It’s always a fun experience when you come back to the consoles you grew up with and truly begin to appreciate them for what they were. Sure, we remember a lot about them, but it isn’t until we get older and can put things into perspective more that we truly begin to understand what these particular systems brought to the table. While the Dreamcast didn’t have near the success of the other systems it was competing with, it wasn’t for lack of hardware. Game designers raved about the capabilities of the console and they loved the fact that it was one of the easiest systems to design games for that they had ever seen. It provided them with an endless array of instruments that would allow them to expand upon their games in ways that they could never have imag🌌ined before.

It suffered from being too far ahead of its time and that only becomes more evident as time passes on. There was so much potential that wasn’t realized and while it didn’t have a particularly long run, it changed the gaming industry forever. Being the only console to have a hit game in every genre, it’s easy to see how the system itself had a large library of great games. Whilꦛe there are certainly some great games for the platform, there are also some pretty bad ones as well. That’s why I wanted to cover the fifteen worst games along with the fifteen best for the system.

30 ♊ Worst: Nothing Like A Party

Via: video-games-museum.com

With the large mix of great games that are out there you are bound to have some that are really bad. It’s always perplexing when such a thing happens, but it often boils down to poor game mechanics or game breaking glitches. While this is certainly the case, you will sometimes get a game like Sonic Shuffle that really makes you scratch your head.

The extremely long load times in the game helped to doom it from the start.

While this was certainly a negative for the game, things only got worse from there when you discovered the relative lack of available mini-games along with the wonkiness of the general gameplay. This was odd given that it was billed as a sort of party game, yet it lacked the basic qualities that were found in instant successes like Mario Party.

29 Bonkers: Learni💞ng Is Fun!

Via: wurb.com

Ah yes, I’m sure we can all remember the days we spent in computer class learning how to type properly on the keyboard. Usually, the learning programs weren’t fun at all, but occasionally you would have a chance to play Mario Teaches Typing and suddenly learning how 🌸to type wasn’t all that bad.

With the success of such typing games, it’s hardly a surprise that Sega released The Typing of the Dead. While the game certainly used a lot of the same elements found in other educational games, it presented something that was wholly different than anything else out there. The game itself was fashioned after The House of the Dead 2 and the typ🧔ing difficulty would increase as you progressed thr💜ough the game.

28 Worst: ♚Not Swee𒈔t At All

Via: gameskinny.com

You would think that if a company was going to make a game after an iconic series they would at least spend the time to make it good. Sadly, consumers learned rather quickly that this was never a guarantee once they got their hands on South Park Rally. They were immediately faced with the reality that they had just purchased a game with some of the worst controls imaginable🐓.

Unlike most rac𓄧ing games, South Park Rally allowed players to drive in a non-linear way.

Not only that, but you could complete side missions along the way to earn a bonus and could pretty much complete the course in any way that you saw fit. While this might seem gr♊eat, it created a lot of confusion within the game and things got worse when you came to the realization that you had to get first place on every track in order to progress.

27 Bonkers: Grandia II 𓆉Is Grandi🌊ose

Via: ricedigital.co.uk

When you have a household name like Final Fantasy floating 🐻around, it can be rather hard to make a name for yourself within the RPG market. The aforementioned franchise became the measuring stick to which all other games would be held to and it would force game companies to try to appeal to consumers who enjoyed such games.

As a result, Grandia II employed a lot of the same mechanics as the Final Fantasy games.

While the game was similar t♛o the iconic franchise, it differed in that it used a unique battle system which allowed users to move around during battle and strike opponents from different directions. Additionally, it allowed for both playable characters and their enemies the ability to cancel mov𝓡es. Further, playable characters could also inflict combo attacks on the enemy, allowing them to strike the enemy more than once.

26 ♏ Worst: Zero Interest In This Title 💝

Via: YouTube.com(John GodGames)

I can still remember the first time I laid eyes on the cover art of Slave Zero and thought to myself, “Cool, I get to be a giant robot with all sorts of power.” It brought me back to the days of Rampage and I was ready to have all sorts of💞 fun. The problem? It wasn’t at all what I ♔thought it would be.

Originally, the game was slated to be released for the Windows operating system.

Though you were presented with this idea that you were piloting a giant robot, what you got instead was a small-size depiction of said robot that was barely taller than the cars on the ꦦstreet beside it. There was nothing within the game that gave you the impression that you were controlling a giant size robot at all. Furthermore, the game was plagued with game breaking glitches that would cause it to crash and a serious lack of a good soundtrack.

25 Bonkers: The Name Alone Is Magical ꦫ

Via: crunchyroll.com

Sometimes you come across a game and think that it isn’t going to be near as fun as it actually is and ChuChu Rocket! is certainly that. The name alone is just egging you on to play and you can’t help but wonder what it’s alౠl about. If you ever played those cat and mouse puzzles as a kid then you already have a good idea of the premise of this particular gem.

Essentially, your job is to guide mice like creatures called “ChuChus” through a maze that leads them to a rocket. During this entire proce𒈔ss, you must avoid making contact with the cat-like race known as “KapuKapus.” The reason for this is that the ChuChus live on a spaceport and need to get to their spaceships in order to escape 𒅌the invading KapuKapus. It’s a complex and interactive puzzle game that will keep you entertained for hours.

24 ꧂ Worst: Here's A Revelati🧸on, This Game Is Bad

Via: seganerds.com

It’s hard to forget my very first experience with the system given that it was playing Tomb Raider: Last Revelation. The game was so poorly done that it made me almost give up playing the system altogether. At the time, I figured that if the majorit𝓰y of the games were like this I wanted no part in playing them.

Knowing what I know now about the game's development, it’s easy to see why the game was designed so poorly. As it turns out, the development team behind the series was suffering from creative fatigue and many of the artists and designers just didn’t want to work on it anymore. Don’t get me wrong, there are a lot of things to like about it, but the puzzles and 🍸the💦 mechanics just didn’t feel like a typical tomb raider game.

23 Bonke🔯rs: Basketball Perfection ♐

Via: forums.operationsports.com

While there aren’t too many basketball games that I enjoy, there are a few that I can play for hours on end and never get bored. Of course, NBA Jam is one of my all-time favorites, but when it comes to overall mechanics and gameplay, NBA 2K is 𒉰one of the greatest baskeꦦtball games of all time.

Characters moved and interacted in a very realistic manner.

There was a steep learning curve and it wasn’t easy to score even in the best of circumstances. I🦄t forced you to play good defense and adjust mid-game to counter what your opponent was doing. One of the hardest things to do in the game was making free throws and you certainly couldn’t count on them to win you the game. Visually, i🌞t really showcased what the Dreamcast was capable of.

22 🌺 Worst: Innovation Doesn't Equal Fun

Via: YouTube.com(ladyabaxa), neoseeker.com

Sometimes innovative ideas come along that just aren’t executed in the right way and you end up with a terrible game as a result. This is certainly the case with Space Griffon VF-9, which has a name that you aren’t soon to forget anytime s🌌oon. While you certainly won’t forget its name, you will want to forget the gameplay.

If you liked MechWarrior then you might have been fooled, as I was, into believing that this particular game was more of the same. Sadly, it's not, and you find out that not only are the controls not intuitive at all but that each time one o♛f your teammates contacts you the entire game is frozen apart from the person speaking to you. It only gets worse from there though when you discover that each level of the base you are exploring looks exactly like the last. This makes it insanely easy to get lost and lose track of where your next mission actually is.

21 Bonkers: Li♒ke Galaga But Better 𒊎

Via: hardcoregaming101

I’m sure you can remember back to the days when you would play a side-scrolling shooter like Galaga and waste many quarters doing so. It never seemed to get boring and you were always trying to best your top score the next time you were at the arcade. Perhaps that’s why Ikaruga has become one ༒of the most sought-after titles of all🦂 time.

It took all of the elements from our favorite si🍨de-scrollers and made something better. The boss battles were something else and the number of visuals that you experienced were second to none. There were all sorts of upgrades that you could acquire and the pacing and movement of the enemies were unlike anything else on the market at that time. It’s hard to believe that the game's director, Hiroshi Luchi, only worked on the project during his free time.