With an upcoming rerelease of 168澳洲幸运5开奖网:Saints Row IV on the Switch, in addition to a new title slated to debut sometime this year, 168澳洲幸运5开奖网:Saints Row is in much need of a comeback. Yet not in the same over-the-top and wonky ways they have in their previous two titles. Saints Row: The Third and even Saints Row IV may have had their high moments, but at the end of all the shooting and mayhem, they simply weren't the OG experiences that their predecessors were. Volition did right by steering its franchise into a different and far more unrealistic direction, away from Grand Theft Auto's more serious comedic tropes.
However, it's a new age. Fans want that Saints Row 2 flavor all over again, w🅺here drive-bys were commonplace and gang-life was the center of the narrative. With the news of Dan Houser leaving Rockstar, it's the perfect moment to revitalize a franchise that, although worked wonders in shaping its own imaꦆge, is in need of a return-to-basics resurgence.
Sequestering Stillwater Silliness
Though it isn't really the greatest open-world title of all time, Saints Row 2 definitely integrated all of the right concepts at the right moment. Not only was the in-game world lush with a variety of different areas, but a never-ending list of activities and side-missions gave SR2 this quality of infinite potential. The narrative alone was a spectacular thrill-ride, pockmarked with emotional moments and unforgettable characters. A sickening double-cross by your one-time leader Julius leaves you bed-ridden in a prison hospital, yet that's only the very beginning, what with a corꦜrupt corporation named Ultor at the center of it all.
The main cast, Shaundi, Pierce and Johnny Gat, each offered their own perspective on the world and were either beloved or hated by the player in their own way (and they sure do get what's coming to them). Saints Row 2 may have been a sub-par version of GTA: San Andreas, given its gang-ridden backdrop and the open-world concept, yet it paved its own road and stuck to it. For all of its zaniness and wacky mentality, Saints Row infused some of the most realistic concepts to a story that was clearly meant to be over-the-top and outright unbelievable. And, in the end, they walked away not only with an avid fanbase that would cherish the franchise even at its lowest point but also pushed the bou♐nds of sandbox gaming.
Now, it's high time to get serious.
Cooperative Gang Life
The absurdity of Saints Row definitely worked in its favor...for a time. Saints Row IV, while good in its own right, mainly for going too far down this route of absurdity. Superpowers, a world built into a matrix, insane weapons and vehicles; it all sounds fun on paper, but when does it become too crazy or uncalled for to handle? And, how does one even top the looniness of SRIV anyway? Given its upcoming release on the Switch, Saints Row IV will have to redeem the series and prepare fans for the next installment. The fact that SRIV ends with a time travel tease means that Saints Row V could easily g🍸o back to the series basics without ruining its overarching narrative.
One of the most important additions that made Saints Row 2 so beloved was cooperative gameplay and even online functionality. Much like Army of Two and even the more recent Journey to the Savage Planet, coop multiplayer gaming has potential but has remained relatively forgotten. Both split-screen couch coop and even online multiplayer modes could work wonders for Saints Row V, potentially allowing the wild and zany atmosphere of Stillwater to feel real. Even the team deathmatch modes in SR2 made that game special in its own right. While PvP multiplayer shouldn't be at the forefront of the next title, rekindling the past of long-forgotten couch coop could bring both old and new players together back to the absurd streets of Saints Row.
Retaining Customization And Hidden Locations
If Volition wants to ensure the follow-up to one of its biggest blunders makes headway, developing a new Saints Row title with all of the various customization options from previous games would be the way to do it. After all, it's one of Saints Row's biggest draws. The Third packed in an immense amount of customizable options, such as clothes, vehicles, gang members, and even one's crib. This is something the series needs to focus on moving forwardꦆ.
Likewise, hidden locations and a more lively world should also make a comeback. In Saints Row 2 the map was riddled with a multitude of secret locations, from a sex dungeon under a graveyard to a variety of different islands, none of which appeared on the map. Even Saints Row: The Third had a hidden mall with various shops with clot𒅌hing items that could only be bought there, a subtle yet beautiful way of breathing life into the open-world of Stillwater while promoting exploration.
There is a bevy of speculation for , but one point, in particular, was a mainstay: back to basics. Saints Row IV definitely pushed the envelope a bit too far. Fans want to return to Stillwater in the same vein of SR2, by way of an emotional story that has its wild moments, akin to a contemporary Fast and Furious movie, while 🐭still being lighthearted, cheeky, and customizable beyond belief.