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168澳洲幸运5开奖网:The Elder Scrolls games make you work for your abilities. While there is a system of skill points, you actually have to do the associated task in order to improve the sk♏ill and level up. To become a better alchemist you need to make potions. To become a better archer you need to kill people with a bow. To become a better thief, you need to rob people. This aspect makes developing a build unique, but not impossible by any stretch of the imagination!
Khajiit in Skyrim are a race of humanoid cat people, so you understand why they're a popular choice. Stereotypes about them suggest that the Kh꧑ajiit are a shifty, untrustworthy race full of people who will pick your pocket and be gone before you can summon the guards. The natural abilities your character gets in skills like Lockpicking and Sneak don't do much to reinvigorate the race's image. If you're playing a Khajiit, read on, because we've detailed the very best builds for you to choose from!
Khajiit Character Creation
Every race starts with different skill bonuses, special abilities, and spells. Khajiits' will make them deft-handed and sneaky.
Skill Bonuses |
Special Abilities |
Starting Spells |
|
---|---|---|---|
|
Night Eye |
See in the dark for 6🐠0 seconds 🦂for an unlimited number of times per day. |
|
Claws |
Unarmed attacks do 22 points of damage. (The💎 in-game description mistakenly ജsays 12.) |
Toxicologist
The Toxicologist build prioritizes the Khajiit's advantage in Alchemy and uses it to give you buffs during combat. 168澳洲幸运5开奖网:The best potions will provide you with an ungodly advantage!
Gear
We recommend one-handed weapons, sincꦏe Khajiit a﷽lready get a boost to that skill. If you prefer long-range, a bow and arrows are a good alternative! You may even use a combination of the two.
Equip Light Armor that will make you fast and agile, able to attack a lot and often. The specifics will depend on what you choose to take, but it's safe to say that the more you're attacking with poison, the better!
The following potion/poison effects will be invaluable:
- Fortify One-Handed
- Regenerate Stamina
- Well-being
- Damage Health
- Damage Magicka
- Damage Stamina
- Paralysis
Skills & Perks
Skill |
Key Perk |
Details |
Required Skill Level |
---|---|---|---|
Alchemy |
Poisoner |
Poisons you mix are 25% more effective. |
30 |
Concentrated Poison |
Poisons applied to weap💟ons last for twice as many hits. |
60 |
|
Purity |
All negative effects are removed from crea🌺ted potions while all positive effects are removed from created poisons. |
100 |
|
One-Handed |
Fighting Stance |
Power attacks with one-handed weapons cost 25% less stami♛na. |
20 |
Critical Charge |
Can do a one-handed power attack while sprinting that does double critical dam�෴�age. |
50 |
|
Dual Flurry |
Dual wielding attacks are 20% faster. |
30 |
|
Dual Savagery |
Dual wielding power attacks do 50% bonus damage. |
70 |
|
Light Armor |
Custom Fit |
25% armꦓor bonus if wearing all Light Armor: head, chest, hands, feet. |
30 |
Unhindered |
Light Armor weighs nothing and doesn't slow you down when worn. |
50 |
|
Wind Walker |
Stamina r🎃egenerates 50% faster in all Light Armor: head, chest, ha𝐆nds, feet. |
60 |
|
Deft Movement |
10% chance of avoi🗹ding all damage from a melee 💦attack while wearing all Light Armor: head, chest, hands, feet. |
100 |
Spells & Shouts
Key Shouts |
Battle Fury |
Your Thu'um enchants your nearby allies' weapons, allowing them to attack faster. |
---|---|---|
Disarm |
Shout defies steel, as you rip the weapon from an opponent's grasp. |
|
Dismay |
And the weak shall fear the Thu'um, and flee in Terror. |
|
Marked for Death |
Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened. |
Fists Of Fury
Khajiits get an incredible boost to their unarmed damage, so many players choose to take advantage with a build that fights unarmed. In situations when the unarmed attacks aren't cutting it (which happens more often at high levels), you'll fall back on spells. Destruction spells tend to fall under one of three elemental categories: fire, ice, or lightning. Choose one and stick to it in order to optimize the build. Illusion spells, on the other hand, will allowꦬ you to throw your enemies into chaos and make them easy targets for punching!
The only real drawback of this build is that it doesn't really utilize the skills that Khajiit get an advantage in.
Gear
You'll equip Heavy Armor to be as protected as possible from incoming physical attacks. They should provide boosts to destruction magic and unarmed strike damage - the Gloves of the Pugilist are great until you can enchant your own! As for weapons, you probably won't need them! That's the point of the build, after all, though it can't hurt to have one or two on-hand. You should also carry a great shield to help you out.
Skills & Perks
Skill |
Key Perk |
Details |
Required Skill Level |
---|---|---|---|
Heavy Armor |
Fists of Steel |
Unarmed at🦹tacks with Heavy Armor gauntlets do their armor rating in extraཧ damage. |
30 |
Tower of Strength |
50% less stagger when wearing only Heavy Armor. |
50 |
|
Conditioning |
Heavy Armor weighs nothing and doesn't slow you down when worn. |
70 |
|
Block |
Deflect Arrows |
Arrows that hit the shield do no damage |
30 |
Quick Reflexes |
Time slows down if you are blocking during an enemy's power attack. |
30 |
|
Block Runner |
Able to move faste🧔r with 🔯a shield or weapon raised. |
70 |
|
Shield Charge |
Sprinting wiꦗth a shield raised knocks down most targets. |
100 |
|
Destruction |
Destruction Dual Casting |
Dual casting a Destruction spell overcharges the eff๊ects into an even more powerful version. |
20 |
Impact |
Most destructio𒈔n spells will stagger an opponent when dual cast . |
40 |
|
Illusion |
Kindred Mage |
All ജI🤪llusion spells work on higher level people (+10 levels). |
40 |
Rage |
Fre𒐪nzy spells work on🦩 higher level opponents (+12 levels). |
70 |
|
Master of the Mind |
Illusion spells work on undead, daedra a🔯nd au💝tomatons. |
90 |
Spells & Shouts
Key Spells |
Close Wounds (Restoration) |
Heals the caster 100 points. |
---|---|---|
Fury/Frenzy/Frenzy Rune/Mayhem (Illusion) |
Creatures and people up 🐼to level 6/1𝔍4/20/25 will attack anyone nearby for 30/60/30/60 seconds. |
|
Blizzard/Fire Storm/Lightning Storm (Destruction) |
ꦏA 100-point fiery explosion centered on the caster. The closer a target is, the more damage they 🐻take. |
|
Creates a blizzard that surrounds the caster. Targets take 20 point of frost damage every second for 10 seconds, plus stamina d𒉰a👍mage. |
||
Fires a continuous stream of lightning. Target takes 75 points of shocꩵk damage per second to Health, and half🌱 that to Magicka. |
||
Firebolt/Ice Spike/Lightning Bolt (Destruction) |
A bolt of fire that inflicts 25 points of fire daꩲmage. Targets on fire take extra damage. |
|
A spike of ice that inf꧑licts 25 po☂ints of ice damage to Health and Stamina. |
||
A bol💫t of lightning that inflicts 25 points of shock damage to Health and half as much to Magicka. |
||
Key Shouts |
Slow Time |
Shout at time, and command it to obey, as the world around yꩵou stands still. |
Throw Voice |
The Thu'um is heard, but its source unknown, fooling those into seeking it out. |
|
Fire Breath/Ice Form/Storm Call |
Inhale air, exhale flame, and behold the Thu'um as inferno. |
|
Your Thu'um freezes an opponent solid. |
||
A Shout to the skies, a cry to the clouds, that awakens the destructive force of Skyrim's lightning. |
||
Drain Vitality |
Coax both🐟 magical and mortal energies from your haple🎶ss opponent. |
Unseen Archer
If you want to lean into the stereotype that elves are archers, put the high elves' natural inclination for magic to good use! Conjuration allows you to always have a bow at your side, and gives it special buffs, in addition to allowing you to have a conjured companion to distract your opponents.
Gear
You'll largely use your bow for this build, of course! You could craft/enchant a bow of your own, but some excellent bows you can find o𓃲r earn include...
Name |
Type |
Effect |
Location/How It's Found |
---|---|---|---|
Zephyr |
Dwarven bow |
Fires 30% faster than a standard bow. |
Quest: Lost to the Ages |
Nightingale Bow |
Unique bow |
Freezes the target for X points and▨ shocks the target for X points |
Quest: Blindsighted |
Gauldur Blackbow |
Ancient Nord bow |
Absorb 30 points of magicka |
Quest: Forbidden Legend |
Dwarven Black Bow of Fate |
Dwarven bow |
50% chance for each attribute to absorb 25 pts. of Heal🐼th, Stamina, and/or Magicka. |
Kagrumez |
Drainspell Bow |
Ancient Nord bow |
Absorb Magicka 15 points |
Quest: The Staff of Magnus |
Auriel's Bow |
Unique bow |
20 points of sun damage. Undead targets take triple d🅘amage. |
Quest: Touching the Sky |
Your armor should ideally keep you light on your feet while providing damage buffs to your bow and/or keeping you undetected.
Skills & Perks
Skill |
Key Perk |
Details |
Required Skill Level |
---|---|---|---|
Archery |
Eagle Eye |
Pressing Block while aiming will zoom in you♓r view. |
30 |
Ranger |
Able to move faster with a drawn bow. |
60 |
|
Quick Shot |
Can draw a bow 30% faster. |
70 |
|
Light Armor |
Custom Fit |
25% armor bonus if wearing all Light Armor: head, 🍸chest, hands, feet. |
30 |
Unhindered |
Light Armor weighs nothing and doesn't slow you down when worn. |
50 |
|
Wind Walker |
Stamina regenerates 50% faster in all Light Armor: head, chest, handsꦰ, feet. |
60 |
|
Deft Movement |
10% chance of avoiding all damage from a melee attack while wearing all Light Armor: h🌺ead🍸, chest, hands, feet. |
100 |
|
Sneak |
Muffled Movement |
Noise from armor is reduced by 50%. |
30 |
Backstab |
Sneak attacks with one-handed 🧸weapons now do six times damage. |
30 |
|
Silence |
Walking and running does not affect detection. |
70 |
|
Shadow Warrior |
Crouching stops combat for a 🤪moment and forces distant opponents to search for a tar♕get. |
100 |
Spells & Shouts
Key Spells |
Muffle (Illusion) |
Move more quietly for 180 seconds. |
---|---|---|
Invisibility (Illusion) |
Caster is invisible for 30 seconds. Activating an obje🦩ct or attacking will break the spell. |
|
Key Shouts |
Aura Whisper |
Your Voice is not a Shout, but a whisper, revealing the life forces of ♚any and all. |
Slow Time |
Shout at time, and com💃mand it to obey, as the world around you stands still. |
|
Dismay |
And the weak shall fear the Thu'um, and flee in Terror. |
Illusion Assassin
The Illusion Assassin playstyle focuses on manipulating people with spells that disorient and terrify them, and/or sneaking past them so that they never even knew you were there. This takes advantage of all of the Khajiit's best skills! Khajiit aren't naturally magical, but there's no harm in putting the work in. Otherwise, just lean away from that part as you see fit.
Gear
Pick your favorite one-handed weapon and prioritize it! We tend to recommend daggers, since they're fast, but to each their own. Your armor should be light, for the most part, and ideally would give you sneaking capabilities and/or increased magical abilities. The armor received when you join the Dark Brotherhood or the Thieves' Guild is a great place to start.
Skills & Perks
Skill |
Key Perk |
Details |
Required Skill Level |
---|---|---|---|
Illusion |
Illusion Dual Casting |
Dual casting a🌳n Illusion spell overcharges the effects into an even m😼ore powerful version. |
20 |
Quiet Casting |
All spells cast from any sch🅠ool of magic 🐼are silent to others. |
50 |
|
Master of the Mind |
Illusion spells work on un⛎dead, daedra and automatons. |
90 |
|
One-Handed |
Fighting Stance |
Power attacks with oღne-handed weapons cost 25% 💝less stamina. |
20 |
Critical Charge |
You can do a one-handed power♓ attack while sprinting that does double critical damage. |
50 |
|
Paralyzing Strike |
A backward power attack has a 25% chance toജ par🌄alyze the target. |
100 |
|
Sneak |
Muffled Movement |
Noise from armor is reduced by 50%. |
30 |
Backstab |
Sneak attacks with 💝one-handed weapons now do six time🍷s damage. |
30 |
|
Silence |
Walking and running does not affect detection. |
70 |
|
Shadow Warrior |
Crouching stops combat for a moment and forces distant opponents to sear⛎ch for a targ♚et. |
100 |
Spells & Shouts
Key Spells |
Bound Dagger (Conjuration) |
Creates a magic dagger for 120 se𒊎conds. Sheathe it to dispel. |
---|---|---|
Calm/Pacify (Illusion) |
Creatures and people up to level 9/20 won't fight for 60 seconds. |
|
Muffle (Illusion) |
Move more quietly for 180 seconds. |
|
Invisibility (Illusion) |
Caster is inv﷽isible for 30 seconds. Activating an object or attacꦆking will break the spell. |
|
Fury/Frenzy/Frenzy Rune/Mayhem (Illusion) |
Creatures and people up to level 6/14/20/25 wil♎l attack anyone nearby for 30/60/🐈30/60 seconds. |
|
Key Shouts |
Aura Whisper |
Your Voice is not a Sho♔ut, but a wh🍸isper, revealing the life forces of any and all. |
Bend Will |
Your voice bends the very stone♔s to your will. As it gains power, animals, people, and even dragons must d💝o your bidding. |
|
Dismay |
And the weak shall fear the Thu'um, and flee in Terror. |