It has been quite a while since we have had a new 168澳洲幸运5开奖网:Silent Hill game to make us jump out of our seats. Though, with the buzz around new horror games like 168澳洲幸运5开奖网:Resident Evil Village and 168澳洲幸运5开奖网:The Medium and rumors flying about a possible new Silent Hill entry with the next generation of consoles, ma🥂ny are💎 diving back into the foggy and eerie town.

As people traverse the haunted streets once more, they are finding details that many have missed or perhaps were too scared to see when they played the game originally. One such detail comes from and shows how James, the protagonist of Silent Hill 2, may be aware of the player's omniscient existence. If you turn the brightness up on the game's opening sဣcene it shows that James is not looking into the mirror as one would suspect, but rather directly at the camera/player. This is an incredibly creepy detail that is not noticeable playing through the game.

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This small detail actually adds some more depth to the narrative of the game. As with the other entries into the series, the hellish town of Silent Hill in Silent Hill 2 is representative of the protagonist's feelings and experiences. One of the underlying themes throughout the game is gui𝕴lt, specifically (spoilers!) James' guilt over killing his terminally ill wife. Therefore, having James be unable to look himself in the eye as he stares into a mirror is a great detail that expands upon that guilt.

Also, having James stare at the player gives a more immersive feel to the game. The Silent Hill games have always been a great scare because of the atmosphere they create. While the monsters that try to rip you to pieces are definitely scary, it is the mood created through the dense fog, dimly lit hallways, and ominous music that keep players tense for an unknown horror lurking about. By having James be aware of the player, it is like having him drag you through this town and all of its horrors, which is frightfully spoಌoky.

Of course, having J💛ames stare directly at the player could be just another way to scare the pants off gamers as they fight Pyramid heads and tattered zombie nurses. Either way, this is a great detail and reason why games should be played through mult꧑iple times.

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