Some of the best RPGs of all time don’t always break the mold. That is to say they may take something as redundant as action combat, or turn-based combat and make them better, or at least unique for the experience they are going for. Look at the original release of Final Fantasy VII as an examp𓆏le.
There’s not much it did for gameplay that made it so different from other RPGs at the time but it still cemented itself🍌 as one of the greats for a culmination of other ideas. The point is is that some RPGs may have had more unique gameplay concepts, but perhaps their execution was flawed. From food games to bad ones, let’s take a look at what this means and perhaps some of the most unique games that best repres꧟ent these ideas.
10 Final Fantasy II
168澳洲幸运5开奖网:Final Fantasy II is like the experimental black sheep of the series. Instead of leveling up through experien𒁏ce point that boosted stats randomly overall, players would instead get stronger through various feats. For example, attacking would raise strength, and getting hit a lot could raise defense and or HP. It didn’t come back to Final Fantasy, but it did spawn another series, SaGa, which would double down on this id⛄ea.
9 The World Ends With You
First of all, the most striking thing about this game’s combat is the fact that players have to pay attention to the top and bottom screen. The bottom was the main screen where players wou🌄ld control Neku. Buttons equ🅷ipped to his body would allow certain motions with the stylus to command spells.
On top N👍eku’s ever evolving cast of partners would act automatically if chosen but would be more powerful if also controlled via button commands from the D-Pad and face buttons. Playing this game was sometimes like patting one’s head and rubbing one’s stomach at once.
8 E.V.O.: Search For Eden
This is a somewhat obscure Super Nintendo RPG from Enix’s library before they 168澳洲幸运5开奖网:merged with Squaresoft. It is evolution the video game. Players begin as a low level 𒈔creature and the more they eat, the more they will evolve. For example, players begin in the water as a fish. It’s an action RPG at its core but a strange one at that.
7 Undertale
Undertale proudly wears its inspirations on its sleeve from Super Mario RPG‘s active combat to EarthBound’s quirkiness. It also borrows a bit from 168澳洲幸运5开奖网:Shin Megami Tensei via talking down monsters from battle. While it can be played like a tradition🉐al turn-based RPG, talking through scenarios is the way to play it. There’s a big reas🌞on why this game struck home with so many players.
6 Project X Zone
At its core Project X Zone, and its sequel, are tactical RPGs. However, on the grid map whenever one attacks an enemy the game sort of turns into a fighting game. Opponents cannot fight back but players can perform combos to boost damage and or to break through defenses. For a tactical RPG it is unique. It’s also unique in its premise of combining Bandai Namco, Sega, 168澳洲幸运5开奖网:and Capcom characters into one giant crossover experience.
5 Kingdom Hearts: Chain Of Memories
This Game Boy Advance spin-off 168澳洲幸运5开奖网:to Kingdom Hearts could have just as easily been another hack and slash R🗹PG. Instead, all commands are done through a card deck from Keyblade swipes to using Fire spells. It is needlessly complicated but also works at the same time. Another sort of convoluted card RPG conversion from an action game can be seen in both Metal Gear Acid games on PSP.
4 Persona 5
168澳洲幸运5开奖网:The Persona series, starting with Persona 3, created one of the most in-depth RPG systems of all time🍒. At its core this game and the rest are turn-based RPGs but Persona 5 is even more unique. Besides tradition, there is also the element of skill based weaknesses to gain extra turns on monsters let alone the ability to talk to them in order to gain allies or items. Not only that, but socializing with people will make one st♋ronger in battle too. It is the ultimate school RPG.
3 Fire Emblem Awakening
The 168澳洲幸运5开奖网:Fire Emblem series could also be labeled as a traditional tactical RPG. Even with the weapon based weaknesses, that isn’t too crazy. What is crazy is permadeath. Having to cast aside allies if they fall in battle goes against so many RPG tropes but it also creates tense situations and more strategic thinking. Fire Emblem Awakening should be praised for adding in the element of socializing like in Persona in order to create time traveling chi⛦ldren to help out in battle. Another unique strategy RPG that deserves a shoutout is Valkyria Chronicles.
2 Torneko No Daiboken: Fushigi No Dungeon
This is the first game in the Mystery Dungeon series of roguelikes as well as a spinoff to Dragon Quest IV. The process 🐲in this game and other roguelikes is similar to the permadeath mechanic in Fire Emblem.
Death is not final, but it is punishing having to restart so, so many times. Experience then is valued in real life. What makes this unique above other roguelike RPGs is the fact thatꦉ Torneko uses what he finds in the dungeon to run a shop adding in a sim element as well.
1 Resonance Of Fate
Resonance of⛄ Fate often times felt like it was designed to be purposely complicated. Again, one could call it a turn-based RPG with guns, but players have to take into account that characters run while shooting. It created a sense of action while in battle like one is watching a John Woo film play out slowly. However, there are too many mechanics stacked on top of each other to easily make sense of ꦫit all. A sequel would be cool to see them try this idea again but to also make it more accessible.