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The fourth tall tale you will be tasked to complete in Season 3: A Pirate’s Life in 168澳洲幸运5开奖网:Sea of Thieves is called The Dark Brethren. You will follow Jack Sparrow on yet another adventure that relates back to the Pirates of the Caribbean franchise, and this time Davy Jones is involved.🌞 You will be tasked with solv🔯ing puzzles, finding journals, revealing murals, and battling enemies.
It is easy to miss▨ something along the way that could granꦚt you a commendation, while other parts of this tall tale are simply confusing. You will complete it in no time by following the right steps so you only have to complete the Dark Brethren Tall Tale once in Sea of Thieves.
Talk To The Castaway
All of the tall tales this season ask you to start off by talking with The Castaway at an outpost, then you must interact with the shelf on the far right that has the chain on the bottom shelf in order to vote for the tall tale.
This wi𝕴ll ꦬspawn a cutscene with the castaway and Jack Sparrow, where he will then join you on your ship as you begin your next adventure.
Find The Coral Fortress
Once Jack Sparrow is on your ship you need to head down to your map table where he will help you find The Coral Fortress. It is actually off the northern edge of the map, right above ‘I’ and ‘J’ in case you are having a hard time locating it.
The waters on your journey will grow rougher the closer you get to this location, so 168澳洲幸运5开奖网:be careful not to sink your boat. You will need to enter The Coral Fortress from the front and walk through the tunnel until you find a stone door with a crack in the center.
Enter The Room And Activate The Mural
Jack Sparrow will open the door for you and once you enter inside you will be able to find your first journal. It is located on the right-hand side of the room on top of the shipwreck, but look closely as it can be hard to miss.
You also need to activate the mural, which involves pulling three coral levers in a specific order. The first lever will be to the left of the door and then you can follow the wall to the right and pull the next two levers. This will reveal a mural of a shark on the wall and then you ca𝓡n jump into the water and head to the next area.
Follow Jack Sparrow And Make Your Way Through The Cave
You will follow Jack Sparrow through the underwater cave until you reach a rock door which he will open for you. There will be a journal along the way on the right side of the tunnel so keep your eyes peeled if you want to nab it.
Next, enter the next cave on land and use the geyser to launch yourself up to the second level. There will be a pulley here for you to activate which will swing 🎃the log o♏ver so you can cross to the other side.
The third journal will be sitting here on the ground, and it will be one of the easier journals to find. After this, you need to continue through the cave by climbing up a ladder to the top of a waterfall, and 168澳洲幸运5开奖网:you should ᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚhope you don't encounter a beard error.
Follow Jack Sparrow By Jumping Into The Water
Jack Sparrow will jump into the water and slide down the waterfall, and you need to do the same. There isn’t really anything you﷽ need to do except continue down it until you are shot out into a new cavern.
This time you will encounter the Flying Dutchman and begin the leg of the tall tale known as The Chamber of Sorrow.
Activate The Mural And Climb Up The Flying Dutchman
The second mural can be found in this area and the first lever will be to your right on a rock if you are facing the Flying Dutchman. The next lever will be on a rock on the other side of the ship and then the last lever will be to the left near the woman with a waterfall coming out of her mouth. You can always s🐈wim around the area counterclockwise if you are having trouble finding them all.
Once you have revealed the mural then you can climb onto the Flying Dutchman which will begin the next set of dialoಞgue with Sparrow✨.
Head Down Below And Pull The Dagger
Walk below the deck and find the map table which has a dagger planted on it. Interact with the dagger toಌ attempt to pull it out, but Jack will stop you and take the dagger himself in a cut scene.
After this is done head back up to the deck as the Captain’s Quarters are now open to you.
Go To The Captain’s Quarters And Play The Organ
Head to the deck of the ship and go to the Captain’s Quarters, which will now be open for you to explore. Once you walk into the room the fifth journal will be sitting on a box to your left.
Jack Sparrow will be waiting at the far end of the room with sheet music in his hand, whi♔ch you need to take. It is now time to play the organ, and the notes in front of ཧyou are pretty straightforward.
Basically, hit the keys from the middle section of the organ as they appear on the paper in front of you. You will know when y💙ou have done it as Jack Sparrow will throw in a piece of dialogue.
Defeat The Enemies
If you manage to successfully play the organ then you can head back up to the deck where you will face off against enemies from all sides, and they are 168澳洲幸运5开奖网:much easier to beat compared to Captain Gꩵrimm. They will shoot at you and your best bet is to use the cannons in this situation.
After you have beaten them the next area will open up, so you can hop into the water and swim toward the Captain’s Quarters end of the Flying Dutchman to find the exit.
Cut The Ropes
Swim into the next area and then immediately dive down to find the next journal near the seabed. It will be 🥃in 🔯an open cage and it is fairly easy to see compared to some of the others.
Next, cut the underwater ropes with your sword that are holding the ship pieces underwater. This will allow them to rise to the top so you can jump across t🐭hem and move along in the tall tale.