corsairs on you, but won't join the fight himself this time. Once the Corsairs are beaten, follow him into the basement. He'🍬ll escape, but you'll be able to recruit your maritime minio😼ns again and the Imperial Revenue will have its penalty removed.

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