As one of the best deckbuilders of all time, 168澳洲幸运5开奖网:Slay the Spire features plenty of hotly debated cards. With over 300 cards across four characters (plus colorless cards), there's a ton of analyzing and favorite-picking to be done. Cards like Apotheosis, Demon Form, Noxious Fumes, Defragment, and Vault are fan favorites that players will instantly take. However, not every card can be a highlight.
These in-between cards are far more contentiously fought over within the community of 168澳洲幸运5开奖网:this fantastic roguelike deckbuilder. Those are the most interesting cards, because they tend to define the style of your play and your run itself. Considerations like cautiousness or aggression, whether you tend to like powers or not, and the extent to which you value a thin deck can all radically alter your own card ratings. However, across Slay the Spire's huge playerbase, some undervalued and surprisingly effective cards are skipped far too often.
10 Headbutt: The Ironclad's Glue
Headbutt is an innocous card that flies under the radar of many players. Headbutt's ability to return your best cards while also setting up many combos shouldn't be underestimated. The card works wonders alongside Havoc and Warcry, by getting the perfect card out of the bin.
Plus, with so many of the formidable Ironclad's cards adding Statuses to your deck, it's very important to set up powerful draws. A mere common card, Headbutt fuses together many things that the Ironclad already wants to do. Its flexibility ensures picking it highly will rarely be bad.
9 Disarm: A Powerful Neutralizer 𓂃
Disarm has a lower floor and higher ceiling than Headbutt. Where the former acts as a proactive binder to your own deck, Disarm seeks to hard counter specific enemies, . Against monsters with powꦕerful multistrike attacks (The Guardian and Hexaghost come to mind), Disarm 🙈can leave them swinging for little to no damage at only one energy!
Their strength is lowered for the rest of the fight too, so it can make some encounters trivially easy. The cherry on the cake: Disarm completely destroys the Heart's scariest attack, which sees it wind up to hit you twelve times!
8 Blur: The Silent's Suit of Armor
It's shocking that people sleep on this card. The Silent is a very defensive character, and her high block toolkit is perfectly assisted by Blur. Alongside cards like Backflip and Acrobatics it's possible to permanently keep block on Silent. Combine that with a single copy of After Image or Footwork, and it will be nearly impossible for enemies to damage you.
Blur is even good when you aren't looping it by allowing you to block in anticipation of a big attack. Bronze Automaton's Hyperbeam and The Champ's Execute are easy attacks to see coming that you can completely negate with Blur.
7 Blade Dance: High Damage Hand-Filler♕
Blade Dance absolutely holds the shiv deck together while also combining nicely with cards in other builds. Wrist Blade decks love it, Thousand Cuts loves it, Envenom loves it, every single deck that you might build with Silent seemingly has a spot for this card.
It has the lovely side🧸 effect of acting as pseudo AOE, because you can target separate enemies with it. Blade Dance also comes with tons of relic support from Shuriken, Kunai, and The Boot. This is the kind 🔯of multipurpose card that experienced Slay the Spire players, on giving it a chance, often learn to adore.
6 Fission: The Defect's Scientific Combo Enabler
You might've thought there wouldn't be any rares on this list, but this one is passed up way too often. Fission on its own isn't a rare that immediately strikes as powerful. However, when upgraded, Fission+ allows you to Evoke each orb and the possibilities really open up.
The huge card draw on this card can mimic having a small deck by allowing you to move through it quickly. Combined with plasma cards Fission can churn through the deck and give you huge amounts of energy. It begins to act as a better Vault, which is a great card in and of itself. Try to upgrade Fission early, and you'll see big results for your effort.
5 Recursღion: Works Wonders For Orb-Based Decks
Recursion might be one of the most underrappreciated common cards, in the game. It does so much for the low, low cost of zero energy (when upgraded). Love Dualcast but hate losing your orbs? This is the card for you. Recursion can provide damage output, block, and energy. It always conforms to whatever your deck is trying to do.
That customization makes it an excellent inclusion in every Defect deck that uses orbs. It even combos with All For One, giving you a way to draw more than just damage from the card. That utility makes Recursion a very solid pick for a wide variety of build𝓰s.
4 Bowlingꦐ Bash: Surpri💛sing Damage Output From The Watcher
It isn't clear why this spiritual warrior has an attack that relies on them hitting enemies with a bowling ball. Nevertheless, it's undeniably fun to tear apart an enemy with a wrath-fuelled Bowling Bash. This is a one energy card that annihilates plenty of fights, and even when it isn't at its best it's passable.
When it is good this card wreaks havoc on elites and pesky group fights by annihilating an enemy. Against elites like Gremlin Leader, Taskmaster, and Reptomancer this card can singlehandedly win the fight. It's an excellent pick early on in your run.
3 Empty Mind: The Power Of Drawing Cards 🃏
When you first start playing The Watcher, this card seem like a bad Acrobatics, but soon you realize the power of calm. Exiting calm stance with this card can lead to some incredible turns, as the combination of energy and card draw allows you to fire off card after card.
If you've been playing card games for very long you know the power of drawing cards, especially when it comes at a low cost. Add a Flurry of Blows and this card will have you flowing through your entire deck before too long. A few of these combined with enough calm enablers can make a whole archetype. When that isn't enough, Empty Mind also lets you exit wrath when you're in danger and acts as a fine draw card otherwise.
2 𒉰 Mind Blast: Colorless Alpha Strike
This card has such a huge potential for damage. It isn't hard to get a 35+ card deck if you want to, and Mind Blast rewards you handsomely for doing so. 168澳洲幸运5开奖网:Even in Early Access on Steam, when colorless cards couldn't be upgraded, those in the know thought this card was good.
As with Bowling Bash, the capability to remove one enemy for one energy has huge upsides, and will help you win fights even if you have to take damage to play it. Mind Blast is a fun buildaround that sh𓃲ould see more love in the wider Slay the Spire community.
1 ♍ Trip/Blind: Debilitate💦 Your Enemies For Free
These two cards are truly an asset when you're churning through a deck. Setting every enemy to weak or vulnerable is a massive status change that makes every fight much easier.
Vulnerable can give you more range to finish off fights, and weak usually means you don't have to put nearly the normal amount of energy into blocking. Combine either of these with card draw, Bag of Marbles, or Red Mask and your enemies will basically always have the status effect. Some wonderful m🐻ods are available for Slay the Spire, but don't forget to experiment and try out some of the tools available in the standard experience too.