Skyrim is by no means one of my favorite games; it feels like it's broken most of the time, the 🎉quests tend to get repetitive by the end of your adventure, and the game is really overrated especially when you look at those "best games of all time" lists. ♚All that being said... I love the game, and I'd be lying to you if I didn't say the game didn't play a significant role for me as a gamer.
Whether you hate it or love it, Skyrim was massive when it released, and it's still pretty massive now (as Bethesda plans to rehash the game and shove it once again back down our throats). I don't know if I would call the game as innovative as games like Fallout 3 and Morrowind, but Skyrim took all the🍒 best elements from those games and gave us the biggest and most ambitio🐷us game Bethesda had ever released to this date.
And they did all this while nurturing an atmosphere that didn't take itself too seriously, and offered a good amount of fun. I'm talking about the constantly meme-speaking guards, Bethesda's continued support for mods, and the s💯trange yet rare quests that were littered throughout the entire world.
These quests may or may not ask you to gulp a human being, or they may require you follow a demon's pet dog, and we're really only scratching the surface here. Truth be told, there were some strange moments in Skyrim, and today we're going to be looking at the strangest; 25 to be exact, and hopefully, we wo꧑n't get you too weirded out to revisit the game and try a few of these out.
25 Rise Iꦐn The East
The seas are usually untouched during Skyrim’s main quests, but surprisingly enough, some of the bestღ side quests can be found there. Enter “Rise in the East,” a quest that sees you help the East Empire Trading Company.
Head out to the Windhelm Docks where you'll be asked to assist the East Empire Company with their pirate problem.
This quest makes it seem a🉐s if you’re traveling out of Skyrim to an uncharted land where you’ll have to take on a group of bandits known as the Blood Horkers. Once you defeat them, say hello to some sweet rewards.
24 Kyne’s 𒅌Sacred Trials
While the first quest on this list taps into the inner adventurer in you, this qu🌃est is the first to offer a great deal of weirdness. You’re given the quest by Froki, who aptly lives in Froki’s Shack, which is kind of weird. I mean, should I just name my place Isaiah’s apartm🤡ent?
Before I get off-track, Froki asks you to prove that you're a true warrior by defeating the guardian spirits of some of Skyrim’s toughest creat🐠ures. And the coolest part is that all the creatures look like ghosts and are pretty tough.
23 🌠 ౠ The Book Of Love
That’s right, all you lovebirds and romanciers out there, Skyrim’s even got you covered when you want 🌺to get in touch with your emotional side. Talk to Dinya at the Temple of Mara to start this one and she’ll ask you to help arrange some couples in Skyrim.
You’ll have to do your best love doctor impression and play cupid for the couples of Skyrim.
The quest even🍒 leads you to a ghostly couple that you have to help be at peace from beyond the grave. Pretty cool, and definitely weird if you ask me.
22 ꩵ The Man Who Cried Wolf
Skyrim has a knack for quests that escalate rather🔥 quickly and this is a prime example right here. Talk to Falk Firebeard (cool name), who also happens to be Steward to the Jarl in Solitude.
Falk seems to think that something weird is going on in Wolfskull cave, and after you investigate you’ll see how right he is.
This quest gets freaky; you’re goꦇnna take on some draugars and overhear some sacrifices and possible demon-related rituals. Remember, kids, don’t slay ritual leaders, unless it’s in Skyrಌim.
21 A Night To Remember 💎
These are the quests that don’t get enough attention in Skyrim. You’re gonna want to talk to a man in a black robe named Sam who happe𒁏ns to be located in every major tavern.
After talking to Sam, he will challenge you to a contest, and from there, your wild adventure begins.
You’ll wake up in a temple and have to retrace your steps while also helping out all the people you angered during the night. Oh, and di♎d we mention in the end you find out… you know what, we won’tཧ spoil it for you.
20 The Mind Of Madness 💎 𒅌
Another prime quest to add to Skyrim’s weird roster; speak to Der🐬venin in Solitude, a man who can be found walking around the city. He wants his master to return from vacation from the Blue Palace, and if that sounds a bit cryptic, it only gets weirder from here.
When you go to track down his master you’ll end up being transported to his mind, where things get pretty trippy.
The quest draws inspiration from Alice in Wonderland and th🐽e only way to escape the mad man’s mind is to defeat all his negative emotions.
19 Unfathomaღ🐼ble Depths
🌜For this one you’▨re going to be taking on a few annoyingly tough enemies, so don’t say we didn’t warn you. Talk to an Argonian who can be found hanging around the docks of Riften.
You’ll be given the Lexicon, a strange cube, and you’ll be tasked with taking it into a deep dark crypt.
The place is swarmi𓂃ng with rare enemies, but after you return the cube you’ll be given a power known as Ancient Knowledge which incꦚreases your blacksmithing by 15%.
18 🦩 With Friends Like These
The Dark Brotherhood is a group of goonies that have been around in every Elder Scrolls game, and they usually provide some of the strangest quests out there. Usually, they’ll task you with ending a high profiled target, but they also love to give you quests that sometimes feel too weird even for Skyrim.
This particular quest will be forced upon you once you star🎐t the Dark Brotherhood’s initiation, and upon falling asleep you’ll find yourself waking up in an abandoned shack being greeted by two guys; welcome to the Dark Brotherhood, I guess.
17 The Taste Of The🔴 End
Quests that involve moral judgment are usually left to games like Fallout or any Telltale ga♏me, but this quest offers a pretty fun moral dilemma: to eat or not to eat?
It’s an easy answer for any of us in the real world (well, at least I hope it is).
B🦋ut here you’ll be given the same choice, and if you do choose to dine on some of this, then you’ll be given some really good rewards for doing so. Personally, I said screw it, and trust me it was worth it.
16 ꧃ A Daedra's Best Friend 💞
While walking around the outskirts of Falkreath, you’ll find a random stray dog who also happens to talk. You’ll find out thaꦜt the dog is a companion to the Daedra Barbas, and now the talking demon pup wants to go back to his master.
When you return him, though, you’ll find his master is🐻 a lot less sentimental and will give you an option to end his canine friend who he’s grown tired of, or spare him and receive a lesser reward.