We haven't had a proper 168澳洲幸运5开奖网:Silent Hill game in over a decade at this point, but Konami recently announced a whole slew of new titles coming in the near and distant the future. One of the first of these titles is Silent Hill: Ascension, a multiplayer interactive series similar to the likes of Until Dawn and The Dark Pictures games, albeit with less interaction than even those. At the time of writing, the series is set to premiere in just a few minutes, but fans already aren't best pleased with what they've seen so far.

A has been making the rounds on social media, recently released to explain all the intricacies of the game's mechanics and season pass, and fans have already started dunking on it due to how cluttered the screen is during key story moments, and how its charging players for in-game cosmetics.

While there's plenty of dunking on the game's UI, the monetization is the aspect most players are upset with. Silent Hill: Ascension is free to play, featuring a new episode every day for months, and has players vote to decide which story paths characters will go down. However, it doesn't appear as though every player's vote holds equal weight, as each vote is determined by the amount of "IP" a player has.

So whoever pays the most𝓡 money are the ones that choose what happens in the story? Wow... so much fun.

You can earn IP by completing puzzles and participating in live action moments, but you can also earn them by purchasing the game's Season Pass. Voting is completely free if you want it to be, but those who purchase the Season Pass will earn more IP as a result and almost definitely have far more sway with their votes. If you want your vote to truly matter, you'll have to log in daily, complete optional puzzles, and buy that sweet Season Pass.

The reaction from Silent Hill fans has been less than positive, with some calling the voting feature "pay to win" and an example of Konami taking the phrase "vote with your wallet" far too seriously. Others are confused as to why this isn't just a TV show if the choices made in each episode are going to be canon anyway, especially since the voting feature seems to be the most disliked aspect of the entire concept.

It's a shame too, because not only is this the first brand new Silent Hill experience we've had from Konami for the past decade, but also because the premise was solid. Unfortunately, it seems like greed got the best of Konami yet again, and this whole thing probably should have been dropped at the proof of concept stage.

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