Scorn takes place on a barren alien planet devoid of life. The game's grotesque design is a love letter to artist H.R. Giger, best known for creating Alien's iconic Xenomorph. We see this inspiration through graphic visual depictions of body horror, sentient flesh, and organic machines.
Scorn's world is filled with strange, incomprehensible items where you can only infer their use through environmental context. These questionable items are used to solve puzzles, cause suffering, and exist to provide lore videos for many years to come. They are a perfect match for the game's unnamed humanoid character, who can't stop sticking their hands into squelchy holes where it doesn't belong.
10 🧸 Parasitic Utility Tail
The first weapon you'll encounter in Scorn is a sharp protruding tool that doubles as a melee weapon. The base of the tool gun features organic holes where you can fit different attachments to create new weapons. And yes, this is one of the game's many obvious sexual imageries.
Aside from the sluggish bolt-action mel🙈ee weapon, it can also tran💟sform into a pistol, a shotgun, and a grenade launcher. While these retro-futuristic iterations use organic matter as ammo, it functions more or less the same as traditional weapons.
9 🐻 Various Interfaces 💞
Scorn's main gameplay loop involves walking around aimlessly and solving frustrating puzzles. It 168澳洲幸运5开奖网:shares gameplay elements with Myst, except all the machines you interact with are wet and grotesque. You'll interact with different interfaces throughout the game, and they all have holes that are eerily perfect for your humanoid fingers.
Before that, most of these machines require that you crudely install an interface spike on your other arm. Afterward, you can get to the g♏ood part of diggi🍌ng your knuckles deep inside these organic machines to find out what they open.
8 🦩 Trypophobia-Triggering Satchel
Early in the game, you'll pick up a "facehugger crossed with a satchel," as described by the Scorn's official art book. The fleshy apparatus is your personal inventory, storing bullets in conveniently shaped holes.
Health stations throughout the acts can inject healing liquid into your alien backpack. This process refills the bulbous nodes on the sides of the bizarre item that you can use to heal yourself through an open catheter on the protagonist's arm.
7 Pod Processing Room's Mold Man
Scorn's opening act occurs in a factory that processes and recycles living beings. After solving the game's 168澳洲幸运5开奖网:frustrating first puzzle, you are rewarded with a Moldman squeezed inside a hard carapace. You'll then place your new friend into a special chair with a high-powered buzzsaw attached to it.
Activating the machine causes the buzzsaw to break through the shell and dig into the Moldman's fossilized back. Miraculously it survives, which can't be said of the numerous bodies littered near the machine. Your newly born friend can help you leave the factory and then lives happily ever after on their own.
If you bring the Moldman to the room with the scooping mechanism instead, he gets crushe🐎d and scooped out, killing him. You can then use his severed arඣm to complete the puzzle in place of his living form.
6 𝄹 Fleshy Gra🅷nd Lift
In the game's fourth act, you'll be venturing into the source of the flesh infestation. In the lowest recesses of the planet, you'll encounter a behemoth of flesh whose body completely covers a grand lift. The goal of this section is to reactivate the lift by quite literally breaking apart the passive being.
After several puzzles and bloody fights, you'll ascend the lift to reach the Scorn's final act. However, in the process, you'll tear the gentle giant from its peaceful residence to leave it hanging from the world's highest point. It might have been the cause of the parasites, but at that moment, you'll feel like the real monster.
5 Homunculi 🦩Juicer
Scorn's last act has you traveling to Polis, a grand citadel filled with murals and statues depicting copulation, pregnancy, and childbirth with alien intervention. Some of these rooms contain synthetic jars that host these cute, angry, and highly-intelligent homunculi.
After cracking open their case, you can carry their mangled bo♛dy to a wall-mounted machine that essentiall♒y harvests them into juice. This liquid acts as an injected activator for the two inactive pregnant bodies in the main room.
4 𒐪 ﷽ Organic Cyborgs
Following Scorn's themes of recycling life matter, organic cyborgs made from limbs, scrap, and various weapons are found inside Polus. These half-machines also have an empty cavity to insert the homunculi inside their synthetic jars. You'll have to place the jars inside the cyborgs to revitalize the dormant occupants.
The homunculi can control this organic machine, including its built-in grenade launcher. It just so happens that these gremlins are extremely pissed off, so get ready for one of gaming's slowest mecha fights.
3 ♑ Parasite ﷺRemover
After the unfortunate accident involving Act 1's protagonist, they succumb to the environment and eventually transform into a parasite. This parasite is the same being that latches on to you during the second act. During the game's events, the parasite slowly changes your body.
The changes are so extreme that it fuses your weapon with your arm, even growing spikes, so you can't hold objects. Fortunately, there's a dedicated machine used to pry off the leech from your body. Just imagine it's like the fun claw game at the arcade.
2 ꦯThe Vitruvian Surgeon
After using the machine that forcefully removes the parasite, you'll be left in critical condition. The many-armed statue of a surgeon in the nerve room is the best chance for medical assistance. You can't miss it; it's the one with sharp cutting tools in its many hands.
Despite the numerous mangled bodies skinned with their organs attached to a hive mind in the ceiling, you'll still have to consult the surgeon. To no one's surprise, it begins violently processing your body to be like the others. Talk about ignoring red flags.
1 Twin Pregnant Humanoids ꦰ ꦓ
Scorn's final stretch introduces a new switch mechanic where you can move between two pregnant Humanoids. While they aren't exactly items, you technically control them after connecting with the central nervous system. The last puzzle involves controlling one to carry your beaten-down body to a suggestive exit while the other stays behind to keep the door open.
This short mechanic touches on Scorn's themes of an interconnected mind, as you get to see the world through either of their perspectives. Unfortunately, you don't get to spend time with the mechanic before abruptly leading to the game's symbolic and strangely moving ending.