One of 168澳洲幸运5开奖网:Skyrim's many allures is the inclusion of werewolves, from several engaging quests, to a base lycanthropy system, to an expanded lycanthropy system added in the DLCs. And indeed, should players choose, they can become a fearღsome werewolf alongside the numerous other accolades of the world.

Related: 168澳洲幸运5开奖网:Skyrim: Best Perks, Ranked

But for every reward, there is a risk. While lycanthropy has many perks like enhanced strength and stamina, it also has a few subtle weaknesses. Some of these can be lessened or circumvented by Skyrim's regular skill trees, and so these are ten of the best skills for lycanthropic players to have.

10 Alteಞration - Mage Armor Tier Three

skyrim alteration skill tree menu

When players 168澳洲幸运5开奖网:transform into werewolves, their characters are stripp🗹ed of their armor, and all the added effects it has. Depending on which enemies gamers face in combat, this can put any lycan at a defensive disadvantage. However, magical spells cast before a transformation can carry over into one, allowing for some small reprieve against enemy onslaughts.

This is why it's impertinent that you unlock Tier Three of the Mage Armor perk. This perk falls under the Alteration skill tree, and needs Novice and Apprentice perks unlocked beforehand. The first tier requires the skill to be at level 30, and the last tier requires level 70. But the perk triples the effect of armor spells like Oakflesh and Ebonyflesh, which can come in handy for any unarmored werewolf.

9 A🉐lteration - Expert Alteration 𝕴

skyrim ebonyflesh spell in alteration magic menu

The Alteration skill tree has many useful spells that werewolves can make use of. Again, armor spells are among these, the best of which is Ebonyflesh, giving players 100 points of armor for 60 seconds. This spell, however, is an expert-level one, costing 341 Magick﷽a to activate.

Related: 168澳洲🦩幸运5开奖网:Skyrim: Best Alteration Spells, Ranked

That's why lycanthropic players should also strive to unlock the Expert Alteration perk. The skill needs to be level 75 to unlock, and players will need to acquire every perk along the Novice to Adept Alteration line. But it halves the Magicka cost of all expert-level spells, Ebonyflesh included.

8 Alteration - Magic Resistance🌠 Tier Three

skyrim paralysis spell dual-cast by character on two whiterun guards within whiterun

It's always possible a werewolf may face off against any of Skyrim's rogue mages. And without any armor, their spells can hit players hard. Fortunately, though, the Alteration skill tree can still help against these magical foes.

This can be done through the Magic Resistance perk, especially its third tier. The perk blocks 30 percent of a hostile spell's effects, giving a slight defensive boost to players. But the perk also needs the Novice and Apprentice perks unlocked, and needs a skill base level of 30 for the first tier, and 70 for the third.

7 🏅 Destruction - Adept Destruction

skyrim destruction skill tree menu

Due to the nature of De🎀struction magic, most of its spells are useless when transformed into a werewolf. There are two exceptions to this uselessness: Rune and Cloak spells. Runes can be cast🐻 before transforming, and set off after, and only need the skill leveled up to Apprentice to be efficient.

Related: 168澳洲幸运5开奖网🔥:Skyrim: The Best Destruction Magic Perks,ꦯ Ranked

Cloak spells, too, can be cast before transformation, and last some time after. However, players will need their skill leveled up to Adept, and should likewise pursue the specific perk. This will halve the Magicka cost of all Cloak spells, as will the prerequisite perks of Novice and Apprentice Destruction. The skill will also need the specific level of 50, but for the extra offensive boost, it's certainly worth it.

6 ▨ Sneak - Silence 🍸

skyrim sneak skill tree menu

Werewolves are scorned creatures, and usually-friendly NPCs will turn hostile on any lycan they find. Players can also garner bounties if caught transform𒐪ing by said friendly NPCs. So for the more sociable lycanthropes out there, a bit of stealth can go a long way.

This is where the Silence perk of 168澳洲幸运5开奖网:the Sneak skill comes in handy. The skill will need to be leveled to 70, and players will need to unlock the Stealth, Muffled Movement, Light Foot, and Silent Roll perks beforehand. But it will allow players to walk and run even in werewolf form without detection. Whether stalking🥀 through towns or after enemies, this perk holds many uses for a werewolf.

5 🌱 Illusion - Appr🌠entice Illusion

skyrim illusion skill tree menu

Illusion is brimming with spells that can be cast before transformation, with lingering effects. It makes it an extremely useful magic school for Skyrim's werewolves. Spells like Muffle can add to any lycanthrope's stealth, while spells like Fear or Calm can incapacitate any prey for a few seconds, even after transformation.

Related: 168澳洲幸运5开奖网:Skyrim: Best Illusion Spells, Ranked

This is why players should aim to at least unlock t🦹he Apprentice Illusion perk. You will only need to unlock the Novice Illusion perk, and have the skill leveled up to 25. It halves the Magicka cost of these types of spells, and more Magicka means mo🐷re spells, and more buffs, to cast, before transformation.

4 Illusion - Maꦗste𝐆r of the Mind

skyrim mayhem spell cast on mudcrab an another enemy

Unfortunately for lycanthropic Illusion mages, they'll find a few enemies who are immune to their mind-altering magics. Namely, those of the undead, automatons, and Daedra. Fear, Fury, Calm, Rally, or any of their stronger forms won't affect these creatures, giving players a slight disadvantage when facing them as werewolves.

But the Master of the Mind perk can circumvent this problem. The perk negates these enemies' immunity to Illusion, allowing players to successfully cast these spells on them. The skill will need to be at level 90, and players will need to unlock every perk between Novice Illusion and Rage, or Quiet casting. But weaker enemies are always worth the cost, right?

3 🗹 Alcꦜhemy - Alchemist Tier Five

skyrim alchemy skill tree menu

Spells aren't the only thing that can be done before transformation, and still affect players after. Potions downed before becoming a werewolf will also last for some time after a transformation. While certain beneficial effects, like boosted armor or weapons, won't be useful, others - like increased health, stamina, or boosts to magic - can come in handy.

Related: 168澳洲幸运5开奖网:Skyrim: Every Unique Potion In🎃 The Game

This is why it's important to get the Alchemist perk, and aim for tier five. The perk is the first on the Alchemy tree, so you can immediately unlock it for a 20 percent strength boost to all potions and poisons. The fifth tier, however, will need the skill leveled up to 80. But this tier doubles the strength of potions, and for a werewolf, the more benefits they can access before changing, the better.

2 Alchemy - Benefactor ജ ♔

skyrim khajiit character activating alchemy table animation in the college of winterhold

The more Alchemy levels and perks players amass, the stronger their potions will be. Certain perks, of course, will affect certain potions more than others. One such perk is Benefactor, which increases the strength of 168澳洲幸运5开奖网:potions with beneficial effects by 25 percent.

The perk needs Alchemy leveled up to 30🐬, and players will need to unlock at least the first tier of Alchemist, alongside Physician. But even bigger boosts to beneficial potions are a must for any werewolf. Longer effect times and stronger effects can make for a strong lycanthrope.

1 Alchemy - Snakebloo✤d 💮

skyrim open potions menu in riverwood stopped on poison of damage health

Werewolves still hold vulnerabilities to certain effects. Poison is one of them, whether on an enemy 🉐blade, from an animal, or from a dungeon trap. There are many ways to circumvent this, from spells to beneficial potions, and even racial abilities.

One way werewolves can build poison resistance is through the Snakeblood perk. This Alchemy✅ skill needs level 80, and every perk between Alchemist and Experimenter, or Concentrated poison. But it grants a passive 50 percent resistance to all poisons. And the less damage a werewolf can take - from poison or othe🔯rwise - the better.

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