168澳洲幸运5开奖网:Rumbleverse, at first, might seem like a game without much depth. There are Strikes, Vicious Attacks, Power Attacks, and Weapon Attacks. And, while that is a fair number of different inputs, not including Superstar Attacks, 168澳洲幸运5开奖网:most beginner players just✅ end up spamming their Specials or Strike but♚ton and so on.
But, this game was made by Iron Galaxy, known for its stellar work on Killer Instinct, so they have experienced fighting game devs. Rumbleverse (168澳洲幸运5开奖网:and games similar to it) actually have a ton of depth to their combat, so let's go over some of the stuff only the pro players have figured out how to do so far.
7 Jump+Dodge For A Bit O꧂f Extra Height & Safety
This first trick is relatively simple: you just need to press the Dodge input right after a jump to get a bit of extra height on the spin. This makes it pos𒊎sible to clear larger gaps or climb buildings a bit faster.
But, the actual utility of this trick is quite high. As you can use a Jump+Dodge to quickly get to the top of any house or short building, confuse an opponent while also staying safe, and approach from above where their enemy can't see.
6 🍸 Some Strike Specials Can Be Dodged Out ꧃Of
Another small trick that pro players are getting a lot of ൲mileage from is the fact that some Specials can be canceled out of mid-animation. So far, pla𝕴yers have discovered that Sumoslap and Cyclone, in particular, benefit from this the most.
It's unclear if this is possible because they're Chargeable Specials or because they're Strike-Type Specials with long animations. But in either case, it makes it so that you can Sumoslap and then dodge out of it if you see your opponent is blocking, throwing off your opponent's counter-move.
5 🌳 A Few Launcher-Type Specials Have Easy Vicious Grab Follow-Upꦛs
Another Special-based maneuver is the fact that so𝓰me of the Specials actually have moments in their animation where players can immediately use another Vicious-type Grab Special to combo off of it.
In particular, the Epic Variant of Volley Dive, Dolphin Dive, can be jump-canceled out of after it hits and immediately followed by a grab like Javelin Tackle or Chokeslam. Of course, this isn't the only Special where this works, it's just the easiest. Rekt Shot also is able to be combo'd into a basic Vicious Grab, but the timing is much more narrow and may not be something worth attempting for those players 168澳洲幸运5开奖网:who wish they were be꧃tter at fighting games.
4 Watch Out For The "I'm In Trouble" Combo
Next up is much less of a 'trick' and just a basic string of Attacks that all Pro Players seemed to have burned into their brains already. Essentially, if a player gets Irish Whipped by someone, it's a 50/50 chance the person who did it is about to get a huge amount of unavoidable damage on them using Wall-Splat techniques. The combo boils down to something like this:
- Irish Whip someone into a Wall-Splat.
- Strike+Vicious to Spin Kick them back into another Wall-Splat.
- Maneuver to their side and use a Special that launches them like Dolphin Dive.
- Jump-Cancel out of Dolphin Dive into a Vicious Grab Special.
Of course, this is just one variation of the combo. There are other ways to start it such as a Charged Strike or even a Dropkick with the Ballistic Perk. Plus, you can also turn step four into a free Superstar Grab instead, if you have the meter. In any case, at no point is this combo escapable if executed correctly, and it always is, considering it feels like it uses 168澳洲幸运5开奖网:some wild fighting game controller o𒐪r something. To make matters even worse, more often than not the person KO'd by this pro player has to watch as they use some 168澳洲幸运5开奖网:ridiculous, yet well-animated, V𒊎ictory Pose.
3 ♕ Try And Jump Around Often
Another quick tip about Jumping, it's probably the most broken option you have at any moment. A lot of Rumbleverse's combat works off a bit of auto-tracking, and it's not a perfect system.
And, if an opponent is jumping, a lot of this tracking for Specials, Dropkicks, Strike Combos, and so on just sort of 'breaks' causing players to miss. So, jump around as much as possible, especially with Dodge Jumps or Jump into Block. This trick is the most useful when running away from a fight, as it makes it very easy for an opponent to miss a Dropkick and get left behind.
2 Turtle-Players Don't Turtle Around Superstars
One of the biggest complaints about Rumbleverse's Combat, at least at the moment, is that too many players are benefiting from a 'Turtle-type' playstyle. Essentially, Blocking is just the best option in almost every scenario, as it regens Stamina and is easy to dodge out of on reaction. But, a little maneuver some pro players are using is to utilize their Superstar Mode to punish this play style.
Shielding against someone in Superstar Mode is like asking to get KO'd, so most players either start using Specials, Strikes, or even just run away. Because of this, the Superstar player 168澳洲幸运5开奖网:can go full 'Rushdown Mode'. They can easily use a Charged Strike, Spin-Kick combo, or Bombastic Perk buffed Dropkick on these enemies avoiding the Block button to get a free Super Vicious off of the🅷 Wall-Splat.
1 Tꦚhe Q💙uick Superstar Mode Input Trick
And lastly, let's cap things off with one final trick about Superstar Mode. Usually, when using this, a player sort of 'curls up' before exploding outward with a Superstar Shockwave, sending everyone around them back. But, if you hold the Superstar Mode input instead of just pressing it, they'll do this animation much faster, and the Shockwave part of it won't happen.
While this may sound worse, it's actually much preferred in most scenarios. For example, if a player gets a Wall-Splat on someone and then immediately holds their Superstar Mode input, they'll have barely enough time to use Vicious to get a free Superstar Grab on the enemy who was 'Wall-Splatted'. Well, they should have enough time anyway. 168澳洲幸运5开奖网:The game may have rollback netcode, but it's still facing some latency issues that cause some moves to beat out others when they shouldn't.