Playing through Sifu is a unique experience. Having to play through Sloclap's martial arts game several times over is a huge part of its charm, allowing you to focus on mastering its combat while taking in the basics of its plot as you go. It's no surprise, then, how easy it is to miss the game's many hidden details.

RELATED: 168澳洲幸运5开奖网:Lingering Questioꦕns We Have After The End Of Sifu

Sifu contain🧜s a surprising amount of lore throughout its five distinct levels. The game is packed with hidden objects, dialogue, and cutscenes that build on its unique backstory. From easily missed details to game-changing twists, here are a few plot points that you may not have picked up on.

8 Info About Purple Mist ✱

Sifu Screenshot of main character investigating Purple Mist item

The first level of Sifu, a warehouse on the rundown side of town known as The Squats, offers an early taste of the type of environmental storytelling to expect from the game. The streets and apartment corridors are full of tough guys guarding the location. You’ll find yourself trudging through rooms full of strung-o🌺u💎t addicts, painting a clear picture of the environment you’re in.

After exploring an early apartment building, you’ll come across a sample of the drug being manufactured, named “Purple Mist.” Its description describes the harmful spread of the drug throughout the city over the years. After venturing further into the level, you’ll encounter the base of operations𒊎, and after taking down the workers creating Purple Mist, you’ll uncover the unique purple flowers used to manufacture it. Even the level’s boss, Fajar, is cleverly described as a “botani🌺st.”

7 ꦚ Fajar🌊’s Illness

Sifu screenshot of The Squats boss Fajar

Once you gain access to more of The Squat's private rooms, you'll likely come across a red hongbao envelope. One of the level’s collectible items, this envelope is easy to miss, but actually carries some heavy implications about Fajar, the area’s leader.

The item’s description contains a message to Fajar from Yang, the head of the game’s group of antagonists and 168澳洲幸运5开奖网:your father's former pupil. He mentions a medical plan that Fajar is on, advising him to continue treatment. It’s not clear what ailment Fajar suffers from, but this mysterious message lends some context 💦to his current situation, as well as his relationship with Yang.

6 The End Of The Burning ❀

Sifu screenshot of the main character and an enemy staff combat in front of burning building

Sifu’s second level, The Club, is one that you’ll spend plenty of time exploring. The challenge of the experience ramps up here, as the game throws more of its mechanics and enemy types at you - sometimes all at once. Midway through the stage, your character i🉐s offered the opportunity to take on three trials as a part of a ritual known as “The Burning.”

RELATED: 168澳洲幸运5开奖网:Sifu: Best Combos

While the game doesn't initially describe The Burning’s full purpose, certain dialogue options make it clear that it’s a rite of passage for the fighters present throughout The Club. Keen-eyed players will also notice two brawlers who are at the end of The Burning each interacting with Sean, the level’s boss - one who has succeeded, and one who’s failed. Neither option looks particularly appealing.

5 Sean’🅷s True Motivation ♌

Sifu closeup screenshot of The Club boss Sean

As you progress through The Club, you’ll discover that Sean’s venue seems to attract a surprising number of combatants. The area is full of 168澳洲幸运5开奖网:fighters of all types, all feverishly eager to attempt The Burning♔. You may assume that is just a popular test of will and power, but the truth of the situation is much more sinister.

In the f🎃inal flaming stret☂ch before racing Sean, there are messages scrawled across the walls describing the twisted ideals that he leads with. Sean is obsessed with the pursuit of strength, indoctrinating his followers into walking the same path. This dialogue is easily ignored, but adds context to both the character and the level itself, shining a light onto Sean’s manipulative ways.

4 The Stor☂y Of Kurok💟i…

Sifu screenshot of Loss art exhibit from The Museum level

The Museum level of Sifu is by far its most visually striking. You’ll battle your way through exhibits of all kinds, taking in tꦿhe stunning aesthetic present throughout the area. From stylistically arranged water droplets to a gigantic kunai, the entire segment is a highlight, but one side-scrolling portion of the level definitely stands out.

When you first enter the area of the level that changes your camera angle, you’re greeted with an art exhibit depicting the level’s final boss, Kuroki. The caption of the piece is dedicated to the concept of loss, featuring an excerpt describing the challenges of coping with grief and anguish. As you make it further into this section of tওhe museum, other exhibits are showcased, expanding on emotions such as pain, anger, and rage, with thܫe imagery of the area also shifting, including the depiction of Kuroki herself. The captions present are vague, but give hints at the horrid acts that must have warped Kuroki’s life and transformed her into the person she is today.

3 …And Kuroki’s Twin ꦕ

Sifu screenshot of The Museum boss Kuroki in her second form

The story of Kuroki is hinted at throughout The Museum, but the truth of her tale is one of the easiest plot points to miss in the game. As you proceed deeper into the level, you’ll pick up flyers for its various exhibits, with the final showcase bearing the title “Twins.” The impact of this title won't truly be felt unless you track down a hidden safe in the game's next level, The Tower, which contains a key that will grant you access to The Museum's Artist Residence area. Inside, you’ll find a family photo depicting Kuroki standing next to an identical twin sister.

RELATED: 168澳洲幸运5开奖网:Games To Play If You Like Sifu

The description of Kuroki's family photo alludes to something terrible having happened to her twin sibling, which contextualizes Kuroki’s obsession with the concept of loss. Perhaps the most striking twist, however, occurs when fighting Kuroki’s second form during the level’s boss encounter. The transformed artist proclaims “you should have run when she gave you the chance.” The use of third person here is easy to miss, but it all but confirms that you’re somehow now fighting Kuroki’s long-lost sister.

2 Your Family’s Mysterious Power 🅺 ꦑ

Sifu screenshot of main character standing in entrance to The Tower

When you arrive at The Tower, Sifu’s fourth level, the atmosp🐈here is immediately different. There are security guards present, much like every other area you&rsqu🍸o;ve made it through so far, but they don’t attack. Instead, a receptionist welcomes you to the elevator behind you, proclaiming that “she’s waiting for you” before letting you through. “She” turns out to be Jinfeng, the level’s boss and the head of the corporate office building that you’re infiltrating.

As you approach Jinfeng’s desk, she admires physical features, remarking that you hadn’t changed much in the eight years since you’d last seen each other. “Your family is certainly full of mysteries,” she proclaims before (quite literally) disappearing, leaving you to fight off her hulking bodyguards. This brief line of dialogue has some serious implications. Where do your death-defying abilities come from, and how is your family involved? Does this 168澳洲幸运5开奖网:lone wolf still have other family members with similar ab🐈ilities? The lingering mystery is still on our minds.

1 The Truth About The Guardians And The Alchemists 🎶

Sifu screenshot of villain collective closeup with Yang at center

If you’re able to explore Jinꦉfeng’s safe of The Tower, you’ll encounter a hint toward the true nature of the game’s group of antagonists. Inside the safe is a parchment detailing the role of The Guardians - a group of individuals that includes your character’s father, Jinfeng herself, and the father of Sean, the leader of The Club. According to the text, these individuals took a vow to “protect the talismans,” which are described as powerful and malevolent traps that were “created to corrupt” and which must never be used.

Later, just before facing the boss of the game’s final level The Sanctuary, you’ll encounter another similar parchment. This more recent text details the role of The Alchemists, a group with opposing views to The Guardians - they have vowed that the talismans are “gifts created to serve” which are “too powerful to be left unused.” these two hints provide context for not only the game’s main conflict, but the abilities of the enemies you’ve faced, although you'll likely need to 168澳洲幸运5开奖网:finish the game a few times to get the full story.

NEXT: 168🙈澳洲幸🍰运5开奖网:Things Only Pro Players Know You Can Do In Sifu