Sifu is truly a one-of-a-kind experience, combining the combat-focused style of a beat-em-up with the repeatable progression of a roguelite, all while introducing 168澳洲幸运5开奖网:an aging mechanic unlike anything ꦿelse on the market. The game has made a huge splash since its release thanks to its rewarding gameplay, gorgeous art style, and attention to detail.

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With such a focus on the gameplay loop of progressing through levels and beating up enemies, it's easy to look past some of the less prominent details that truly make the game shine. From aesthetic choices to easter eggs, here are some of our favorite small touches that help bring Sifu to life.

6 Your Clothes Changing As You Age ♊

Sifu collage clothing progression

One of the most noticeable mechanics in Sifu is the fact that your character ages each time you're killed. Though initially, you'll only move up year by year, you'll eventually notice your character's hair graying and growing longer.

Along with your character's physical appearance changing, your clothing will continuously progress throughout the different stages of your life. There is a multitude of different outfits that you'll progress through, beginning with subtle changes and ending with a completely different look than the sleeveless gear of your youth.

5 Each Level's Connection To The Others

Sifu club flyer

Every level of Sifu is separated into its own distinct area. You'll begin in the warehouse area known as The Squats, progress to The Club for level two, make your way to The Museum for level three, and so on. Every area has its own visual style and feel, and the enemies you face will be appropriate for that section.

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Although the game's levels are completely separate, you'll begin to notice elements that tie them into one another, such as a flyer for The Club in the Warehouse. Some levels even contain keys to access 168澳洲幸运5开奖网:shortcuts and locked areas in other levels that you won't have access to until you've progressed further in the game, like the keycard for The Sanctuary that you'll need to revisit The Squats to obtain. It gives the entire experience a cohesive feeling, making the game's world seem even more connected.

4 🌳 Visual Storytelling Throughout Each Area👍

Sifu screenshot of the club's DJs

Along with hints toward future locations, each section of Sifu's world is brimming with personality and storytelling. Everything from the enemy designs and actions to the various objects littered on the ground paint a picture of the world you've come to dismantle.

The Squats is full of goons who are actively manufacturing narcotics to sell. One of The Club's toughest enemies is also one of its DJs. The Museum's enemies largely consist of security guards, and The Sanctuary is full of tranquility and meditation before you arrive. Observing what each enemy character is doing and where they're doing it paints a picture that fills the game with a deeper context and a stronger narrative.

3 ꦛ References To Classic Martial Arts Films

Sifu screenshot of the main character staring down a group of enemies in a hallway

It's no secret that Sifu takes influence from a variety of different martial arts-based media. From its visual presentation to its dialogue and musical cues, you'll feel as though you're playing through a collage of essential films, shows, and manga from throughout the years.

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It's only fitting that the game contains a plethora of references to these movies. From The Raid and Oldboy being alluded to in The Squats, to the game's intro referencing the film Snake In The Eagle's Shadow, and even Lady Snowblood being the inspiration for The Museum's boss fight, the game pays homage to the media that's inspired it.

2 The Museum's Reference To Absolver

Sifu screenshot featuring the main character looking at an art piece from Absolver

Speaking of The Museum,🍒 the level is one of the most visually distinct in the game and is packed full of beaꦦutiful art installations. From paintings and statues to entire rooms that serve as exhibits, every corner is a sight to behold.

One particular section of the game will stand out to fans of Sloclap, the game's developer. In this area, you'll see a variety of masks and a piece of artwork that pay homage to Sloclap's last title before Sifu, Absolver. Though the exhibit is enjoyable all on its own, it becomes even more special once you're aware of its origin.

1 Kuroki's Reflection

Sifu screenshot of the Kuroki boss fight

Frankly, The Museum could make up most of the entries on this list. The entire level is full of subtle touches, with many of its areas showcasing background details that would be easy to miss. The most tragic of these is undoubtedly the tale of 168澳洲幸运5开奖网:the level's boss, Kuroki. Having lost her twin sister tragically at a young age, Kuroki is the subject of one of The Museum's largest installations, appropriately titled "Loss."

Keen-eyed players will have pieced together the tale of Kuroki's family throughout the experience, and upon reaching the boss fight's second phase, you may also notice that the white-faced woman refers to Kuroki as a different person, suggesting that you are now fighting her long-lost twin. A small touch that's easy to miss is the reflection of this character, which depicts Kuroki's sister in her original form, wearing an outfit that's distinct from that of Kuroki herself.

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