From the moment you descend down the great stairs of the Silent Hill Historical Society, things start to feel...off. 168澳洲幸运5开奖网:Silent Hill 2 has a habit of making you feel detached from reality, but the ⛄depths feel unreal in their entirety. The Toluca Prison is a touch far from reality already, the labyrinth is entireꦜly surreal.

Silent Hill 2 Review: Revisiting A Rꦰestless Dream
Is Silent Hill 2 stil𓆏l our special place, or has it become a twisted nightmare?
In the depths of James' 🎐min▨d, wracked with an uncertain feeling eating away at him, you must navigate a series of smaller labyrinths to finally escape. Though it is a labyrinth, so there are no direct routes out. We'll be sure to help you escape James' waking nightmare.
Rediscovering Maria
You will be automatically given the map to the Center Labyrinth the moment you awake in it following the Abstract Daddy boss fight. As you'll immediately notice, the whole map isn't actually there. Instead, it is drawn as you progress, James mapping out the Labyrinth as he moves through it. It means you have to ജactually rely on your senses to a higher degree.
Start by walking forward until you come across a hallway filled with writhing arms. You can attempt to approach these, but James will physically recoil at their presence, eventually holding his head in pain. It's best to avoid this for now. Instead, turn to the right and save at the red save point on the wall.
Proceeding forward, you will see a vast chasm beyond you, and a locked door opposite it. There's nothing to do here right now, so continue further on to a small corridor and continue down the stairs until🤪 you enter into a room with a familiar 💝figure.
Back from the dead, Maria is perfectly fine. So it seems, anyway. James is bewildered at her presence, questioning how she is possibly alive still. Maria dismisses this, baffled at the assertion that she ever died. Regardless of any other reality, she is stuck behind bars, and James makes✨ it his mission toಞ free her. You can now return to the main hall.
Aligning The Cube
That vast abyss is no more, replaced now with a giant cube and a pedestal with a multi-faced figure on it. This giant cube is mapped to the f𝓀aces on the pedestal, and will align itself with whichever face is looking towards James.
For First Labyrinth
For now, you must align it so that the path appears from the main hall to the cube itself to let James move forward. To reach the first of the three smaller labyrinths, James must have the face with the triangle with a downward cross stretching from its bottom face towards him.
The face must be orientated correctly for the bridge to connect it. It won't work if the head is upside-down, for instance. With the bridge extended, James can proceed into the cube, which will lead him to a section on the left that leads to three doorways. Only one of these is unlocked for now, so head into the door on the left to the Rotten Labyrinth.
The Second Labyrinth
After completing the Rotten Labyrinth, James will enter back into the main hallway through the door that was previously locked. Once he is back in the main hall, this door will lock once again. The cube must be aligned again, tho🐼ugh this time in a different orientation than for the first labyrinth.
It must now show the face with the symbol that looks like the infinity symbol with a line rising from the center with two horizontal lines. Same as before, enter the cube and now exit on the left to enter the same hallway as before. Enter the central door this time to access the Desolate and Flooded Labyrinth.
The Third Labyrinth
Same as before, James will emerge from the door in the main hall after completing the Desolate and Flooded Labyrinth, and as before must again align the cube to access the final labyrinth.
This time, James must align the pedestal with a head very similar to the one from the first labyrinth. The face you are looking for has an upside-down triangle with a downward facing cross coming from its bottom. This is not the original face upside down, but the triangle itself. It's strikingly similar so it's easy to get them mixedဣ up.
If you align the cube incorrectly but still connect it with the bridge, you will be able to see the face you need to align by looking to the wall at the very back while inside the cube.
With the cube now aligned, you may proceed through to the same hallway as the previous two labyrinths, and enter the door on the right to the Ruined Labyrinth.
Optional Areas
Before you proceed with the Ruined Labyrinth, you should try a few other combinations with the pedestal first, as the previous hallways now lead to sma𝓡ller alcoves with items now.
The symbol used to access the first labyrinth will now lead to a table with Rifle Rounds. Aligning the required symbol for the final labyrinth but upside-down will lead to an alcove with Handgun Ammo and a Health Drink. Try even more comওbinations to see if yo🦩u can discover anything else.
Because of the shifting nature of the cube, James has a habit of getting stuck on the terrain. He will typically free himself afte♎r a few moments of movement, though be careful with your step anyway.
The Rotten Labyrinth
The first labyrinth, the Rotten Labyrinth, is not the biggest of the three labyrinths, though it is one of the scariest. Like all of the labyrinths, it is cloaked in darkness with James' flashlight being the only illumination you have. It is also one of the rare moments in the game where you are genuinely encouraged to run away.
Almost all of the Rotten Labyrinth has fencing along the floor, which the very creepy enemies that you first saw in the Otherworld South Vale are hidden beneath. With all the other sounds screaming at you during this Labyrinth and the sheer darkness all combined with the amount of bullets it takes to defeat them, you're better off just running past them entirely.
As you enter the labyrinth, hug the wall that leads upwards on the map. This will lead to a dead end, but there will be a box of Handgun Ammo here. From here, you'll want to run directly south until you enter the central room of this labyrinth. There will be a cage suspended above the area, as well as a save point. Save your game before going any further.
The goal here is to make the Suspended Cage collapse, and for that you need three items - Lighter Gas, Lighter Wick, and a Broken Lighter. These are all strewn in diffe🌃rent parts of the labyrinth, so we'll guide you towards each of them.
The Lighter Gas
Exit through the eastern door of the central room. A small alcove in this hallway will give you some Rifle Rounds and Handgun Ammo. From there, travel all the way down to the door, passing thr🐭ough south.
You'll enter into a larger room here, keep proceeding south until you hit the end of the room, and then take the left. This will lead to another corridor that eventually leads into a smaller room. Within this room, you can find a Health Syringe.
Be wary of the mannequin enemies in this room, and then jump from this room into the northern one. Here you will find some Handgun Ammo and a Health Drink. Open the ghastly fridge and you'll find the Lighter Gas inside. You can n🌠ow travel to the right, unloc𓆉king the door that acts as a shortcut. Follow your steps back to the central room.
Lighter Wick, Iron Key, And Broken Lighter
Starting here, travel directly south until you enter a large room. Take the left path here, which will lead to a long corridor that will end in another door,𓃲 that leads to another corridor. You'll see another door as soon as you enter this corridor. Pass through that again to enter a smaller room.
In here you will find a Health Drink and Shotgun Shells. There will also be a gaping hole in the wall. Stick James' hand in here to acquire the Lighter Wick. You can exit this room from this side through the door. This is not a shortcut, however, and leads to a separate corridor that leads to the eꩲast. Follow this corridor along until it travels south into a new room.
In this room, you will find some Handgun Ammo, a Health Syringe, and the Iron Key. This Iron Key 🍃is used in the hallway to the east of the central room to unlock the door there. The room you are currently in links back to the east side of the Rotten Laby෴rinth, so proceed upwards from here.
Through this door, it is a simply straight hallway until you get the Broken Lighter at the very end. Combine it with the Lighter Wick and Lighter Gas to create the Lighter. Now use this to burn down the suspended cage and jump into the hole created by it. You have now finished the Rotten Labyrinth.
The Desolate And Flooded Labyrinth
Proceed directly into the hallway to save your game at the red save point. Go right to the very top of the room and turn left to find a Health Drink, then go back down the hall and enter the door on the right.
In this room, you will find some Rifle Rounds. Proceed through the door lower in this room and follow the hallway down to pick up some Handgun Ammo, Shotgun Shells, and a Health Drink.
In the middle of this room, go through the eastern door, and climb the ladder, which will be marked as II on James' map, downwards. This brings you to the Flooded Labyrinth, a s🦩hared part of the Desolate Labyrinth with its own map.
This first section of the Flooded area is quite short. You can peak through the wall at a certain point to see a key you must get later, but can't quite reach now. Find some Handgun Ammo at the northern dead end, and then turn around to climb up the ladder marked I.
You will enter back into the Desolate Labyrinth across the hole from the save point, and a handcuffed gate on your opposite side. This gate can't be opened until you retrieve the key from the Flooded Labyrinth, so go through the southern door iꦆnstead.
In this room, aside from some Mannequin enemies, you will find Handgun Ammo and a Health Drink, plus the ladder marked III. Head down this ladder, which will put you on the path to getting the Small Key that you previously saw in the Flooded Labyrinth. Go back up the ladder now and open the Handcuffed Gate with the🐲 Small Key.
Follow this corridor until you arrive in another large room. Climb into the northern part of this room to find some Rifle Rounds, and then go east to find the ladder marked IV. Head down it.
Back in the Flooded Labyrinth, you must climb through a section of wall that will then collapse behind you. A wire fence will be ahead of you, though you can't open it yet. Go to the right and then proceed south to find James' best friend once again - Pyramid Head.
Pyramid Head will chase you around this room, though he's not as a big a threat as he seems. Just run around until you find the entrance to the interior here, his Inner Sanctum, and climb through the wall to find the ladder marked V. Climb up it.
Follow this hallway all the way up to the top to find some Handgun Ammo, then go west to enter the room you could previously see from the room with ladder IV. A Health Syringe and the Wirecutters can be picked up here.
You must now descend back into Pyramid Head's Inner Sanctum. While he will be gone, it will be filled with other enemies instead. Feel free to run right past them to the fence and cut it down with the Wirecutters. Go down the ladder marked VII (which is funnily is only the sixth ladder), pick up the Health Drink along the way, and jump through th🦄e hole. You have now completed the Desolate and Flooded Labyrinth.
The Ruined Labyrinth
The final and shortest Labyrinth of them all, the Ruined Labyrinth is a mostly linear experience with no puzzles to solve. It has no save point either, a testament to how short it 🃏is.
As it is entirely linear, you cannot♔ miss anything either, so we'll list the items for yo🎀u per room since directions are not necessary.
- In the first room, you can pick up Handgun Ammo, Shotgun Shells, Rifle Rounds, and a Health Drink.
- In the second room, you can find two boxes of Handgun Ammo, Shotgun Shells, Rifle Rounds, and a Health Drink.
- In the final room, you can find two boxes of Handgun Ammo, a Health Drink, a Health Syringe, and Rifle Rounds.
After passing through every room, you will not be greeted with the typical hole James has to jump through. He is already at his lowest, and🍃 you are about to see why.
Returning To Maria
At the end of the Ruined Labyrinth, pass through the door marked 208, the door to Maria🅠. Except inside, it's already too late. Mari🤪a is dead.
There are no words left for James to say, and he struggles to focus on the scene. Maria left no message, no final words, no gift. She is just dead, again. Her face is marked by some skin disease, and her hands are fall✱ow🌄 and bloody. Without another word, James leaves.
The labyrinths are now complete, though there is one more surprise waiting for James at the very end.

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