Eddie is dead. Maria is dead. Laura is missing. Angela is still fighting her own battles. James has one mission left in 168澳洲幸运5开奖网:Silent Hill 2, one that will take him across Toluca Lake to the Lakeview Hotel. He needs that videotape, to see what's on it🧔, and finally figure out what's going on with Mary.

Silent Hill 2 Review: Rev🎀isiting A Restless Dream
Is Silent Hill 2 still our special place, or ha🍌𝕴s it become a twisted nightmare?
Nothing is ever that🐓 simple though, is it? The Lakeview Hotel is the special place Mary mentioned all that time ago in her letter to James, and it's where ܫhis videotape was left. His final part of Mary. Lakeview Hotel is as much a solution for James as it is his final trial. We're here to help you overcome it.
Reaching The Lakeview Hotel
Immediately after killing Eddie, James will step out onto the dock of Toluca Lake. There's nothing much to see here, so save your game at the nearby red save point, and the🦋n hope into the rowboat. James' final journey is about to begin.
You get control of the boat in this section, with the triggers letting James row manually. Your aim is the light through the mist, just like the story Maria told you back in the Moonlight Grove. There༒'s nothing else to find here right now, so simply row towards the light, careful not to veer off 🍃course like the man in the story.
Once you make land, you're free to explore a limited amount of the grounds of the Lakeview Hotel. There's not too much to see here, though pick up the Handgun Ammo in the gazebo near the entrance, and weave your way around the right side of the garden to pick up a rotten apple. Yes, this will be relevant later.
With this, you can step inside. Pick up the map by the entrance before you are shor🦂tly treated t𓆏o a cutscene featuring the one innocent person in Silent Hill.
Opening The Sunrise Wing
After chatting with Laura, she runs off once again, this time in hopes of finding the letter Mary left for James. While it might be nice to find her again, James is purely focused on finding that videotape, and෴ to do that, he has to enter the Sunrise Wing first.
Starting on the first floor, head to the Check-In desk and save your game. Here, you'll find a note saying that James' videotape has been stored in the employee section of the first floor. Alongside this is the key to his room, 312, as well as the Ornamental Key. Use the latter to unlock the Music Box, w🦄hich will be central later on.
The Sunrise Wing Key is found in the Utility Room, though we'll be making a few detours along the way. First, head into Cafe Toluca, picking up the Handgun Ammo right outside. Inside, you'll find a Health Drink and Room 102 Key. 👍Break the wall to proceed into the Lost And 🧸Found.
In Lost and Found, there is a mysterious note as well as some more Handgun Ammo. You can unlock the door to link back to Check-In. Now we're going to start explor𝔉ing the hotel rooms.
At the northern end of the hallway, you can pick up some Handgun Ammo. In Room 102, you'll find a Health Drink, a Health Syringe, Rifle Rounds, and Shotgun Shells. Head to Room 104 next, where you'll find Shotgun Shells, Rifle Rounds, and the 'Aftermath...' Strange Photo.
Move into Room 106 now, which has some Handgun Ammo. Proceed through the balcony now which links back to Room 103, and pick up the Health Drink inside. You can now go to the Utility Room to pick up the Sunrise Wing Key and more Handgun Ammo.
Before heading upstairs, head down to pick up Cleaning Staff Memo #1, which hints that you should go to the Co🧸nference 𝕴Room.
With key in hand, head upstairs and to the right to unlock the Sunrise Wing. Your journey thrꦚo♔ugh the second floor has now begun.
Entering The Reading Room Backroom
After entering the Sunrise Wing, immediately head south to enter the Reading Room. Save your game here first before doing anything else.
In this room, you will find a very conspicuous painting on the wall that James can examine. You probably already guessed it, but this is part of a puzzle. Around the room, you will find three books - The One Who Soared, Revelations: A New Understanding, and Pride Before The Fall. Pick these up and head to🍌 the bookshelf opposite the painting.
In the center of this bookshelf are two spears, tips facing upwards and almost touching. It might not be clear at first, but this is a flipped and mirrored version of the painting itself. Ea🌞ch of these books, including the one already in the bookshelf, feature🧔 an aspect of the painting. The order to solve this puzzle is as follows:
- Put the winged book in the top-left.
- Put the bull book in the bottom left.
- Put the eagle in the top-right.
- Put the lion in the bottom-right.
With the books in this order, the bookshelf will open, revealing a secret backroom bathed in darkness. There's not too much you can do here right now, but make sure to pick up the three photos on the bed before you go. These are hints to help you eventually open the suitcase. As your last act in this room, take out the broken light bulb. You ♛won't get any item, but th🥂is is necessary for later.
Collecting The Music Box Figurines
With our goal of opening the suitcase temporarily on hold, we can return to an earlier objective - the music box. This requires the collection of t♈hree figurines to place inside it, each of them taken from a fairytale. This will take you most of your time in the Lakeview Hotel to complete as it frequently interweaves with other puzzles.
Snow White
We'll start with Snow White, as she is the easiest to solve. As with the Sunrise Key before, we'll be taking a detour first. The puzzle to get the Snow White Figurine can be found in Room 202, so𒐪 skip to there if you don't mind all the opti💎onal items.
Start by leaving the Reading Room, and jump over into the Cloak Room. Pass through into the hall, and immediately go north out on to the balcony. Travel to the eastern edge to pick up some Handgun Ammo. Run down to the opposite end until you enter the Nurse's Office, where you can find a Health Drink and the Patient Medical Record.
Back in the main Hall, deal with the various Mannequin enemies and pick up the Room 202 key, as well as the Ripe Apple. Yo🅷u don't actually need the apple, but maybe James will get hungry? Return to the Nurse's Office and open the door back in the Sunset Wing, and then open the main door to give you a shortcut back to the first floor staircase.
Go to the eastern end of the hallway south of the Nurse's Office to pick up a some Shotgun Shells. By the staircase beside the Nurse's Office, you can pick up some Handgun Ammo. At the end of the hallway by room 212, you can pic💎k up some Rifle Rounds.
In room 212, interact with the suitcase to trigger a Glimpse of the Past. Leave here and head to the end of the hallway beside room 211 to get some Rifle Rounds.
Head back to the Sunrise Wing in the east and enter room 209 to pick up some Handgun Ammo. Next, go to room 206 and climb through the hole in the ground into room 207. Pick up the Rifle Rounds and unlock the door.
Next, head down to room 204 to get a Health Drink and Handgun Ammo. Finally, head to the hallway to the north-east of room 202 for some Handgun Ammo.
Finally at room 202, use the room key to get inside and come face to face with the broken mirror puzzle you must solve to get the Snow White figurine. Before you being reassembling, read the wordsꦬ behind the broken glass, which reads:
"Mirror, mirror, on the wall,
Who's the sweetest of them all,
Peel away the shiny skin,
See the rotting flesh within"
A very visual descriptor, this is a hint for what you must do before you begin putting the back together. Remember that rotten apple you picked up outside earlier? Place that on the table to proceed. Now, pick up the mirror shard in the back of the room and add it to the pile of other mirror 𒁏shards. We can now begin the repairing process.
There are six pieces of glass𝔍. It's pretty hard to describe crudely broken pieces of glass, so we'l🐬l go based on how they are laying on the ground. In order, place them as follows
- Piece one, leave in its orientation and place in the top left so it covers the 'mirror' word.
- Piece two, turn so it's wide edge is facing downwards and it aligns with piece one.
- Piece three, leave in its orientation and place it in the top right corner.
- Piece four, leave in its orientation and place directly above piece six, on the right side of the mirror.
- Piece five, leave in its orientation and put it in the lowest section.
- Piece six, leave in its orientation and put to the left of piece five.
With them all placed, the mirror will warp, signifying you've succeeded. Run into room 201 to see the Snow White figurine having materialised.
Cinderella
We're now going to start moving upstairs. As before, we'll be doing a pretty thorough runthrough. To access Cinderella, you'll need the fireplace key from the Garden before returning to the third 🔜floor Conference Room. There are a few steps in between though, so just bear with us.
We're going a little roundabout to start. Head up the stairs to the third floor and immediately head south to the staircase between rooms 318 and 319. This will bring you back to the second floor past the blockage south of room 214. Pick up the Handgun Ammo on the way.
In room 217, pick up the Handgun Ammo in the suitcase and step out onto the balcony. A book will be resting on the sun glass. Shoot the cracked panel this is resting on to cause it to drop. This will fall onto the piano in the Lake Shore Restaurant, where you first met Laura. You can grab it now, or pick it up later. For now, head to room 215.
There's nothing special to see here, though break the wall to pass into room 214 and to open a shortcut back to the rest of the second floor, as well as a Health Drink.
For now, that's the second floor sorted. Head back to the third floor and go to the Utility Room. Inside will be Handgun Ammo, Shotgun Shells, and the Boltcutters. Thes💦e will be used as part of the locked suitcase puzzle, so keep them safe until lateಌr.
Quickly pop into the Conference Room to pick up the Cleaning Staff Memo and the Room 107 Key.
OK, back to the first floor to open room 107 with our newly acquired key. Inside, you will find a Health Drink and another Cleaning Staff Memo, telling you that actually the Fiꦑreplace Key is in the gardens. That's our next stop, which can be reached by leaving room 107 south.
Be wary of the enemies in the garden, picking up the Shotgun Shells and the Health Drink along the way. In the gazebo at the very end, you will find the Fireplace Key, finally. Head on up to the Conference Room on the th🔴ird floor.
Before entering the Conference Room, pick up the Rifle Rounds at the northern end of the hallway. Once you enter, you'll be able to approach the fireplace to retrieve the Cinderella figurine. Congrats, except you're not quite done. The doors lock behind you, and a fearsome enemy appears. Do🎉 you recall those monsters that crawled beneath the grates in the Otherworld version of South Vale? Well this is them above ground.
It's fight is quite similar to Lip Flesh, with it climbing along the ceiling and occasionally dropping down to swing at James. It's not an exceedingly complex boss, though it is very damn sturdy. You're near the end of the game right now and the Lakeview Hotel has plenty of ammo. Unload everything you have into it until it's dead.
There's no reward or cutscene. This was more of a warning for later. 𓆏You'll understand once you get to it. For now, continue your search for the final figurine.
The Little Mermaid
Before you can get the Little Mermaid, you'll need to have finished the locked suitcase puzzle and unlocked the Employee Section o🐠f the hotel. With those completed, you can re🌄ad on.
The Little Mermaid Figurine doesn't actually have an associated puzzle. Instead, once you reach the basement of the employee section, you will eventually work your way into the Venus Tears Bar. As soon as you enter, the fish tank will explode and the Little Mermaid figurine will come spilling out. Pick her up, and you have all of them collected. Pick up the 'Better Leave...' Strange Photo behind the bar before going furtheཧr.
Leave through the previously locked door to link the basement back to the visitor section of the hotel. Oh, and don't forget to return to the Employee Elevator on the second floor to retrieve your items.
Opening The Suitcase
The three photos you pick up in the backroom of the Reading Room are not hints as to the password of the suitcase, but hints on how to open it altogether. This is a✤ slightly elaborate ser🧜ies of events, so get ready.
- Photo #1 depicts the locked garden by the entrance to the Lakeview Hotel
- Photo #2 depicts room 318.
- Photo #3 depicts room 217. This is where you shot the glass ceiling to drop the book into the Lake Shore restaurant.
Run to the Lake Shore Restaurant if you haven't already to pick up the book you shot down. Turns out, it isn't a book at all but a hollow one hiding a can opener inside.
Now go to the locked gate to the garden by the entrance of the Lakeview Hotel. Heading down past this open gate, you'll find another fish statue with a bulb in its mouth. Remember the bulb you unscrℱewed in the backroom earlier? This is its replacement, though not quite yet.
Head back to the Conference Room on the third floor and head through the gap in the wall in the south of the room into room 316. Inside is some Handgun Ammo. Pop out onto the balcony and down into room 318 as depicted in photo 2. Inside you'll find a tin of blood red paint. Don't worry, it𝐆 really is paint. Promise. There's some Shotgun Shells too.
You can have everything you need to open the locked suitcase. Go to your inventory and combine the paint can with the can opener to open the paint can. Then combine the light bulb with the opened can of paint to get a 𒁏red light bulb. Now all you have to do is return to the Reading Room's backroom.
Put the red light bulb into the vanity where you previously removed the broken bulb. Immediately, the words 'Deed Done' will flash on screen, illuminated by the red light. This is the password for the suit case. Enter it to get the Employee Elevator Key as your reward. We're o💫ne step closer to the end.
Exploring the Employee Section
Back at the Check-in, you picked up a letter that mentioned James' videotape was stored in the Employee section. Well that's where you're going now. Except this part of the game is a bit harder and scarier than any before. Head to the locked Employee Elevator on the second floor to begin.
If you try to step into the elevator, a loud alarm will start blaring. There's a weight limit, you see. There's a locker nearby for James to deposit his items. There's no math to this sadly, you do just have to give up everything on your person. That's right, the entire employee section will be without any of your 🔯tools. No w⭕eapons, no healing, no flashlight, and no map.
You can, conveniently, keep James personal items on him, such as the letter and photo of Mary.
Once you exit the elevator, you will immediately be met with multiple of the boss you just fought in the Conference Room, and you can bet they're just as strong. Remember, you don't have any healing ♛right now. Make sure way to the central room for safety asไ they can't access this room.
There are two helpful items in this room - a Health Drink, and the ma𓃲p to the employee section. Pick both of these up to give yourself some advantage. Next, you want to head to the Manager's Office.
Solving The Gem Box
Inside the Manager's Office, you will find a Health Drink, some Shotgun Shells, and the Gem Box. Back in the Break Room, there was a safe. This is ꦅthe safe holding𓂃 James' videotape, and the Gem Box puzzle has the code to that safe. You want to solve it.
However, it is missing a series of cubes need๊ed to align the image in the center of the box, so let's find them. Head to the Manager's Room to pick up the first of these, the Red Gemstone.
Next, head to the Pantry to find a Glimpse of the Past item to interact with, then pass into the Freezer Room to collect the Blue Gemstone. From here, pass to the Cafeteria to pick up a Health Drink. Mind the enemy patrolling the since you have no means of fighting back, and pick up the Green Gemstone while dodging them.
Interact with the stacks of bread to unlock the 'It's Bread' trophy, a reference to Silent Hill 3.
You can now return to the Manager's Office. The aim here is to make the image align. You can actually see the correct alignment on a picture near the back of the room.𒐪 Or you could follow our guide, your choice.
The order is as follows:
- Place the Red Gemstone in the upper right square.
- Place the Green Gemstone in the upper left square.
- Place ther Blue Gemstone in the lower left square.
This will cause a bottom layer to pop out, with the numbers 7414 burned into it. This is your safe password.
Opening The Safe
Return to the Break Room and enter the password to retrieve James' videotape and the Basement Key. 🍌Head north of the Break Room, av🔥oiding the climbing enemies, to continue onward.
In the Basement, there's not a whole bunch to discover. Your main objective now is to make it back to your items stored away in the Employee Elevator, though there's still some work to get through. Another of those enemies from upstairs is prowling around here as well, and James has far fewer places to hide.
First, head to the Maintenance Room. It's locked at the door in the south, so enter it through the hole on the northern side of the wall instead. In here, you can pick up the Pump Valve whi🎃ch you will need to stop a burst pipe blocking♚ your access.
Move through Liquor Storage and out to the Boiler Room. Attach the Pump Valve and twist it a few times to turn off the steam stopping James. Inside the Boiler Room, you will find a Health Syringe and the Venus Tears Bar Key. Leave, and make sure to pick back up the Valve Pump.
Open the door to the Venus Tears Bar with the key, and attach the Pump Valve to open the door to the bar proper. This will cause an explosion, though it's nothing you need to worry about. You have the Employee Section complete now, and you can return to your hunt for the Little Mermaid above.
Repairing The Music Box
You're almost finished now. With the three figurines in hand, return to the Music Box by the Check-in to finally finish your adventure in 🧸the Lakeview Hotel.
In case it's been a while, make sure to save your game here before doing anything else.
Each figurine has a specific spot in the Music Box, with Snow White on the left, Cinderella on the right, and the Little Mermaid in the back. With each placed, you must now twist their tracks until each of them can reach their respective doors. For Snow White and the Little Mermaid, this is quite simple. For Cinderella, there's a sl𝔉ight bit more of a complication.
Snow White and the Little Mermaid both only move on their own discs. Cinderella has two parts to her own disc, and sꦗhe also needs to briefly move onto Snow White's disc to reach her own door. For the first two, simply align their discs so that both ends align with where they start and their doors.
Cinderella's inner disc also moves when the outer disc moves. As such, turn the outer disc until it aligns to her and her door. At this point, move the inner disc until it connects the lines that pass onto Snow White's ༒disc. This way, all three figurines can pass along with ease. This activates 🐻the next part of the puzzle.
A small prompt for e🌞ach figurine will be displayed, reading as follows🐻:
- Snow White - "What began with three, one would soon deplore, seven kindly souls, opened up the door."
- Little Mermaid -"Trading one for two, away she would roam, but the love of five, would bring her back home."
- Cinderella - "Taunted by the two, she would toil away, leaving one behind, she has found a way."
Each prompt has a key beside it to twist. The idea is to twist the key the number of times equal to that which is loved most in each story. For Snow White, the key is turned seven times. For the Little Mermaid, it is twisted five times. And for Cinderella, just the once. You can now press the button beside reset to watch each figurine spin into their doors wi꧟th glee.
The puzzle solved, James is given the third floor Corridor Key. This was the final stop before he could enter his old hotel room. Go inside, pop in the video tape, and finally underඣstand just ඣwhy James is in Silent Hill in the first place.

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